Staredit Network

Staredit Network -> UMS Assistance -> Starforge Health
Report, edit, etc...Posted by Chill on 2004-08-23 at 23:53:33
Im first impresion was that you were joking but in case you arnt/people cant tell: They're both talking about the same thing.
Report, edit, etc...Posted by Mune'R0x on 2004-08-24 at 05:30:42
... Tileset means nothing to the wireframe. The unit's base HP, damage taken, the extra box, and overlaps in the unit's name are what effect the wireframe. Plus, Terran/Protoss wireframes are always different for each game. The Zerg/Critters wireframes are always the same. Grey/Blue/Pink/Whatever it is.
Report, edit, etc...Posted by Chill on 2004-08-24 at 10:37:15
They Effect the three hp settings i gave. And i still see no logical explanation for overlapping names to Effect color. Of course, i saw no logical reason for 2x speed when i herd about that so i could be wrong. mellow.gif
Report, edit, etc...Posted by Tactics_Editor on 2004-08-25 at 01:35:51
1. You exceeded the array of colors that are used to draw the wireframes, and got directly into those used in painting terrain itself.
Try using paledit... it might help if you understand the pattern.
After all SC runs in 256-color mode
2. Can anyone post a small NON-protected map to make things clearer?
Report, edit, etc...Posted by ShadowBrood on 2004-08-25 at 01:53:09
sure h/o lemme go get some and hope i dont fall asleep. ive been up for a day straight workin at home and fixin crap. my familys really bad with comps disgust.gif
Report, edit, etc...Posted by Clokr_ on 2004-08-25 at 07:32:04
QUOTE(NerdyTerdy @ Aug 22 2004, 06:32 PM)
Hey today I have been messing around with health and I discovered that Starforge will not allow health to go beyond 1 point of eachother
Ex) I did 7/4 and in game it appeared as 5/4.  Any suggestions?

That is so old.
It will allow that with spriteunits but using other method. Look at the map making tricks archive, "Upgrading unit's life over its max, by Clokr_" tongue.gif
Next Page (2)