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-Faster Triggers(easier to work with)
Not if you can type fast and know the syntax for the SF Triggers.
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-who needs square terain anyways(except bounds)
Square terrain can be applied in many cases to spice up maps, have you seen the StarForge Terrain threads? People are creating some awesome 3-D SkyScrapers and Zelda like towns with StarForges Square Terrain Pallette.
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-starforge has more problems(i cant even open it)
I'll give you this, but I don't have any troubles opening it.
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-Scxe has a lot of terrain also(so does SF but i dont like it)
What do you mean a lot of terrain? SCXE uses the same terrain tiles as normal StarEdit.
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-Scxe still has almost all the units(i dont use sprites)
Compared to StarForge and SCMDraft, I would have to disagree... And you should use sprites, they can make the map look so much nicer.
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-ive used Scxe all my life and i still think its the best(version 2.5)
-The only thing id get Starforge for is the unit hp settings(like 5/4 and 99/30 stuff like that)
-All in All Scxe is easier to work with better stuff and a lot fo good choice terrain
Now I personally like using SCXE more because it's just what I prefer. I usually do my StarForge work at the very end of my maps, and save it in StarForge and never open it in SCXE again if I need to edit something. It's the surest way I can get to not screwing something up completely...