Staredit Network

Staredit Network -> Miscellaneous -> Starforge VS SCXE
Report, edit, etc...Posted by feiteng on 2004-08-25 at 01:13:43
Which one do you think is better? I think it is starforge, as the triggers are fast, as well as autocomplete, and you can have players above 12 plus a whole bunch of more features.
Report, edit, etc...Posted by Felagund on 2004-08-25 at 01:17:10
I'd rather use SCM Draft 2 over StarForge for most things... except the terrain palette and placing players 13+
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-25 at 01:32:09
What about uhh. Triggers and briefings?

SF > other editors
Report, edit, etc...Posted by Vindexus on 2004-08-25 at 01:38:12
I vote starforge because

- Faster Triggers
- Copying an action allows you to past, something I couldn't believe didn't happen in SCXE
- Sprites
- Terrain
- P9+
- Player Colors

Although I would rather have a diff way of making unit properties triggers and I wish it didn't crash so much. And that you could move triggers. And that when you create a trigger and you hit save without have any players it doesn't just delete your triggers.
Report, edit, etc...Posted by Felagund on 2004-08-25 at 01:48:04
1. I'm too lazy to use SF triggers. Sounds like you need a good memory, which is not something I believe I possess. Therefore I go the way of the caveman and still use SCXE triggers. Sue me! And SCMD2 ISOM terrain actually WORKS, so there it beats SF. Someone wrote that SF sprites take up hella room, dunno if it's true, but that might be worth looking into. And SF only has the first like 16 player colors to choose from. I'd rather use GUEdit with all those... dreamy... colors...

StarForge might have a lot of uses, but a lot of other things can do those things better. That's why I have like 15 map editing tools on my computer. Because there ISN'T a definitive map making tool.
Report, edit, etc...Posted by Vindexus on 2004-08-25 at 01:59:19
Yeah, I tend to use at least 3 tools before I finish a map. Starforge allows you to put in any number for the unit colors, so you can go above 16.
Report, edit, etc...Posted by mobomojo on 2004-08-25 at 03:14:54
I use SCXE into SF. Why compare apples and oranges when you can have em both in a fruit bowl?
Report, edit, etc...Posted by nyczdigga on 2004-08-25 at 03:52:00
You talking about apples and oranges make sense.
Report, edit, etc...Posted by Mune'R0x on 2004-08-25 at 04:29:10
Feiteng really pissed me off about this earlier today.

StarForge is good for some things as well as SCXE is good for some things.

Both are best if used together. Feiteng kept saying that StarForge "Pwns" SCXE because reasons he explained poorly. I don't see how it can "Pwn" SCXE if it crashes all the time and cannot even create a map/edit forces without it crashing on me. StarForge is not greater than SCXE nor is SCXE greater than StarForge. SCXE is better for isometric terrain while as StarForge is better for square terrain. I'm not faster in StarForge triggers because I'm so use to SCXE's triggers which I am very fast at. So Feiteng, shut up about StarForge being better. You can't do everything in StarForge. You just wanna get in Heimdal's pants.
Report, edit, etc...Posted by Golden-Fist on 2004-08-25 at 06:51:07
i use both
SCXE for trigs adn terrian if its an RPG
(since i too plazy to figure out the whole WRITE UR OWN TRIGS method or w/e)
SF for terrian and colors


SF is good for bounds and Ds but not so much for other things =/
Report, edit, etc...Posted by .Coko[CK] on 2004-08-25 at 10:26:12
Actually, if you are experience enough for getting unit ability, using SCMDraft *1* is very useful, thats why it is still there, it can place all units for all units, and is faster than StarForge for that aspect.

XE just has the the easy-to-use feature, based on StarEdit, and just including good and needed MPQ additions. Still it can sometimes crash as well. Its got an easy to use Trigger System, with all the required improvements, i use 2.6 over 2.5 because i actually like the larger Trigger Menu, since i never need to look behind it.

I've yet to use the StarForge Trigger system, but it seems very similar to VB, so shouldn't be to hard to get used to for myself, although much harder for those with limited understanding of coding.

Getting lost in the coding? I doubt it would be that hard, just have a Notepad file devoted to including the background information, such as how it should be organised.

All useful for different purposes, and i don't see you guys trying to get the SCMDraft 1 trick of maps beyond 256x256, i've tested most of them, still nothing works, but give it time! 1024x1024 may just be around the corner...
Report, edit, etc...Posted by feiteng on 2004-08-25 at 11:13:05
If you didn't understand me you must not understand english. I'm saying that starforge has more features so it is supereor. Also Starforge/ScmDraft CANNOT work with scxe properly because scxe deletes my "invalid" sprites and units.
Report, edit, etc...Posted by Vibrator on 2004-08-25 at 11:50:44
I use Sf and SCM for finishing touches. I can do SF triggs easily but i only use it for when i need P9+ triggs. Im to used to doing triggs with SCXE and I do find that bounds and defenses are easier to do with SF.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-25 at 14:19:42
Actually, StarForge has LESS features than SCXE but you just don't use all those avaliable for SCXE, so by your own account, it and not StarForge is superior.
Report, edit, etc...Posted by Silent on 2004-08-25 at 14:53:35
I think starforge is a great editer for those who understand what their doing, SCXE is for the ppl who might totally screw up a map if they dont know what they are doing, im one of em, it might jsut be on my comp but when i worked on unit and hero stats, it reset some of them to the defaults. SCM draft in my opinion is alittle bit of a cross between the two. When i need custom terrain, i use starforge because on scm, the pallete lags alot on my comp. SCXE there are boundrys, since its based off the origional mapediter (i think).

Those are the three editers i have on my comp, when one doesnt do something i want it to, i go to the next, i dont care really how it does it anymore, i just care that i can get it done. I use trigger making with SCXE because i dont totally understand the whole concept of strings.
hence why im an average map maker, i understand triggers, but not completely, im ok with making the terrain look good, and im fairly good at balancing the stats.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-25 at 14:57:37
wtf is SCXE?
And starcforge can mess your map sometimes thats why i don't use it.
Report, edit, etc...Posted by feiteng on 2004-08-25 at 15:15:27
QUOTE
Actually, StarForge has LESS features than SCXE but you just don't use all those avaliable for SCXE, so by your own account, it and not StarForge is superior

OK, name all of the features that starforge doesn't have, but scxe has. Why can't they just make all of the 5 modes into one editor, instead of having to do p12 first, etc. It can be a lot better with just one editor.
Report, edit, etc...Posted by Mune'R0x on 2004-08-25 at 18:08:11
Jesus Christ! Are you borderline retarded? I told you last night why. The five different modes are for making your map better. You do Classic, P12, Base, Alternative, Special. If you screw up on the P12, it's your own fault, don't screw up. I'll add the README for SCXE so you can read the purposes. And you're a liar if you say that StarForge has never crashed for you like you said last night...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-25 at 18:35:59
Oh i have SCXE sry biggrin.gif
Report, edit, etc...Posted by feiteng on 2004-08-25 at 18:49:08
If by more options you mean copying the same options into a different editor than yes it does have more because it uses the same options as the rest of the editors. More editors don't mean better, in fact 1 good editor with all the capabilitys of 5 is better than 5 with minor differences. Starforge never did crash for me, I'm telling the truth, although some maps crashed. Yes it's my own fault for making a mistake but it's the editors for not making me fix it easily. If you do make a mistake you have to give all of your units to p12 which really, really sucks.
Report, edit, etc...Posted by Mune'R0x on 2004-08-25 at 18:55:12
Whatever...

You can't say that StarForge is better than SCXE though. A few reasons why, SCXE is a patch for StarEdit, so it keeps the Official Blizzard feeling. And StarForge sucks with isometric terrain. Triggers are... Odd... in StarForge and often don't work. StarForge crashes a lot for me, I can't create a new map with it or edit forces in it. I'm sure many people have glitches with StarForge, so that's where SCXE comes in play or SCMDraft.
Report, edit, etc...Posted by feiteng on 2004-08-25 at 22:16:55
SXCE isn't a patch, it's a new program that has the same outline as staredit. Isom is one of starforges weakness but something like scm can easily fix that. The triggers work all right, if you can type at least 15 words per minute than you can benifit from the speed of the trigger system.
Report, edit, etc...Posted by Paella on 2004-08-25 at 22:59:39
I voted for SCXE because it is at least finished. If Heimdal stayed around for like 2 more months he could have finished it, and that way it would be the best editor, but as mentioned before, there is no singular editor YET
Report, edit, etc...Posted by idoL on 2004-08-26 at 14:04:28
I voted for StarForge just because it has so much to it, but the cons to it are: It's a hella big editor (like 13000 megabytes) no isom terrain, the triggers, while functional, are too wierd for alot of people.
Report, edit, etc...Posted by EzDay281 on 2004-08-26 at 17:46:59
EDIT: Wtf Idol? Waht doy uo mean Starforge doesn't have an ISOM Terrain Editor?! It may not be perfect, but some of those imperfections add to the beauty of it!
It's not so horrible it's not worth calling existant... -_- ranting.gif

I'll just say this, and now:
Starforge.
Okay, w/e the hell, I'll say why.

Typing pwns clicking on triggers
Sprites pwn
Player colors pwn
Terrain Pallete pwn
Clickable color tags pwn
0 HP pwn
0 Damage pwn
65535 Damage pwn
99999 HP pwn
-1 HP pwn
-1 Shield pwn
99999 Shield pwn
131070+33422850 Damage pwn(65535 damage on a Zealot with 65535 per up and 255 ups)
Quickly changing ups to instant pwn
Decasecond Build Time pwn
2,4,8x speed pwn

AND MORE! pwn
Next Page (1)