- 1. Easy to Follow Storyline
- 2. Great Characters
- 3. Freedom and Abilities
- 4. Side Quests
- 5. Terrain/Map Creation
- 6. Realistic (Like Running Out of Ammo.)
- 7. Not Just 1 Boss, Plenty to challenge
- 8. Not too easy/hard
- 9. In-Game-Help for Newbies
- 10. Secrets that don't rig the game
Definetely make the bosses more than just guys with high damage and lots of hp. Have them create other units as spells and stuff. Play Mp)3's Everarcha RPG, that's how bosses should be done.
Oh, and a few more.
1: Make interesting bosses. Sitting there watching your zergling kick a zealot's ass is not fun.
2: Sidequests!

3: Non-linear. Make it so it can go one way or another, or at least that you don't have to follow a specific path and perhaps go a different way. It would be awesome to have two possible seperate endings.
4: Heroes must be interesting. New and original spells and concepts! Fighters could eventually get a magic sword that kills everyone in the vicinity (foes of course) once every 10 minutes or so, like a super duper spin attack.
Of course i would make bosses more interesting. I even have some ideas were you dont even touch the boss and deal damage to it by other ways. Thanks to all of you replying now i can make sweet rpg without it being another messed up rpg on b.net. ^_^
hmmm after hearing all these, i will add those stuff u guys says in my rpg. but probably just like one or two
Glad to help Moogle.
As for killing a boss without even touching it, you may want to try playing a map called Dungeon Depths. The third boss is a dragon that shoots corsair (dragon breath) at you. You have to bounce those back to attack the dragon, then you move on to the next round where you do air attack on the dragon. Air attack being a spell-like ability of course.
A Good rpg requires alot of stuffs.
A very interesting, and factoristic storyline with beginning, middle, and end.
-- Plots, cause and effect, and other storybased --
Balanced stats for everyunit, it requires more than skills to figure this out.
-- Using attack speed, unit armor type, attack type, unit speed --
Custom score boards that is well balanced.
-- Nicely balanced --
Many enemy NPC's to use other special effects.
-- Upgrades and powerful units. --
Randomized treasure chest, secrets that don't rig the game.
-- Balance! --
Good music theme if necessary, if used try compressing the game, and good tones.
-- good tones help, by not compressing too much --
Balanced spells, summoning, special abilitys.
-- It takes more than a skill to figure out good names and balanced statistic --
Good names, good villain names, good monster names, good enemy names.
-- It takes talent to do this. --
Unusual effect, good items
-- Nice items, with good effects, and other gaming effects -
Terrain requires alot of doodads, sprites, and other usable stuffs.
-- Mostly important --
Overall look.
-- It is important that overall look is good or it would be ignored --
Great name.
-- A lame name would be ignored by GoSu pplz --
-- Matching the Color --
Mostly the color matching is easiest but yet important.
- White fits with mostly anything but gray, remember that gray on start will cause
all the colors go gray.
-- Light blue and Green
-- Light green and Green
-- Light blue and white
-- Light green and white
-- Light green and light blue
-- Red and blue
-- Red and white
-- Red and grey
The best colors.
Bosses should be powerful then normal units, they are unique.
I don't tell my unique rpg technique, I tell my basics.
Lol it hardly sounds like there could be anything else that sounds so complete. What else COULD there be lol.
I think it needs just one thing...
No bugs!!!

Well I agree with Chaotics, storyline is most important. Who cares if you can barter/play mini games, level up etc, if there is no reason to, a.ka no motive in the story to proceed. The story, and the setting of goals within it, is how to get people to play it.
I don't remember the last time I cared about a story line.
Maybe it's because I can't seem to recall any RPGs that I enjoyed having intelligible stories. Do people just stink at writing? Is that the problem?
It's just that it's really hard to apply a good story to the StarCraft system. People tend to build their maps on impulse and with very little planning. So the story suffers.
QUOTE(Stardog @ Aug 31 2004, 07:25 PM)
Oh, and a few more.
1: Make interesting bosses. Sitting there watching your zergling kick a zealot's ass is not fun.
2: Sidequests!

3: Non-linear. Make it so it can go one way or another, or at least that you don't have to follow a specific path and perhaps go a different way. It would be awesome to have two possible seperate endings.
4: Heroes must be interesting. New and original spells and concepts! Fighters could eventually get a magic sword that kills everyone in the vicinity (foes of course) once every 10 minutes or so, like a super duper spin attack.
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Wow Stardog you reading my mind!
Wait till Fantasia RPG comes out then! You'll be glad!
i think you should make it so that when you level up your magic gets stronger and you learn new magic (kind of like final fantasy) and kind of like everyone else was saying you start off small and then become involved in a huge plot (like lord of the rings).

I haven't read anything but the first post, but bleh.
It kinda depends on the rpg type, if it's like Mini Town, Korean, or Up Rpg than it should be balanced, but I assume you mean full blown 1337 uberest rpgs.
In such case...
Good storyline, balance, square tiles only where they're best(inside of buildings, at upgrade buildings and spell dropships, etc), good terrain, good music, good spells, some creativity and originality in all of the above stated, and I'm sure all this has been said befroe.
QUOTE(iamandragon @ Sep 4 2004, 02:34 AM)
Wow Stardog you reading my mind!
Wait till Fantasia RPG comes out then! You'll be glad!
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Excellent. I look forward to seeing it. I am sure you'll be glad when
The Three Magus comes out as well. Of course, I have to start production on it some day.
Anyways, to be honest I don't like Revelade's Battle System. Maybe have a special arena for every important unit, not just a lonely goblin. It wastes time.
a good rpg should have a good leveling system and battle system( VoidArchon(MC) is making a metroid rpg map and the battle system is really cool and the map i think is gonna be awesome!) and items for the hero to pick up over time, maybe different weapons, power ups, healing etc. and you should make it so people can go on different paths and not just go to the same one every time!
What i think a good Rpg is... is an Rpg that took time to be made, not rushed, worked out every glitch while making, good battle system (If based on killing or enemies, etc), good terrain (not always SF terrain..), dousnt have overlaps, and has a good story line, if all those are put together in 1 rpg, and made as best as it could be, i think it would be great, Legacy of Haean has everything, i mean EVERYTHING, good but its missing a battle system, and thats ok, because it focuses on many other things...

I like those kinda rpg style books that u can pick which way u want to go and it comepletely changes the story and outcome of the rpg. ummm

o, i also like it when the creator puts in really strange and new ways of doing things, like a new spell system or different kinds of battle scenes and things. and i think it would be great if u put in little cutscenes and things
I don't think an Rpg should have a save system... why have a save system when you got the normal save option on the In-Game Starcraft MENU...
QUOTE(VoidArchon(MC) @ Sep 6 2004, 01:54 AM)
What i think a good Rpg is... is an Rpg that took time to be made, not rushed, worked out every glitch while making, good battle system (If based on killing or enemies, etc), good terrain (not always SF terrain..), dousnt have overlaps, and has a good story line, if all those are put together in 1 rpg, and made as best as it could be, i think it would be great, Legacy of Haean has everything, i mean EVERYTHING, good but its missing a battle system, and thats ok, because it focuses on many other things...

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I totally agree. I'd rather wait a month or two for an epic RPG then wait a week for a crappy one, or even half a month for a decent one.
sorry i got no ideas

there cud be a cool rpg when you train n stuff to get money and upg and when you get enuf money u can buy a nother hero to fight,and monsters shud come like...every 10 mins?...aww sounds kinda crap actuelly
a good sc rpg makes something that you can actualy choose what do to, not just follow the story. (play a role of the char)
of cource good looks/feels
A 'good' RPG is well balanced and fun to play.
But, if you truly want an exceptional RPG, your map needs to have:
- Original concepts
- FLAVOR
- Attention to detail
- NO bugs
- Some kind of theme to tie everything together
- A good 'story' (or just a good reason to get to the end)
In other words:
Great RPGs are
well thought out and
highly polished.