attack it and a shield animation shows
I think the 2008 sprite is the ling you can attack from anywhere

There are a few units that you can attack long range and that have shields, 2008 is the only one i know of that looks like a zergling in-game (the other ones look like scourges)
I won't be punished by any stupid map, if you think thats what your players like, you go for it.
QUOTE((U)Bolt_Head @ Sep 12 2004, 11:28 PM)
If you exercised even a little bit of creativety you could come up with a way to crash the game after a defeat if they havn't left yet.
Mmm how could i do this
... Defeat, Set Switch 1
new trig
Switch 1 is set
-wait 30000
-crash triggers
omg what a difficult concept. You could even be nice and have a text warning run after the defeat before the crash.
Flaming your players is compleatly stupid and this is even worse. I would never willingly play a map where the creator crashes the game or worse purposly as a punishment for losing. Your being an idiot to even think about. Can we say "hello desktop" all over again, or is that what you want?
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thats a good idea, but i found a cooler way, put in tex and a wav. Your SC will crash in.... then set a timer, when it reaches 0 set the switch for it
QUOTE(Mini Moose 2707 @ Sep 13 2004, 04:58 PM)
Get someone to lag in different ways and find out.
Try a poor connection.
Try running many memory-intense programs.
Try doing a lot of downloading/uploading at once.
Try being the host. Try not being the host.
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lol nice mini moose

Play the Teletubbies theme.
1. Recalling lag
Have a bunch of stacked units somewhere and have a bunch of arbiters over water or something. Use an AI script to recall all the stacked units and it will lag a little.
2. Mass message lag
Use a trigger and 0 waits to mass huge messages.
3. Create unit(error) lag
Use a trigger and 0 waits to keep creating 255 units at an invalid location. Make sure you do this for every unit in the game

.
4. Unburrow lag
Have a bunch of triggers create mass burrowed units, and then order them to move so they unburrow at the same time and place.
5. Stack music lag
Have a trigger and 0 waits play a really screetchy distorted wav that's about 5 seconds and have it "stack" so it gets even more screetchy and loud, and even laggy.
if you misuse the p14 scarab or map revealers like put them in the wrong place or after you placed other units it will freeze the units and if one person leaves the other ppl still in the game crash, when it happened to me it also made some units invisible
There is no real "correct placement" for them. You can place them anywhere. What matters is the order you place it in.
in distortgiygas's ___bound...he freezes SC with one of the websites symbols
found herePunishment, create a bug error that infects their version of Starcraft by corrupting the patch.mpq...
The best punishment is a psychological one. If they're playing a bound map for instance, then have triggers that randomly order their unit in some arbitrary direction while in a bound course. If they're playing a D map, secretly wall their location with invinc, non-visioned, comp DTs until the enemy units get pissed, then break the wall and watch the fun begin. If it's a madness, change Mass Attack to Mass Move, or just fake a Cannot Create More Units message (white text, center screen) and cut off their spawn.
I'm sure you can think of more.
Lights off might be a good punishment. Or you could have a wav file that execute multiple times so it sounds creepy, like I do with that Cartman quote in Poorly Made Bound.