By the title, I mean that in some games, if you lose Starcraft crashes. I want to know if there is anything worse i can do to a player. In one map, I was playing one game where a player had colors that crash Starcraft. My computer froze. I had to restart. I want to know if there is any way to do this during a game.
Well P13+ units crash Macs and Linux users.
One time I saw a P13 unit created after others and my comp crashed, but I don't know if you can make P13 through triggers.
Well, first you spam them with so much crap that they can't do anything but restart because everyone's lagging and your computer's running so slow it's practicaly frozen, than after a minute you stop, you spam them for 1 second, and lastly you have them freeze up.
Create as many units and move them around as much as possible, all the slow computers will freeze

mrrll sort of froze the game (for awhile) after he put a crap load of drones in a small place, then recalled a trillion times.

QUOTE
Create as many units and move them around as much as possible,
Yea like:
| Trigger |
| Description: |
| haha |
|
| Conditions: |
| ¤ time |
| Actions: |
¤ Create 255 Zergling(burrowed) at location 1 for player 8
|
¤ Create 255 Zergling(burrowed) at location 2 for player 8
|
¤ Create 255 Zergling(burrowed) at location 3 for player 8
|
¤ Create 255 Zergling(burrowed) at location 4 for player 8
|
| ¤ Create 255 Zergling(burrowed) at location 5 for player 8 |
| Trigger |
| Description: |
| haha |
|
| Conditions: |
| ¤ Player commands at least 1 Zergling at anywhere |
| Actions: |
¤ Move all Zergling for Player 8 at location 1 to location 2
|
¤ Move all Zergling for Player 8 at location 2 to location 3
|
¤ Move all Zergling for Player 8 at location 3 to location 4
|
¤ Move all Zergling for Player 8 at location 4 to location 5
|
¤ Move all Zergling for Player 8 at location 5 to location 1
|
| ¤ Preserve Trigger |
Make what DT put and then use center location with HT.
That way the would have inmense lag and they couldn't get out of the game with mouse.
They need to know all hotkeyes.
How can P14 crash your starcrafts? That whats makes me wonder.
Place it other than first.
You could make alot of noise with units dying all over the map. Like cover the eniter map with Science Vessles *if the map is small enough* and have them die repetiviley. Or a more annoying noise in your opinion.

They can still quit easily. I like the center view idea so they have to know hotkeys.

Even though Youve most likely thought of this, I would never play a game where youd crash if you lost. Id be too pissed to even give it a second shot lol.
on bnet cv doesnt do that just sp
I agree with you, but the question ask how, not should he.

Wow... are you really so pathetic that you would crash someone for losing? That really makes me want to play the map again, hell yeah!
The worst punishment you could give would be the following trigger:
Conditions: (What Makes the Player Lose)
Actions: End scenario in defeat for current player.
Ouch.
There are hacks that let the player stay though. And in single player, they can use cheats to stay.
If you make it lag like hell, alt+F4+X won't do anything. Only problem is that will affect everyone. Have really mean messages appear, kill all their units, make it say other people win and they lose, then if you really mean, make their comp crash. Don't have that for losing though, have it for banning, and have fair banning wheer 2 or 3 must agree, I hate it when 1 player can ban who/e the heck they want.
QUOTE(Zerg Playing Dead @ Sep 12 2004, 07:28 PM)
There are hacks that let the player stay though. And in single player, they can use cheats to stay.
If you make it lag like hell, alt+F4+X won't do anything. Only problem is that will affect everyone. Have really mean messages appear, kill all their units, make it say other people win and they lose, then if you really mean, make their comp crash. Don't have that for losing though, have it for banning, and have fair banning wheer 2 or 3 must agree, I hate it when 1 player can ban who/e the heck they want.
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so because players may hack you want to crash anyone losing at the map? screw you
If you exercised even a little bit of creativety you could come up with a way to crash the game after a defeat if they havn't left yet.
Mmm how could i do this
... Defeat, Set Switch 1
new trig
Switch 1 is set
-wait 30000
-crash triggers
omg what a difficult concept. You could even be nice and have a text warning run after the defeat before the crash.
Flaming your players is compleatly stupid and this is even worse. I would never willingly play a map where the creator crashes the game or worse purposly as a punishment for losing. Your being an idiot to even think about. Can we say "hello desktop" all over again, or is that what you want?
How do u make it so the waiting for players box comes up, but if u press "Drop Players", it still doesn't go away?
You can click and click, but it won't go away.
Get someone to lag in different ways and find out.
Try a poor connection.
Try running many memory-intense programs.
Try doing a lot of downloading/uploading at once.
Try being the host. Try not being the host.
Have it so that you don't have 3 or more players pressing drop, then it usually won't dop unless only 2 ppl, then after a whule it will.
PLay the spongebob song with no wait:
| Trigger |
| Description: |
 |
|
| Players: |
| ¤ PLayers |
| Conditions: |
| ¤ Always |
| Actions: |
¤ Play Spongebob.wav
|
| ¤ Preserve trigger |

That can't be as annoying as unescapable lag.

The Player 14 units will do what, freeze all the units made before those were there? I think thats what it does but I don't remember.
You make it so if they kill the shielded ling, they have that punishment thing and if they click it, they crash...so, if you do nothing you ok.
If you can't click on it, how do you know it has shields?
