QUOTE
I concur, the hardest maps to make are concept maps.
That's not what he means. He's saying that it's hardest to create a whole new genre. Concept maps are easy.
QUOTE
i say movies. they require a lot of planning and testing. After each little scene you add in you have to test it pretty much. but rpgs r hard to but movies are by far the hardest(*my opinion)
RPGs also require a lot of planning and testing. Movies are not the hardest to make for 1 simple reason: No game engine.
I didn't read most of the posts, but...
You should have made it a multi-choice poll.
I'd say Campaign, Bound, Rpg, and Sports Remake.
Sports Remakes are still a kinda new idea, and the triggers can be neat, and then there's choosing a sport.
Rpg's, these require a combination of large amounts of time and in the case of large ones many advanced triggers. Besides that, there's choosing storylines, characters, stats, spells, mana, spell casting systems, terrain, etc. HELL for indecisive people like me.
Bound, this can be hard to make, just in that you need to test how fast the explosion should go. For example, my friend was creating a bound, I reached the "hard" part... and ran through it.
Campaigns can be long, you need a storyline, and sometimes they need lots of the things I mentioned in Rpg's, making them hard in the same way, and yet een longer.
QUOTE(Morpheus @ Sep 18 2004, 01:30 AM)
I'd really like to see Tuxedo Templar make a campaign.
[right][snapback]74925[/snapback][/right]
Didn't he already make one?
Anyway, I think the hardest maps are the concept maps like Reflector and SC Pong as opposed to ones like THE GAYEST GAME EVER and A Pointless Game.