QUOTE(Coko @ Nov 1 2004, 03:17 PM)
Still; it will run slow, you'd need to make battles last no longer than a minute or less for normal units, and no more than three minutes for the bosses. Else it would bore the players.
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They will be about a minute for enemys just as strong as you but of course a bit more for stronger enemies. The attacks now take 2-3 seconds each as opposed to 12-20 seconds like in the demo and i made everyone stronger so that you can clearly see that kenshin is strongest followed by sanosuke then yahiko and finally kaoru who still does the about same amount of damage. Also I'll have critical hits and misses

RiShiN.rK, nicejob sounds like this map going own

can't wait for full version.
Who's ever played Prince of Persia? The bosses can get VERY addicting, cuz they take over an hour to beat... and they're hard
Well, it would be awesome if a B Net RPG can have a boss that takes very long and they all should have a strategy to beating them that takes about 2 or 3 tries to find out the strategy... and pattern of attacking...
That would be better for a single game, rather than part of a continuing map...
Once again Rishin.rk has done it again.. and created a masterpiece (or in progress of creating) a new map that will awe and inspire younger map makers to become legends like Rishin... great job man... you're one of the reasons why I still play sc... FF8 BOUND w00t!... ddR w00t! Pool w00t! uh, yea w00t!
after you release this finished product... many will try to follow in your footsteps..
keep it up...!
I was messing around in ps and did this for you Rishin..

thanks

Well I'm going to release another demo soon but not untill I've done a bit of the story. Thing is I havn't even done most of the terrain yet so if someone could find some pics of villages or maps or something of Japan around the 1850's for ideas I'd be really gratefull

(I've tried too find some on my own but havn't had much luck

)
I think you should make the map 2x speed so the battle system goes faster.
That is very risky, better to just reduce the time of hte battles, like their half and such...
Why do so many people suggest putting 2x speed into maps? That ability SUCKS. It's only good more maps likes bounds and madness and stuff like that. A 2x RPG might work, but still its just a dumb solution to something that can easily be solved.
Plus it isn't safe, and it can mess with units so badly that they stop moving, which isn't useful in an RPG. Plus only some features are faster.
How do you make the map 2x speed? What does it effect? Everything?
That was stupid idea, why hell would you want to add 2x speed to a rpg? no real point to it unless its spell or skill for player then thats ok i guess.
To make the game go twice as fast, place a player 13/14 Map Revealer on the corner on the map. This unit must be placed first. It affects about everything except unit's movement speed. However, 13+ units are not originally in Starcraft and their effects may vary between Mac and Windows platform computers.
Place a player 14 scarab for 4x speed.
Yes, it is very risky - and having to make it placed first in the map is just a pain in the ass. You could use SCMIE - but I recommend you just stick with what you've got.

get some screenshots beyond the demo