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Staredit Network -> UMS Showcase -> Rurouni Kenshin RPG
Report, edit, etc...Posted by RiShiN.rK on 2004-10-19 at 00:17:03
I Just wanted to see what people would think of what i've completed so far

.:Turn Based Battle System:.
- To start it just walk up to the zealot which will only spawn 1 or 2 enemies in this demo because im still working on some bugs with 3 and 4 enemies.
- The only options you can preform as of now are normal attacks
- Any character not selected by a player will be controled by the compter
- Sometimes when someone it attacking it will kill a zergling (which calculates the amount of life the players has) or it will sometimes kill more than 1 which i like to call a critical hit or even kill none which i call a miss ^,-

.:24 Hour clock:.
Dosn't really do anything right now except make it harder for you to see at night but it will eventually play a role in the story where you can only do some things at certain times of the day.
- Sunset is at 8PM
- Sunrise is at 6AM

.:Leaders:.
The reason I did this was because im going to make it so you can talk to every NPC and enter every single house in the game and the only way i could think of doing that is by reusing locations and just centering em on the houses and people when you enter the town so i made the group follow the leader to keep people from being in more than 1 town at once.
-You can change the leader of the group by moving your civilian at the bottom to to person you want to give leadership too but only if that character is controlled by a player
Report, edit, etc...Posted by VoidArchon(MC) on 2004-10-19 at 00:55:37
The battle system for this RPG is sooo awsome!
/w me if you ever need testing happy.gif
Report, edit, etc...Posted by Menehunes on 2004-10-19 at 01:00:15
o man a kenshin rpg awsome >.< i love the tv shows >.< i can help you test also if needed just whisper me
Report, edit, etc...Posted by RiShiN.rK on 2004-10-19 at 16:54:58
I'm also simultaneously working on a Kenshin Bound but all I've really done with that so far is the picture which I hand drew happy.gif
I'll probably put hints for secrets in the RPG somewhere in the bound and vice versa wink.gif

pic wont load disgust.gif just copy and paste the link
http://www.freewebs.com/rishin/images/KenshinBoundPic.jpg
Report, edit, etc...Posted by x BakaPeter x on 2004-10-19 at 18:12:22
honestly, i think the battle system is really uhh boring. all you do is watch them attack each other. you dont control it at all. and the chars(Kenshin sanosuke yahiko kaoru) their strength arent balanced out. i know in the anime, kenshin is the strongest but you need to balance it out.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-19 at 19:08:46
24 hour clock sounds great, is the clock system like the starcraft sims?
Report, edit, etc...Posted by Crispie on 2004-10-19 at 19:32:30
Its cool nd all, but I personally didnt have the patience to even finish one battle blushing.gif . This has potentiol though.
Report, edit, etc...Posted by NeoNightmareX on 2004-10-19 at 19:48:05
my friend showed me the movie and IT HAD SOO MUCH BLOOD ill test that map just make it bloody dude
Report, edit, etc...Posted by aE[DraX] on 2004-10-19 at 19:58:56
RiShiN, formerly l)aRk(v)aRiNe-, no doubt is a skilled mapmaker, in all categories... having said that, patience is a virtue and you guys know I'm all about vices. I can't stand how long the battling takes in the map... sorry buddy sad.gif
Report, edit, etc...Posted by RiShiN.rK on 2004-10-19 at 21:00:34
ok I'll see what I can do with the battle system and as far as the clock wolf I've never played sc sims but it just goes from 1:00 to 12:00 then starts all over again and says AM or PM to the left of it

what would you think if I were too just making a cloaked wraith starting at the attacker's position then order it to the target while something is dieing underneath? it would defiantly be faster and look better happy.gif
Report, edit, etc...Posted by aE[DraX] on 2004-10-20 at 10:53:38
Anything is worth a try, go for it Rish.
Report, edit, etc...Posted by .Coko[CK] on 2004-10-20 at 15:16:23
You could enable control, or allow the creation of spells/actions by the users to do while their computer control fighter attacks the other computer.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-20 at 20:36:46
This map has slow gameplay which puts players down.... This should be faster gameplay to make players feel fun!
Report, edit, etc...Posted by OvErRuN on 2004-10-20 at 20:42:46
Nice avatar ( the blizzard one lol ) Sounds sweet but im going to just wait for it to be completed.I also got another kenshin avatar dark i'll post it for you:user posted image
Report, edit, etc...Posted by Neiji on 2004-10-21 at 16:02:35
the map has good ideas, but really slow gameplay...
Report, edit, etc...Posted by RiShiN.rK on 2004-10-31 at 10:42:36
Well I've been working on this (slowly happy.gif) and I’m almost done remaking the battle systemm. Also I attached a trailer that I made a while ago (its is pretty much just the opening scene and the dialogue at the end is kind of cheesy)

Enjoy biggrin.gif

Oh yeah thanks for the avatar OvErRuN happy.gif
Report, edit, etc...Posted by PCFredZ on 2004-10-31 at 11:19:52
Slow gameplay is inevitable in turn-based systems...

Say, on a graphing calculator, turn-based systems are fun to make and play, but in Starcraft maps they can get pretty gruesome. Personally I'd stick to action-adventure RPGs...

24-hour clock's pretty cool, maybe you could make certain monsters appear only in certain times of the day. Reminds me of the Pokemons for Gameboy Color and later. laugh.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-10-31 at 11:21:38
You can increase gameplay within Turn Based by allow easy/quick to use "spells" and "objects" to work for players, even if the units are controlled by a computer.
Report, edit, etc...Posted by RiShiN.rK on 2004-10-31 at 12:43:29
QUOTE
Slow gameplay is inevitable in turn-based systems...


Yeah but I made it way too slow and I like the way im remaking it right now alot better. It's pretty much the same thing but its going 2 be faster and make things easier on in the long run when I have to worry about defending and upgrading attack and defence.
Report, edit, etc...Posted by Neiji on 2004-10-31 at 19:43:38
How about...

Wait, that'll just give out spoilers for my Blazing Fang RPG Part 2...
The battle system will be neat...

Okay, I'll give it to you...

Make units have like a moving square, like move only one space, left or right, up, or down.

Then, after you move you choose an attack if it's your turn, or defend it it's his turn. When you attack, you obviously choose which enemy you want to attack (This'll be like Megaman Battle Network) But, you choose a target on the enemy, Head, Body, or Legs.

If you're defending, you choose which one to defend: Head, Body, or Legs. If you defend the one the enemy's targeting, you block it. If not, you get damage done to you.

Well, this is just an idea for a new battle system.

Remember, I'm gonna make it so you can only stay on your side of the maps. You can claim more grounds with spells.
Report, edit, etc...Posted by RiShiN.rK on 2004-10-31 at 20:25:12
Guess its a good idea but im making it so that it usually just blocks 1/2 damage but there will be a small chance that it will block full damage
Report, edit, etc...Posted by .Coko[CK] on 2004-11-01 at 15:17:17
Still; it will run slow, you'd need to make battles last no longer than a minute or less for normal units, and no more than three minutes for the bosses. Else it would bore the players.
Report, edit, etc...Posted by Neiji on 2004-11-01 at 15:58:32
Dude wtf are you talking about? An enemy should take 2-4 hits at the same level as you, and bosses should take 20 minutes-1 hour. That's why Prince of Persia is such a good game. Well, bosses should be challenging, and should have a strategy, major strategy, which would be figured out after one or two times versing it...

Whoops, a TBC Boss should take 3-10 minutes to beat, but an Action/Adventure RPG Boss should take 20 minutes to one hour...
Report, edit, etc...Posted by .Coko[CK] on 2004-11-01 at 16:45:24
Yes, but in Starcraft, you can't take that long, it would be pointless if they repeat the same action for a few hours...
Report, edit, etc...Posted by Moogle on 2004-11-01 at 16:47:12
Johnznothere78, noone going stay 1 hour on 1 boss damn man =/
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