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Staredit Network -> UMS Assistance -> zerg unit burrowing.. transform!
Report, edit, etc...Posted by LegacyWeapon on 2004-10-31 at 22:47:44
QUOTE(PsykoticNin @ Oct 31 2004, 06:22 PM)
ahh i get it.. a locatin smaller than 1x1..
but i dont know how to use starforge.. can someone do it for me??
i need like .. 16 locations smaller than 1x1
ill attach the map  happy.gif
[right][snapback]92503[/snapback][/right]

If I make those 16 locations smaller than 1x1, if you use normal Staredit or Starcraft X-tra Editor, it will turn those locations back to 1x1 if you move them.
So... no one can actually do that for you...
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-31 at 23:14:53
He proboly intends on using those locations to center on units, so he doesn't have to move them.

Here is a better suggestion, learn how to do it in Starforge yourself.
Report, edit, etc...Posted by EzDay281 on 2004-10-31 at 23:51:39
What so hard about doing it in SF?
Just:
A) Turn on GRid Snap and set the grid below 32x32 pixels(preferably 16x16 or 8x8)
or
B) Turn off Grid Snap...
Report, edit, etc...Posted by Zero on 2004-11-01 at 01:55:08
When i clicked it for some reason it didnt show so i got my friend to look at it and this is what it sais...


Move a "solid" (non-building, resource, or powerup) unit to the defiler's location. Set the location smaller than 1x1 (1/2 size will do... you need starforge/scmdraft i believe for that). Check if that unit is inside of that location or not. If it isn't, the defiler isn't burrowed. Move the unit back to where it came from (some out-of-the-way cache area of terrain will do).
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-01 at 02:47:56
QUOTE(EzDay2 @ Oct 31 2004, 11:51 PM)
What so hard about doing it in SF?
Just:
A) Turn on GRid Snap and set the grid below 32x32 pixels(preferably 16x16 or 8x8)
or
B) Turn off Grid Snap...
[right][snapback]92624[/snapback][/right]


Or what i did secret option C
C) Double click the location and type in the coordinates you want.

SCM draft doesn't have that option (makes making .125x.125 locations alot easyer) that is if you realize .125 of 32 is 4 lol

InSaNeMaPpEr: you should use the quote or something, it took me like 3 minutes to figure out what 'it' was.
Report, edit, etc...Posted by XxXFaNtA on 2004-11-01 at 10:39:27
QUOTE((U)Bolt_Head @ Oct 31 2004, 11:11 PM)
Ha Ha simple
[attachmentid=2645]

This is exactly what you asked for.  4 triggers, + hypers and the hyper triggers are not really needed. 

PS, Paella.  to have it do the energy thing that tux talked about would be very similer to what i just did except it would use set energy instead of changing the unit.
[right][snapback]92520[/snapback][/right]


isn't this the same what i made? :\
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-01 at 13:00:26
Yeah its the same idea but i did exactly what he requested instead of attaching a map with the same concept. We all use the same actions/conditions don't get offended.

The concept was already presented but they apparently didn't know how to modify it to there likeing.

And Advanced mapmaker would beable to take the concept of
"to detect if a unit is burrowed or not, move a unit on top of it and detect weathor or not it has been displaced"
Well thats about how long it took me to rezlize what dabuu did when he first explained it anyways. Talking to him is fun cause he can keep up with my ideas and viceversa. Not many people can do that, Tuxcedo Templar, EvilDrone, Dabuu the list is small lol.
Report, edit, etc...Posted by Paella on 2004-11-01 at 16:05:50
Wow (U)Bolt_Head that was great, good job, that was a lot simpler than I thought. I had done it a different way myself, but it was much more complex. Bolt, is there any way to do it without the drone?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-11-01 at 16:50:06
That's brilliant. That could also help bounds where burrowing actually stops you from being killed.... Anyways, now there must be some cool way to detect cloaked units. biggrin.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-01 at 17:06:22
QUOTE(Paella @ Nov 1 2004, 04:05 PM)
Wow (U)Bolt_Head that was great, good job, that was a lot simpler than I thought. I had done it a different way myself, but it was much more complex. Bolt,  is there any way to do it without the drone?
[right][snapback]92873[/snapback][/right]


Well i guess you could Create the unit instead of moveing it, but i would advise it. It would cause more lag and if your in a compacted place you will get error message hell. You can use other units of course it doesn't have to be a drone, but i think your concerned about the resting place, i think you can find at least ONE spare tile on the map. (you don't need a drone for every player, you can use the same one)
Report, edit, etc...Posted by Paella on 2004-11-02 at 18:10:19
ALright Bolt, that sounds good, still great job on that... I keep thinking about how dumb my way of doing it was. But that is why you are Bolt and I am Paella lol.
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