k im beein trying to make a transformers map with a different concept
basicly when a zerg unit burrows it gets replaced by another unit thus "transforming" and when it unburrows it reverts to its zerg form.. but i cant seem to make it work.. so im wondering is it possible to even do this?

i was thinking along the lines of using locations that only work for different elevations.. thus detecting burrowed units?? i dunno, please help
well umm i dont know if you can detect if a unit is burrowed or not but to make it unburrow center a location on it and then do the order units to the location you centered on the zergling
come on ppl please help

This is not possible you cant burrow a zergling and then it will be transformed into another unit.
Wrong again. I believe there are ways of detecting burrowing although you can't do it simply.
could you explain to me how ??

Do you want something like this?
k that works for when it burrows, the unit changes.. how about when it unburrows and it reverts back to original unit?
i think i kno wat he means, but to do this, u need to have all zerg units
Players - All People Who Transform
-----------------------------------------
Conditions - Current Player brings exactly 1 Zergling to location anywhere2(for low ground only)
-----------------------------------------
Actions - Remove 1l Zerglings at Anywhere2 owned by Current Player
Create 1 Hydralisk for current player at Anywhere2
-----------------------------------------
i think thats wat he means but im not sure if that will work, but it probably will
QUOTE
k that works for when it burrows, the unit changes.. how about when it unburrows and it reverts back to original unit?
???
You can make it so, that the new Unit has to burrow to transform back

Edit: look at the attached map.

[attachmentid=2639]
Is there even an underground location? Never bothered looking. If there is I guess it's do-able but I don't think there is...
No there isnt an "underground location"...
The only way to detect a burrowed Unit is to move a ground Unit (zergling) to a location [smaller then 1x1] (which is centered on the ZergUnit) and move it back...When the Unit isnt burrowed, the Unit who where moved to the Location will be replaced and you can move it back...and when the ZergUnit is burrowed, the Unit can "teleport" to this location and you can now make something (transforming, unburrowing, play a wave, ...)
sorry for my bad english...but i hope you could understand a bit ;D
i looked at the triggers in that Detecting Defiler map, none of the triggers have a defiler unit in it.. or am i not looking hard enough..
Just make it easy on yourself, use beacons =D
just do it when u bring a unit to a location then it transforms..kinda like what pears mentioned...
the whole point of this thread is so i can figure it out with burrowing and unburrowing..

QUOTE(PsykoticNin @ Oct 31 2004, 09:09 PM)
i looked at the triggers in that Detecting Defiler map, none of the triggers have a defiler unit in it.. or am i not looking hard enough..
[right][snapback]92460[/snapback][/right]
You aren't looking hard enough ;D
QUOTE(PsykoticNin @ Oct 31 2004, 04:09 PM)
i looked at the triggers in that Detecting Defiler map, none of the triggers have a defiler unit in it.. or am i not looking hard enough..
[right][snapback]92460[/snapback][/right]
look under every trigger, if it seems possible, look under all the commented and un-commented that are under the play that detec it, and if they arent there, look under the owner's triggers
bah i dont get those triggers

ahh i get it.. a locatin smaller than 1x1..
but i dont know how to use starforge.. can someone do it for me??
i need like .. 16 locations smaller than 1x1
ill attach the map

QUOTE(InSaNeMaPpEr @ Oct 31 2004, 02:24 PM)
This is not possible you cant burrow a zergling and then it will be transformed into another unit.
[right][snapback]92421[/snapback][/right]
SWEET MODIVATION. Thanks, i'll do it.
Well, maybe someone could ask Tuxedo-Templar how he did it in his new map, that ''mindless'' shooter thing. Because when you burrowed your defiler it came back up with all new energy. I'm not sure how he did it, but that is the same thing that you want to do I know so maybe if bolt or Tuxedo-Templar could come in they could help you. I had this idea for a trigger system, instead of using dropships but it just didn't work for me.
Ha Ha simple
[attachmentid=2645]
This is exactly what you asked for. 4 triggers, + hypers and the hyper triggers are not really needed.
PS, Paella. to have it do the energy thing that tux talked about would be very similer to what i just did except it would use set energy instead of changing the unit.
thansk so much bolt
