Staredit Network

Staredit Network -> UMS Assistance -> Help Unit Keep Spawning
Report, edit, etc...Posted by LegacyWeapon on 2004-11-13 at 00:50:28
I really have to goto sleep now but here is the last bit of help for tonight happy.gif

Player: (player 1)2,3,4,5,6,7,8
Condition:
current player kills at least 1 zealot
all players suffers at least 1 death of zealot

action:
create 1 zealot for current player at (player 1 collection)
modify death count for all players subtract 1 zealot
preserve trigger

Doesn't this mean for any player, those zealots will always spawn at player 1's collection just because they are only to player 1's collection?

You should have a stall place where the units are all spawned to that place then moved to the collection place w00t.gif
I feel sooo smart, I just thought of that.
Report, edit, etc...Posted by SP_Gshock on 2004-11-13 at 03:26:09
QUOTE(LegitXeris @ Nov 11 2004, 12:02 PM)
Hey guys,

I got a new idea, and working hard on this map.  Problem is....unit keep spawning.  This map is unique, here is the triggers giving me trouble:
Condition:
Current Player Kills 1 zealot
Action:
Create one zealot for current player at "collect here"
Modify Score for current player subtract one kill  helpsmilie.gif  helpsmilie.gif
preserve trigger

What action am i supposed to use to balance this trigger so it always works but doesn't spawn 1000000 after killing 1 zealot? helpsmilie.gif

LegitXeris
[right][snapback]97448[/snapback][/right]


so i don't care lol wait sry what are we talking about?
Report, edit, etc...Posted by Screwed on 2004-11-13 at 04:44:40
QUOTE(SP_Gshock @ Nov 13 2004, 03:26 AM)
so i don't care lol wait sry what are we talking about?
[right][snapback]98078[/snapback][/right]

We don't need exess spam.
Read the rules.
QUOTE(The Uber Rules)
Helpful tips
To those requesting help:
- Check the Tutorials Database or the Mapmaking Tricks And Help Archive.
- Try searching the forum to see if your question has been answered.
- Be as detailed as you can about your problem.
- Patience counts! - Expect help based on your "Skill" level. If you're posting about how to open StarEdit with an Advanced skill level, don't complain when your topic is locked.

To those giving help:
- Read posts carefully and understand them before you post. Otherwise, you're no help to anyone and should get out of the Assistance forum.


You are neither giving help or receiving help. This thread seems of no relevance to you, so please stay out. Your comments are unconstructive and make sure u read thoroughly the previous posts. No-one has the time to explain this whole scenario to your own need. Be more mature.
Report, edit, etc...Posted by LegitXeris on 2004-11-13 at 12:13:00
QUOTE(LegacyWeapon @ Nov 13 2004, 05:50 AM)
I really have to goto sleep now but here is the last bit of help for tonight happy.gif

Player: (player 1)2,3,4,5,6,7,8
Condition:
current player kills at least 1 zealot
all players suffers at least 1 death of zealot

action:
create 1 zealot for current player at (player 1 collection)
modify death count for all players subtract 1 zealot
preserve trigger

Doesn't this mean for any player, those zealots will always spawn at player 1's collection just because they are only to player 1's collection?

You should have a stall place where the units are all spawned to that place then moved to the collection place w00t.gif
I feel sooo smart, I just thought of that.
[right][snapback]98046[/snapback][/right]


I have this trigger separate for each player from 1-8 so triger for player 2 is like this

Player: (player 2)
Condition:
current player kills at least 1 zealot
all players suffers at least 1 death of zealot

action:
create 1 zealot for current player at (player 2 collection)
modify death count for all players subtract 1 zealot
preserve trigger

I'm interested in the "stall place" you mentioned. If i do that, how would triggers know which unit belongs to which player? With my current triggers, all units sent to player 1 collection belongs to player 1 ( i don't know why)

LegitXeris
Report, edit, etc...Posted by LegacyWeapon on 2004-11-13 at 12:15:14
For every player's "collection" units, spawn them at one place.
Then make a trigger saying

Trigger
Conditions:
¤ Always
Actions:
¤ Move all units owned by Player 1 at 'stall place' to 'p1 collection'.
¤ Move all units owned by Player 2 at 'stall place' to 'p2 collection'.
¤ Move all units owned by Player 3 at 'stall place' to 'p3 collection'.
¤ etc.


Hypers will help work best smile.gif
Report, edit, etc...Posted by LegitXeris on 2004-11-13 at 12:33:15
QUOTE(LegacyWeapon @ Nov 13 2004, 05:11 AM)
#1 You cannot modify kill count, only kill score.

http://www.staredit.net/index.php?showtopic=6314

You should use this method to do your kill one create one triggers.
What do you mean by this, do they all spawn at player1 location and are different units?
Or are they all zealots spawning now?
[right][snapback]98018[/snapback][/right]


Legacy Weapon, that is sure a nice file with many comments..... but i am only an average skill map maker. what does the triggers have to do with my "kill unit, create unit" trigger? If i could use those triggers for the map..... how would i adjust it to work for my map??

Legitxeris
Report, edit, etc...Posted by LegacyWeapon on 2004-11-13 at 17:41:42
That has the same concept except it gives money instead of spawning units. That could easily be adapted with your create unit. Of course you don't have to switch to this method if your method works fine for right now. To adapt that map to yours, you need to understand how it works, first off, understand how the original one works. But you don't have to right now since I think your map works...
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