I cannot use "any unit" because this map is collecting heroes.
Therefore, if you kill a zealot, you get a zealot. if you kill a archon u get a archon, it has to be very specific.
I have another problem.... this map is giving me the hardest time ever spent 10 hrs. in 2 days only !! Please help me out i'm very very frustrated because this is the last trigger i have to worry about.
The trigger i introduced earlier
Player: (player 1)2,3,4,5,6,7,8
Condition:
current player kills at least 1 zealot
all players suffers at least 1 death of zealot
action:
create 1 zealot for current player at (player 1 collection)
modify death count for all players subtract 1 zealot
preserve trigger
another example is
Player: (player 4)1,2,3,,5,6,7,8
Condition:
current player kills at least 1 archon
all players suffers at least 1 death of archon
action:
create 1archon for current player at (player 4 collection)
modify death count for all players subtract 1 for archon
preserve trigger
this trigger works fine in beginning..... but after 3-4 kills of zealot or archon or any other unit, ALL COLLECTED UNITS GO TO PLAYER 1 COLLECTION.
I just thought of something, what if i added this to action
Action:
modify kill count for all players set to 0 kills for zealot
I do not understand why, i checked all triggers for everyone, does not make any sense at all.
LegitXeris