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Staredit Network -> UMS Showcase -> Red2Blue's [Next Map]
Report, edit, etc...Posted by Illusion on 2004-12-05 at 00:27:01
I voted rpg
If you havent played gunship I suggest you do and continue that and please make sure you don't do something dumb like Run from X to Y and live. or kill this this and that to get this. But make it have small puzzles that are so easy they seem complex so the people who are into rpgs like it and the dumb people feel smart accomplishing something.
The main reason most people don't play rpgs is because its to hard,long, or repetitive. Make sure you don't make it where people must constantly go to point A back to point B back to point A back to point B for heal, it will just annoy the player and make the terrain bland and boring because nothing is happening during the intervals. An idea to keep an area fresh is when no one is looking cut off the way they came with maybe "khaydarian crystal formations" so the players must take another route or you could add a nifty animal or something that can dig short distance holes through things for faster transportation.
Report, edit, etc...Posted by Bacde on 2004-12-05 at 00:30:07
I voted RPG, just because those are least like Bounds of the four. This isn't about how popular the map gets, just how good of a map it will be.
Report, edit, etc...Posted by Illusion on 2004-12-05 at 00:30:22
I voted rpg
If you havent played gunship I suggest you do and continue that and please make sure you don't do something dumb like Run from X to Y and live. or kill this this and that to get this. But make it have small puzzles that are so easy they seem complex so the people who are into rpgs like it and the dumb people feel smart accomplishing something.
  The main reason most people don't play rpgs is because its to hard,long, or repetitive. Make sure you don't make it where people must constantly go to point A back to point B back to point A back to point B for heal, it will just annoy the player and make the terrain bland and boring because nothing is happening during the intervals. An idea to keep an area fresh is when no one is looking cut off the way they came with maybe "khaydarian crystal formations" so the players must take another route or you could add a nifty animal or something that can dig short distance holes through things for faster transportation.
Maybe you could make something like People versus People RpG and then all of the players get exiled and join eachother form a team and the computer enemies try to have a player backstab his allies reference to "The Thing" So they won't even know its another player, also it would be interesting if the player gave away camps that the refugee players hid in positions away and more attacks would slightly increase until final termination if the team is still there.
Let the players be able to use the wild to their advantage "Shelter,weapons,animal pets,health from fish".
Srry if I trailed off whatever topic i was on, im tired and just throwing stuff into this.
-- Get a book on psycholigy it could help you make something fun,mind boggling,original.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2004-12-06 at 00:33:10
Yay i'm all alone in my decision! We need Mini-games!

yes yes mini-games on b.net are rather crude to the more "sophisticated" RPGS in detail, but why else would there be such games as Mario Party SIX and Wario Inc.? confused.gif

Miscellaneous, experimental maps, mini-games, whatever you call them... they're all great possibilities. New ideas revolutionize the realm of gaming.

Snow bound was the most completely new concept that sent battle.net on a curve for a couple years. New campaign editors do the same thing too. biggrin.gif

Mini-games are short, fun (think Pac-man, Wallball, NOT omfg lings.. thats a defense) and do best when come in packs.

If any of you are thinking about something like "Mini-games.. bleh.. RPGs give substance.. Mini-games are just hype and die out." then you are human smile.gif. An RPG has many qualities, but the RPG is limited to a plot; a storyline. On the other hand, mini-games are short things made for enjoyment and are easy to make. Now don't get me wrong... RPGs demand great plots and storylines which we all enjoy, but you are forced to stay within the storyline (not it's a bad thing). Mini-games are unpredictable because there is nothing to be confined except the rules.
Since even mini-games are confined to specific rules, you make many of them so you can have many ways to play and be as much free-lance as possible within the rules made only for fair gameplay.

So, in conclusion, make a mini-game! They shouldn't be any harder to make than a bound!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-12-06 at 00:57:10
QUOTE(Red2Blue @ Dec 2 2004, 09:49 PM)
RPGs have had problems with becoming popular for many reasons...
some of them include:
-------------------------
-repetetive quests...
-LONG dls...
-LONG games...
-complexity issues (too simple / too hard to understand)...
-dissapointing storylines...
-dissapointing endings...
-no rewards for completion of the map...
-replayability is low (beat it once, and you're done)...
-fun factor is limited to certain actions and things you can do...
-difficulty? (too hard at times... or play is too simplistic)
-hundreds of cheats...
-player vs computer (becomes boring... as 7vs1c melee games)...
-no challenge to the player (i.e. Defense, challenges players to not die and to build defense well)...
-cannot gain experience in gaming (i.e.  bounds teach unit movement and latency)...
-no strategies to use, only one way to win...
[right][snapback]106065[/snapback][/right]


You map to become popular? Do you make all your maps crappier to satisify the basic idiot?

You seem to have a good grasp at why people don't like RPGs, you should be able to use that understanding to make a good one.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-12-06 at 02:05:00
QUOTE(Red2Blue @ Dec 2 2004, 10:49 PM)
RPGs have had problems with becoming popular for many reasons...
some of them include:
-------------------------
-repetetive quests...
-LONG dls...
-LONG games...
-complexity issues (too simple / too hard to understand)...
-dissapointing storylines...
-dissapointing endings...
-no rewards for completion of the map...
-replayability is low (beat it once, and you're done)...
-fun factor is limited to certain actions and things you can do...
-difficulty? (too hard at times... or play is too simplistic)
-hundreds of cheats...
-player vs computer (becomes boring... as 7vs1c melee games)...
-no challenge to the player (i.e. Defense, challenges players to not die and to build defense well)...
-cannot gain experience in gaming (i.e.  bounds teach unit movement and latency)...
-no strategies to use, only one way to win...
[right][snapback]106065[/snapback][/right]

-When it comes to an RPG, Quality is the main objective.
-Allows you to show your true map making skills and creativity in most fields.
-Download Rate never matters.
-Good Story-Line which isn't easy yet not hard.
-Storylines, Ending dissapointment only depends on what YOU do.
-very good reward of creating a masterpiece, getting known as a good mapper in the SC community.
-Fun Factor depends on the interests of the people who play.
-Replayable, erm... That's why theres Series of maps happy.gif
-I've never played an RPG with cheats.
-There can be Player vs Player RPG's, maybe even better then whats out now? closedeyes.gif
-There is challenge, puzzles, quests, which can take a while, and MAY REQUIRE SAVING.
-WILL give experience in gaming, such as.. Macro Skills, Getting a ghost into a tightly secrured base to nuke, melee skills, UNIT MOVEMENT, and using your head to complete what your up against.
-Unlimited strategies, you can have 1 quest unloack mutliple quests, which each lead to a different ending, and some the stuff listed above.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-06 at 15:23:03
QUOTE( VoidArchon(MC))
-WILL give experience in gaming, such as.. Macro Skills, Getting a ghost into a tightly secrured base to nuke, melee skills, UNIT MOVEMENT, and using your head to complete what your up against.


SOunds like an impossible scenarios map. I think it's be neat to some of those concepts in an RPG, so you aren't just running around killing stuff randomly. You have to be smart and do things like the Marine Lurker thingy or w/e. That would make a really neat RPG; I think.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-06 at 18:40:10
R2B, instead of making some map that has been created, skeletoned, and done already, how about you make something completely new, such as a first person shooter (i mean really first person, not like tux's firing system)

itll be a challenge, but it will definitely earn you a place in the starcraft community
Report, edit, etc...Posted by Red2Blue on 2004-12-06 at 19:47:23
(U)Bolt_Head
QUOTE
You map to become popular? Do you make all your maps crappier to satisify the basic idiot?

You seem to have a good grasp at why people don't like RPGs, you should be able to use that understanding to make a good one.






Okay, firstly... Im not creating maps to become popular, and im not stating it to be in this...

to clarify... im making maps to BETTER AID the public in general. Id like to see some good maps out there that are not only fun, but include a wide variety of skill....


What I meant by that comment was... to say how the public doesn't play the map much... the map is thus "unpopular"... showing that the map itself isn't played much... im not talking about making myself popular... not at all... id just like to see some quality...



my maps aren't made crappier to satisfy the average idiot... what are you talking about?...
Report, edit, etc...Posted by EzDay281 on 2004-12-06 at 20:10:25
"to clarify... im making maps to BETTER AID the public in general. Id like to see some good maps out there that are not only fun, but include a wide variety of skill...."
That's my main reason for mapping; show people a good map so that there's more variety on B.Net. And the compulsive, incomprehensible urge to start maps(finishing them is all on my own.. no urge for that).

"You seem to have a good grasp at why people don't like RPGs, you should be able to use that understanding to make a good one."
Damn... I was hoping to say that first...

"So, in conclusion, make a mini-game! They shouldn't be any harder to make than a bound!"
Depending on how it plays, a Mini-game could be the hardest kind of map to make. It all depends on what you do. Though, yes, Mini-games are good. In fact, Mini-game is my second vote; I most want an Rpg, next most Minigame, then defense.

"-repetetive quests...
-LONG dls...
-LONG games...
-complexity issues (too simple / too hard to understand)...
-dissapointing storylines...
-dissapointing endings...
-no rewards for completion of the map...
-replayability is low (beat it once, and you're done)...
-fun factor is limited to certain actions and things you can do...
-difficulty? (too hard at times... or play is too simplistic)
-hundreds of cheats...
-player vs computer (becomes boring... as 7vs1c melee games)...
-no challenge to the player (i.e. Defense, challenges players to not die and to build defense well)...
-cannot gain experience in gaming (i.e. bounds teach unit movement and latency)...
-no strategies to use, only one way to win..."

-Is that so hard to change? A) Kill somene. B) Aqcuire a certain object. C) Defend something. D) Reach a certain area at a certain time, to spy on someone. E) Errand boy ( tongue.gif ). And that's just off the top of my head...

-Some people will wait 5 hours to dl a map. Those people include me. Besides, just keep your map kinda minimal, it's not too hard. I think.

-Bleh, I prefer playing with friends anyway, so it's not a problem since we can just Save Game...

-Complexity issues? As long as something is adequitely explained, which shouldn't be hard, there shouldn't be those problems. Anyways, that can be avoided in the first place anyway.

-Which is the fault of the person who comes up with the storyline, so if you can't come up with a good one, then it's your fault.

-Alright, this I can agree with. One thing you could do though is say that a sequel will come out, but never actualy do it tongue.gif j/k

-No rewards? what rewards are there for other maps that you can't have in this?

-Make built-in mini-games, lots of choices/endings, etc. Make it right, and people will want to replay to find out what different player classes/spell choices/endings/etc are like.

-The fun factor is only as limited as a Defense. I take that back, it's not. It's as limited as a Mini-game. In which case, there's practicaly no limit. The beuaty of Rpg's, is they can include mini-games, defs, and strategies!

-Difficulty... Once again, for the third or fourth or fifth time, this is entirely the fault of the creator if it exists, as with ANY OTHER MAP.

-Cheats? TONS of maps have cheats and exploits. Ya' just have to put up with it closedeyes.gif

-No playervsplayer? ONCE AGAIN, that is entirely upto the creator. It isn't even HARD or COMPLEX to create pvp! Hell, look at Merchants Rpg3! That's a PvP rpg!

-... I'm not even gonna bother saying who can fix this again... I've said it enough...

-... and once again it's the same solution that it is with most the rest...

-... ... You know what? You seem to think that Rpg's need to be about 20 times as limited as they need to be. Part of being an awesome mapper is that you break free of the normal that is set by the 'average' map of any given type, and add things that are either rare or never before seen at all to fix all these problems you have.
Report, edit, etc...Posted by Red2Blue on 2004-12-06 at 21:39:24
Because of the requests I have decided to announce my decision...

The map that will be created shall be an [RPG]
The title will be "blueguardian_RPG"
Which will have the capabilities to "Save" your progress... using a 4x3 [matrix], which will allow for you to "save" your character and abilities, (limited tho). Which saves player's, Lv, Skills, Upgrades, Quests.

Why incorporate such a system? Well, im gonna attempt to create a mini-morpg...

Although with such an advanced system at work... there WILL be bugs and glitches as well as fraud and such, so i will protect the character passwords with (corp)[crash on replay protection]., as well as the occasional, double ID.... -.- but this must be done for such a delicate password system.


And because of this... I will incorporate a cross matrix system, that changes the password and only bases it on changing the matrix of other password lines... ill explain more later...

From the creation of this RPG i will remove the few 6 bounds I will release... im not sure which ones will be removed so yea...


There will be two different modes that you can play which are: Story Mode, and Battle Mode...

Story is for getting levels, and special items, and quests.
Battle is for dueling and what not...




Although this isnt certain.... im not sure if i have the time currently to create an RPG.... so yea... this is still an option tho...
Report, edit, etc...Posted by Mr.Kirbycode774 on 2004-12-06 at 23:32:33
Hmm... that saving system should work quite well

Good luck with it happy.gif

I still think you should make a mini-game(s) though tongue.gif
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