Staredit Network

Staredit Network -> Concepts -> TRIGGERS OF GOD
Report, edit, etc...Posted by ShinRa_Soldier on 2005-07-28 at 01:36:22
Lmao In the Wee map attack the Dropship/Forge and see what happens lol !

The controllable nuke was sweet

Lmfao u can cloak the nuke and make it use kerrigans spells !!
Report, edit, etc...Posted by l)ark_13 on 2005-07-28 at 01:49:48
Ya lol, the weee!!!! one is mine. ITS THE ULTIMATE CRASH!!!!!! you cant get out of it unless you press CTRL+ALT+DELETE. its sick... i know... lol.

Also, change the forge to a larva then change the trigger to deaths of any other unit. YOu can make the larvae walk around anywhere you want !! clapping.gif its fun biggrin.gif

DONT FORGET KRAZYDRUNKKING BLIZTER
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-28 at 01:50:30
Making the nuke use spells crashes SC (cant find casting/atk anim)
Report, edit, etc...Posted by l)ark_13 on 2005-07-28 at 01:51:36
ya you also cant attack with the nuke. but you can make it invisible which is good enough tongue.gif
Ya guys, seriously take my map or one of the other guyses and just fool around with it. Its pretty cool.

Another idea: make the unit in SF an overmind. Then, figure out the id of a Dark Archon and change the deaths in the trigger to that unit's id. Its a talking overmind!! ITS OUNDSL LIKE ONE WOULD TOO! have fun! biggrin.gif
Report, edit, etc...Posted by Ultimo on 2005-07-28 at 01:58:24
QUOTE(l)ark_13 @ Jul 27 2005, 07:31 PM)
You probably have a mac.  These triggers dont work on macs.  Sorry.
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Idiot, Starforge is only for windows.
Report, edit, etc...Posted by Ninebreaker on 2005-07-28 at 02:04:02
Is it possible that you can mod with trigger so you can move a interceptor manualy? Like a warith but mini?
Report, edit, etc...Posted by l)ark_13 on 2005-07-28 at 02:11:46
QUOTE(Ultimo @ Jul 27 2005, 10:58 PM)
Idiot, Starforge is only for windows.
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I thought he said STARCRAFT. I didn't know he said STARFORGE.
QUOTE
Is it possible that you can mod with trigger so you can move a interceptor manualy? Like a warith but mini?

Well, not really right now. It porbably WILL be possible, but it hasn't beed discovered yet. You cant use the graphic trigegr because when you place the interceptor in the editor it disappears in SC like every other time. You can make any other unit act like an interceptor by:
Placing a unit down. Make a trigger like this:
Always:
SetDeaths(P3, SetTo, 73, 14413)

Yeah. Make sure the unit you want to be like an interceptor is the first unit you place.
Report, edit, etc...Posted by RexyRex on 2005-07-28 at 03:03:08
...God damnit. I feel so useless while I'm not at home.
Anyways, (I've only read page 1, 7, and this) someone wanna tell me which editor you use for the triggers? SF crashes. dry.gif
Report, edit, etc...Posted by pimpinelephant on 2005-07-28 at 04:38:28
u need to download the conditions and actions.lst thing DK posted a while back
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-28 at 05:04:21
Here's a calculator for the offsets. Input the memory offset and it will show you what byte it corresponds to.

http://homework.f2o.org/memcalc.py

Hope you find it handy. Note my graphics shift change didn't work because i made a typo. The trigger is

SetDeaths(P2,Setto,3,-29577);

not

SetDeaths(P2,Setto,3,-29587);
Report, edit, etc...Posted by pimpinelephant on 2005-07-28 at 05:41:57
oh wow, DTBK that it some hot stuff right there thank u.
Report, edit, etc...Posted by MarcX on 2005-07-28 at 07:52:53
QUOTE(DT_Battlekruser @ Jul 28 2005, 03:04 AM)
Here's a calculator for the offsets.  Input the memory offset and it will show you what byte it corresponds to.

http://homework.f2o.org/memcalc.py

Hope you find it handy.  Note my graphics shift change didn't work because i made a typo.  The trigger is

SetDeaths(P2,Setto,3,-29577);

not

SetDeaths(P2,Setto,3,-29587);

[right][snapback]272419[/snapback][/right]

Perfect.
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-07-28 at 09:11:44
Sorry I only read page 1 and 11+ so how exactly do you set a unit ability or something to a single unit?
I thought this was for upgrading and modding EVERY unit a certain player owned instead of just one so can you guys please explain how exactly you make it effect 1 unit or set it in a trigger? helpsmilie.gif
Report, edit, etc...Posted by KrAzY on 2005-07-28 at 09:13:04
QUOTE(blizter @ Jul 27 2005, 10:20 PM)
Me , l)ark_13, mEp) and © are doing some map with combined units.
We can combine EVERYUNIT in the game. With this we can make a nuke moving and attacking with interceptors, or cloaking,?Burrowing? (maybe) And much more. Like Wraith with stim pack !!!!


Here some units :

By me [attachmentid=12195]

l)ark_13 [attachmentid=12196]

By mEp) [attachmentid=12197]

look at  them tongue.gif
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Um dude, can't you tell when you edit the map, it was made by me? Why are you guys taking away my credit!?!

Also I could tell when I name my maps, I put it 'crap' for a reason just not to overwrite the original.

[attachmentid=12209]
Report, edit, etc...Posted by blizter on 2005-07-28 at 09:29:59
Yea krazydrunkking Sry. You have 50% of the credit tongue.gif You Didnt discovered how to change the 2nd units ( i had to say you how to do ) but you did the first so Thanks You. Again... Sry

(I didnt find your map too)..

[EDIT]

QUOTE
Is it possible that you can mod with trigger so you can move a interceptor manualy? Like a warith but mini?


I think its possible. We can do a moving nuke (nuke diseaper too( i think tongue.gif ) ) Let me try.

[EDIT]

sad.gif sry, dont work..
Report, edit, etc...Posted by KrAzY on 2005-07-28 at 09:33:56
Here's MY other tests:

Tank Uploading Units
Nuke Controllable
Grenade Launcher

[attachmentid=12210]

EDIT TO BLIZTER:
QUOTE(blizter @ Jul 28 2005, 06:29 AM)
Yea krazydrunkking Sry. You have 50% of the credit tongue.gif You Didnt discovered how to change the 2nd units ( i had to say you how to do ) but you did the first so Thanks You. Again... Sry

(I didnt find your map too)..
[right][snapback]272475[/snapback][/right]


50%? WTF!? The 2nd units isn't a 50% man. -_-
Report, edit, etc...Posted by blizter on 2005-07-28 at 09:38:59
Dk did all the job

Ok Ok but the 2nd is the Unit inside the controlable one .. Like it allow the marine to shot interceptor .. All you did was remove the unit on the map and put w/e you want.
(the first unit = topest lefterst of the map) (I know my english is bad )(2nd is in trigger. But if you want -_- take 100% but anyway DK made the original trigger. Didn't it ?? ( with the marine ).
Report, edit, etc...Posted by KrAzY on 2005-07-28 at 09:42:17
Blizzard made the triggers or it won't work and we'll crash, DK just found how they did it.

ADDITION:
QUOTE(blizter @ Jul 28 2005, 06:38 AM)
Dk did all the job

Ok Ok but the 2nd is the Unit inside the controlable one .. Like it allow the marine to shot interceptor .. All you did was remove the unit on the map and put w/e you want.
(the first unit top left)(2nd is in trigger. But if you want -_- take 100% but anyway DK made the original trigger. Didn't it ?? ( with the marine ).
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Yeah I knew that, DK showed me with his own map and I figured that out myself. But you didn't. If you were to speak more clearly, I would understand.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-28 at 09:43:54
So... with this graphics changing thing, which unit gets it's graphics changed? The first one placed, the 2nd one placed or none of the above? Because I'm working on a small map that demonstrates all of these concepts...
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-07-28 at 09:44:12
I just got a idea for a project...
Make a bunker that auto spawns marines in it and instantly unloads all each time they spawn cause that would be awsome...INFINITE MARINES!!! w00t.gif
Report, edit, etc...Posted by blizter on 2005-07-28 at 09:47:53
The first unit is on the map, the 2nd in the trigger. The first unit is the graphic and mouvement. 2nd is the wireframe SetDeaths(P3, SetTo, 2, 14413); 3rd is the ability SetDeaths(P3, SetTo, 86, 14414);.

QUOTE
Yeah I knew that, DK showed me with his own map and I figured that out myself. But you didn't. If you were to speak more clearly, I would understand.


You only remplaced the unit on the map !!! Clear now ?!?! (The unit of graphic and mouvement) But anyway i dont care about credits. DK got 100% of all this, first because he did it the first 2nd because he discovered the GODLY TRIGGERS tongue.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-28 at 10:09:05
Hey KDK, what do these:

SetDeaths(P3, SetTo, 3200, 14412);
SetDeaths(P1, SetTo, 134, 25022);
SetDeaths(P1, SetTo, 134, 25023);

do? I removed them and the tank still acted like a Dropship.
Report, edit, etc...Posted by KrAzY on 2005-07-28 at 10:17:57
Um, sure.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-28 at 10:41:59
Interesting... Suicide Marines. (Just press the stop button.)

[attachmentid=12213]
Report, edit, etc...Posted by hynk on 2005-07-28 at 10:55:02
QUOTE(LegacyWeapon @ Jul 27 2005, 12:38 PM)
That's the exact trigger. Obviously SF won't accept that so you need to enter instead of 35748, you will need to enter 35748 - 65536 = -29788.
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Where did you get the 65536 from? blink.gif confused.gif


ADDITION:
Why can't I view these triggers in StarForge??
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