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Do deathcounts give us enough range within the memory to modify the current hp of individual units currently existing?
no, SC prevents that. I have tried myself.
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PEOPLE! TRIGGERS FOR PLAYER 9-12 DO NOT WORK!
Thats right, but Those values can be accessed. since every player you move foward, p1, p2, you move four bytes over. Every Unit ID you move foward, you move foward 48 bytes. So, if you have:
Unit ID=12345 and Player 7
12345*48 + 7*4 = 592588It would be the same (in Theory) as:
Unit ID=12344 and PLayer 19
12343*48 + 19*4 = 592588But, You cant access players 9 - 28, so you do it once more:
Unit ID=12343 and PLayer 31.
12343*48 + 31*4 = 592588It should work the same way for player 9, 10, 11 and 12:
Unit ID=12345 and PLayer 9
12345*48 + 9*4 = 592596Becomes:
Unit ID=12345 and PLayer 33
12343*48 + 33*4 = 592596