Staredit Network

Staredit Network -> Concepts -> TRIGGERS OF GOD
Report, edit, etc...Posted by Mp)3 on 2005-07-29 at 17:24:08
This sounds like fun.
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2005-07-29 at 18:25:30
QUOTE(pimpinelephant @ Jul 29 2005, 04:23 PM)
how do i apply new weapons to a different unit other than a wraith like a marine? (do i need to delete all the units then place the marine first? or is the player and/or unit number supposed to be different?)

i know how to make a dropship comine with a tank, how would i combine a marine with another unit? (i know for the uploadable tank its SetDeaths(P3, SetTo, 11, 14413); or  its (for me) SetDeaths(P3, SetTo, 3, 14413);, but what do i need to change for it to effect a marine?)

how can i apply portraits to another unit other than a marine? (do i do the same method as said in the first question? or is the player and/or unit number supposed to be different?)

whats the trigger for the portrait of the mercenary unit? (what do i set the deaths to?)
[right][snapback]273461[/snapback][/right]


Im having trouble switching weapons for units other than the wraith myself. Me and Swap are pretty close to finding out how to do it efficiently. ill post if we find out how. or maybe someone will clarify.

by the way alot of people are confusing combining units with switching weapons. switching weapons does not change the frame or unit speech, it changes either the ground or air attack of a unit. ive seen alot of people tell me its easy then show me a combined unit... thats not what im trying to do. I think this is happening because sometimes when you combine units you carry on the attack of the 2nd unit... i guess.
Report, edit, etc...Posted by Ninebreaker on 2005-07-29 at 18:52:08
Seems as though the map has spreaded and others have made something with it blink.gif
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 19:09:02
i tried carlsagans method of going around p9-12 and it didn't work, is any way to go around p9-12 not being effected by triggers?
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2005-07-29 at 19:21:40
wait for the calculator to update, DB said that it will go around the not usable players.
Report, edit, etc...Posted by i-beat-u on 2005-07-29 at 19:22:22
is legacy weapon making the program for this?
if so... how long will it be till its ready???
if not... who is and then refer to if so...
Report, edit, etc...Posted by MapUnprotector on 2005-07-29 at 19:30:45
I think there should be 2 separate topics, one regarding questions about using extended triggers, and one for the actual lists and info being found about the extended triggers and new programs being made, posted by members like DK. I find it confusing trying to sort out all the information with everyone asking questions about it. I remember when I was posting on the first page, I left for a couple days, and it was already at page 9 and I was confused as to what was going on.
Report, edit, etc...Posted by Ninebreaker on 2005-07-29 at 19:43:39
omfg, he right... we should have 2 topics.i already tested like 1-80 for changing wraiths weapon (i relize i shoulda kept track) - pinch.gif
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 20:04:05
SetDeaths(P1, Add, 1, -29572);
SetDeaths(P1, Add, 1, -29641);
SetDeaths(P5, Add, 1000, -29778);

actually through testing, i found out that you only need the first one for changing weapons.

SetDeaths(P1, Add, 1, -29572);

and i also found out that changing the player changes what unit the weapons change is for, but i only did it for P1-P7, the other units i have no idea how to change their weapons.
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2005-07-29 at 20:09:12
QUOTE(Ninebreaker123 @ Jul 29 2005, 06:43 PM)
omfg, he right... we should have 2 topics.i already tested like 1-80 for changing wraiths weapon (i relize i shoulda kept track) - pinch.gif
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It would have been a waste of time keeping track, I already did and found out the dumb way lol... there is a accurate weapons ID list on Aresenel III.

QUOTE(pimpinelephant @ Jul 29 2005, 07:04 PM)
SetDeaths(P1, Add, 1, -29572);
SetDeaths(P1, Add, 1, -29641);
SetDeaths(P5, Add, 1000, -29778);

actually through testing, i found out that you only need the first one for changing weapons.

SetDeaths(P1, Add, 1, -29572);

and i also found out that changing the player changes what unit the weapons change is for, but i only did it for P1-P7, the other units i have no idea how to change their weapons.
[right][snapback]273572[/snapback][/right]


Yeah I found that out after I posted about it lol... The -29778 changed the HP i dont know for what purpose though, so yeah you only need the -29572. I didn't try changing the players but ive been trying to change the unit it effects for a long time, thanks for the tip.
Report, edit, etc...Posted by Ninebreaker on 2005-07-29 at 20:13:42
QUOTE
lol... there is a accurate weapons ID list on Aresenel III.



Another thing for me to go and DL pinch.gif
Report, edit, etc...Posted by Doodle77(MM) on 2005-07-29 at 20:30:41
Because i felt like it i made this map where you can upgrade flyer carapace to speed up the game and flyer attacks to slow down the game. i showed it to some people and they liked it so here it is: [attachmentid=12266]
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 20:33:58
can someone post the weapons ID list from Arsenal III here plz
Report, edit, etc...Posted by Carlsagan43 on 2005-07-29 at 20:51:36
QUOTE
Seems as though the map has spreaded and others have made something with it

Wtf!! thats my map and my triggers! You didnt even chnage the place of the refinery!


QUOTE
i tried carlsagans method of going around p9-12 and it didn't work, is any way to go around p9-12 not being effected by triggers?


I just tried my method again and it didnt work. It should work , and it worked once, but it didtn work the second time. Let me look aggain.

QUOTE
can someone post the weapons ID list from Arsenal III here plz


just DL arsenal 3. I did

QUOTE
SetDeaths(P1, Add, 1, -29572);
SetDeaths(P1, Add, 1, -29641);
SetDeaths(P5, Add, 1000, -29778);


why do people like my triggers?
Report, edit, etc...Posted by Deathknight on 2005-07-29 at 21:04:01
BTW those who are wondering about the "You have been" thing, the rest is either booted or banned.

Legacy's program will take another week at MOST.
Report, edit, etc...Posted by Ninebreaker on 2005-07-29 at 21:05:04
QUOTE
Wtf!! thats my map and my triggers! You didnt even chnage the place of the refinery!


I dled that map off of a guy on b.net, because it's name looked suspiciously like what we've been talking about... so i geuss it's my turn to say:
QUOTE
Did you even read my post?!
Report, edit, etc...Posted by r[s]t on 2005-07-29 at 21:09:24
what editor is everyoen using to make this?
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 21:12:37
StarForge

i was playing with the weapons changing thing and i set the trigger to

SetDeaths(P1, Add, 5000, -29572);

it gave me lockdown and u can lockdown all units, even biological ones instead of just mechanical ones lol.
Report, edit, etc...Posted by Ninebreaker on 2005-07-29 at 21:17:22
QUOTE
SetDeaths(P1, Add, 5000, -29572);

it gave me lockdown and u can lockdown all units, even biological ones instead of just mechanical ones lol.


Yea it's quite cool, if u use the broodling on u can broodling everything thats ground, buildings n all biggrin.gif

SetDeaths(P1, Add, 57, -29572);
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-29 at 21:20:12
Legacy's program won't take much longer? That's great news! By the time I come back from camp, it should be done! happy.gif
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 21:22:45
there is still one problem though, how do u change weapons for other units???

nine, that trigger just disabled ground attacks for my unit... it had no ground attack lol
Report, edit, etc...Posted by Ninebreaker on 2005-07-29 at 21:42:39
Was it a wraith? If so i dunno what happened, becuz normally it works blink.gif
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 21:44:04
yeah it was a wraith

does the order u put the units into SF effect how the triggers work?
Report, edit, etc...Posted by Loser_Musician on 2005-07-29 at 21:48:59
Not really, but then again this is uncharted territory.
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 21:51:48
nine, can u put down ur EXACT steps for the spawn broodling attack plz, lol
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