Staredit Network

Staredit Network -> Concepts -> TRIGGERS OF GOD
Report, edit, etc...Posted by Ninebreaker on 2005-07-29 at 21:54:38
Well, Here's my trigger...


Always();
------------------------------------
SetDeaths(P1, SetTo, 57, -29572);
Comment("BroodlingEverything");
MoveUnit(1, Civilian, P1, Anywhere, w00t);
PreserveTrigger();

I'll re-do it then test it...
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 21:57:46
nine, if it works, can u post the map plz, cuz when i try it, i get this:

[attachmentid=12270]
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2005-07-29 at 21:57:48
i think ive posted about that lockdown thing before, most abilties used as attacks are restricted by limits like what type of unit they attack. I've played around alot with switching weapons trying to perfect it, I juts found a pattern to how they effect what unit, im building a list. ill post it once its finished so far i know this(thanks pimp for hinting to change players)

P1 = Wraith
P2 = Battle Cruiser
P3 = Sarah Kerrigan
P4 = Jim Raynor
P5 = Tank Turret (Tank Mode / Not Usable)
P6 =Hyperion Battle Cruister
P7 = Firebat
P8 = Egg
P9 = ??
P10 = ??
P11 = ??
P12 = ??
P13 = ??
P14 = ??
P29 =
* I didnt test all of these im going with my patter but i got lost at 29 lol... *

the pattern goes like this, for every player you move up the unit ID goes up by 4 which was already known, someone posted about going up by 48 and 4 or w/e... I have a feeling its gonna get wierd once i get to P9 +. ill keep updating this list, and remember get weapon ID's from Arsenel III.

by the way ive done that broodling thing with kerrigan, lol its fun ill post the trig later i cant open up arsenel.

I THOUGHT OF A CRAZY idea. If you could possibly detect when a unit cloaks... you could make a stealth mode type thing. like this :

1) combine a ghost to a marine so that is has the cloaking ability ( and it will give the marine a C-10 Canister Rifle (sniper rifle)
2) add a trigger to detect when that marine cloaks and set actions to change its weapon to like Psi Blades or something
3) add another trigger to detect when you uncloak and reset the weapon to a C-10 Canister Rifle
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 22:07:06
ok, i figured out the spawn broodling attack, i needed to use SetTo instead of Add!!!
Report, edit, etc...Posted by Ninebreaker on 2005-07-29 at 22:18:38
pinch.gif Yea, i prefer setto over add, since it will NEVER screw u over like that
Report, edit, etc...Posted by Tearshed on 2005-07-29 at 22:22:36
I have read ALL THE PAGES so far and hove some stuff to comment on:

1. Alot of people reading this now:

16 User(s) are reading this topic (6 Guests and 0 Anonymous Users)
10 Members: Tearshed, l2k-Warrior, pimpinelephant, ZPD, krazydrunkking, JohnnyHazardous, Death_Drake, Artanis, Ninebreaker123, Min

2. It would be quick and very handy to put all the useful stuff on the first post like the mem calculator, links and lists so you can refer to the first post when someone asks for something.

3. In some aspects this is one of the most powerful editors or it is the most poerful depending on what you use it for. With this we can resize maps and change speed in multiplayer but so I see making new buttons for units etc only half done and things like what ICEcc etc can do cant be done with this(so far heheh)

4. Isnt this sorta like cheating in single player? Even though it would devestate the SC comminity with VERY powerful hacks we can make our own cheats like give all units sheilds,stim packs and/or cloak etc

5. This would make an AWSOME halo mod to like picking up weapons, sheilds etc

Thats all for now wink.gif
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2005-07-29 at 22:27:33
yeah ive played around with picking up weapons hehe i think it would crazy good RE map... someone please make it im to lazy smile.gif.

by the way me and krazy are trying to work out the bugs in the list to keep going after P29... but im going on a trip from tommorow for a week.
Report, edit, etc...Posted by Ninebreaker on 2005-07-29 at 22:29:34
its only for ums so its not cheating on single player.

EDIT: for p4, the TANK isnt working for me, i placed down tank in tank mode and did trig wit p4 and it doesnt work.

Also, if you ever find out, changing a scouts weapons will help me a lot, as well as the hero ones, when any does ima make a map with this smile.gif

EDIT2: Is tehre a way of changing the unit's air units? if it was already posted, point me into the right direction or give me a link.
Report, edit, etc...Posted by SiKawticPaladin on 2005-07-29 at 22:58:32
I got this:
QUOTE
You need to modify the 4 byte value stating on byte 1 of deaths of 2169983 for player 1 .
from the calculator... Can anyone put that in SF trigger form? (this is to change the max hp of the marine.)
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-29 at 23:03:32
You caught the calculator while I was in the middle of updating it. Try it again to get the correct value.

Memory calculator majorly updated, now you don't need offsets or anything, just input the thing you want to change (select from list) and and object (select from anaother list).

The object dropdown will now function as a list off all the IDs.

MemCalc v 2.1: http://homework.f2o.org/memcalc.py

Soon to come:
-SF Trigger Form
-List of byte values and what they do

EDIT: A few more features added.

EDIT2: 29 visitors + 125 hits in 37, minutes, not bad tongue.gif
Report, edit, etc...Posted by SiKawticPaladin on 2005-07-29 at 23:08:10
Ah, I know how it works now, (compared what it gave me when I put in "toggle shield - marine" to the trigger.)

Thanks for the more user friendly version btw. ^_^
Report, edit, etc...Posted by Solitus3989 on 2005-07-29 at 23:10:35
would someone PLEASE explain what this is? i know it's a wierd new way to make maps but i don't get it.... please just a brief explanation?
Report, edit, etc...Posted by KrAzY on 2005-07-29 at 23:16:42
QUOTE(DT_Battlekruser @ Jul 29 2005, 08:03 PM)
You caught the calculator while I was in the middle of updating it.  Try it again to get the correct value.

Memory calculator majorly updated, now you don't need offsets or anything, just input the thing you want to change (select from list) and and object (select from anaother list).

The object dropdown will now function as a list off all the IDs.

MemCalc v 2.0: http://homework.f2o.org/memcalc.py

Soon to come:
-SF Trigger Form
-List of byte values and what they do

[right][snapback]273709[/snapback][/right]


Easy mode has too many errors and Advanced Mode is kinda complicated.
Report, edit, etc...Posted by SiKawticPaladin on 2005-07-29 at 23:20:13
It's a way to change many things about the game. You can make marines have sheilds, change units attacks, their upgrades and sprites.

On another note... I got this from the converter:
QUOTE
You need to modify the 4 byte value stating on byte 1 of deaths of -29779 for player 9 .

I then put it in SF like this:
Trigger
Players:P1
Conditions:Always
Actions:SetDeaths(P9, Add, 1, -29779);
Wait(5);
PreserveTrigger();

It didn't do anything... at all. (it's supposed to mod the marines max hp).

I know it's because you can't change P9's deaths count and such. So, how would I get around this? (is it possible?)
Report, edit, etc...Posted by Solitus3989 on 2005-07-29 at 23:23:45
QUOTE(SiKawticPaladin @ Jul 29 2005, 10:20 PM)
It's a way to change many things about the game. You can make marines have sheilds, change units attacks, their upgrades and sprites.

[right][snapback]273735[/snapback][/right]


how do you modify player 9? 8 players per map... and the new ones have 100+?
Report, edit, etc...Posted by I-X-King-X-I on 2005-07-29 at 23:29:38
QUOTE(Solitus3989 @ Jul 29 2005, 09:23 PM)
how do you modify player 9? 8 players per map... and the new ones have 100+?
[right][snapback]273737[/snapback][/right]


you really need to read the whoel thing to understand
Report, edit, etc...Posted by pimpinelephant on 2005-07-29 at 23:30:11
u can't modify P9-12 and P13-28 are reserved
Report, edit, etc...Posted by Cole on 2005-07-29 at 23:32:13
QUOTE
Solitus3989

You are soo far behind... in map making itself..
Players 9+ can't be used by humans. We can only have 8 players per map but you see every number is stored. The storage amount on how many players is 256(or 255?).

So 8 players per map but we can do triggers up till 256(or is it 255?).
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-29 at 23:40:09
QUOTE(SiKawticPaladin @ Jul 29 2005, 08:20 PM)
It's a way to change many things about the game. You can make marines have sheilds, change units attacks, their upgrades and sprites.

On another note... I got this from the converter:

I then put it in SF like this:






Trigger
Players:P1
Conditions:Always
Actions:SetDeaths(P9, Add, 1, -29779);
Wait(5);
PreserveTrigger();

It didn't do anything... at all. (it's supposed to mod the marines max hp).

I know it's because you can't change P9's deaths count and such. So, how would I get around this? (is it possible?)
[right][snapback]273735[/snapback][/right]


The calculator should wrap players. Lemme go fix.

EDIT: Fixxed player wrap bug and a another minor bug where it would display P13 instead of stepping the UID up 1 and wrapping back to player 1.
Report, edit, etc...Posted by SiKawticPaladin on 2005-07-29 at 23:49:16
Has anyone successfully trigger-changed the marines max health?
Here's my trigger:
Trigger
Players:All Players
Conditions:Always
Actions:SetDeaths(P33, SetTo, 256, -29781);
I didn't see any effect...
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-30 at 00:12:12
QUOTE
You need to modify the 4 byte value stating on byte 1 of deaths of -29285 for player 4 .

You need to modify the highlighted bytes:

DEATHS OF -29285 FOR PLAYER 4 :
00 00 00 00


Ok how would change the varible of this like what number?
I tried Adding 16777216 to this but nothing budged. Help Please.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-30 at 00:32:22
I'm still having the simplistic error of StarForge crashing on me.
Normally I can open SF and open maps, however I cannot view the triggers maps with the newer 'extended triggers', SF crashes.

After replacing 'Actions.lst' & 'Conditions.lst' with the files DK provided SF wouldn't open at all.

Afte further testing, uninstalls, reinstalls, I've found that the problem seems to only occur after I replace 'Actions.lst', I keep recieving the error :

'Run-Time Error '9' Substring Out of Range'


Could anyone help me out please? confused.gif
Report, edit, etc...Posted by r[s]t on 2005-07-30 at 00:32:39
okay i missed most of this tread and i dunno where to beghin seraching for answers...


How do u make those units taht look like different units? and the sheilds thing?

The editor u use to make these trigs is starforge right?

How come it crashes for me?


and wth is the untis in these trigs?


SetDeaths(P1, Add, 5000, -29572);

wth is that?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-30 at 00:46:40
QUOTE(AnbuAssassin @ Jul 29 2005, 10:32 PM)
I'm still having the simplistic error of StarForge crashing on me.
Normally I can open SF and open maps, however I cannot view the triggers maps with the newer 'extended triggers', SF crashes.

After replacing 'Actions.lst' & 'Conditions.lst' with the files DK provided SF wouldn't open at all.

Afte further testing, uninstalls, reinstalls, I've found that the problem seems to only occur after I replace 'Actions.lst', I keep recieving the error :

'Run-Time Error '9'  Substring Out of Range'
Could anyone help me out please? confused.gif
[right][snapback]273778[/snapback][/right]

Try to install Sf Plus then add the new data .lst thing that should work I had the same problem and it keep coming up but i use SF Plus then it worked.
Report, edit, etc...Posted by Mr_Mooo_Cow(U) on 2005-07-30 at 00:48:57
ok wtf right when i think we are making progress this thread reverts to its early stages lol... if SF continues to crash after you've properly installed the updated data files then... there is no hope for you, lol kidding but this wouldnt be the best place to keep asking. and please dont make people resummmerize 24 pages just for you, take some time and read them, or atleast scan them. sorry.
Next Page (19)