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Staredit Network -> StarCraft Editing Related -> Uberena
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-12 at 09:23:55
QUOTE
Thats what the firebat in the bunker is for

You do realize a SCV cannot build bunkers??
Report, edit, etc...Posted by LegacyWeapon on 2005-05-12 at 14:44:02
QUOTE(sckor @ May 12 2005, 07:16 AM)
What is the trick so that the overmind hp doesn't show?
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Make the HP over 9999.
Report, edit, etc...Posted by MapUnprotector on 2005-05-12 at 15:42:51
Hey Moose, how bout you just have it so the players can CHOOSE how much the respawn time will be in the beginning of the game tongue.gif Or are you too lazy to implement such a good system wink.gif

You could please everyone, except the lazy people who are too lazy to take 5 seconds in the beginning of the game to choose a time wink.gif
Report, edit, etc...Posted by chuiu on 2005-05-12 at 16:16:38
QUOTE(Chris @ May 12 2005, 08:23 AM)
You do realize a SCV cannot build bunkers??
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You do realize he wasn't talking about that? Play the map if you don't understand.
Report, edit, etc...Posted by SA_Max71 on 2005-05-12 at 21:13:47
QUOTE(chuiu_os @ May 12 2005, 01:16 PM)
You do realize he wasn't talking about that?  Play the map if you don't understand.
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on the 3 versions I have, the SCV can build a turret. That's it. Nothing more, nothing less. (And yes, that means it can NOT build a bunker sad.gif)
Report, edit, etc...Posted by chuiu on 2005-05-12 at 21:15:06
What does that have to do with what I was saying?
Report, edit, etc...Posted by warhammer40000 on 2005-05-12 at 21:38:51
Omg, he means the firebat cancels your build in the bunk.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-12 at 22:28:43
QUOTE(chuiu_os @ May 12 2005, 03:16 PM)
You do realize he wasn't talking about that?  Play the map if you don't understand.
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I probably played it as much as you did...

Sorry I didn't see it that way. I barely use the bat :/
Report, edit, etc...Posted by wesmic da pimp on 2005-05-14 at 14:04:20
QUOTE(devilesk @ May 12 2005, 02:42 PM)
Hey Moose, how bout you just have it so the players can CHOOSE how much the respawn time will be in the beginning of the game  tongue.gif  Or are you too lazy to implement such a good system wink.gif

You could please everyone, except the lazy people who are too lazy to take 5 seconds in the beginning of the game to choose a time wink.gif
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no offense, and im stating this in a constructive critical manner... but that's the stupidest god damned idea that i have ever heard... i swear if moose did that i would never play uberena again... im not even going to go into this...
Report, edit, etc...Posted by Mini Moose 2707 on 2005-05-25 at 15:28:50
Well, I finally put a better copy in the DLDB. 017 was really old, plus it was broken.
Either way, I'm planning out the next version. I might make you able to respawn with heroes... I'll write out Brings 0 of every unit in a massive condition on a death counter if I have to. tongue.gif
Report, edit, etc...Posted by MapUnprotector on 2005-06-05 at 13:08:38
Use air units as hero choosers, because of the dt walling thing that CheeZe posted in the garbage forum wink.gif
Report, edit, etc...Posted by warhammer40000 on 2005-06-05 at 13:12:15
Or make so you can go around it


CODE

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|    o          o   |
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Like that.

EDIT- quote me and you'll se what i mean.
Report, edit, etc...Posted by scwizard on 2005-06-05 at 13:13:26
Make heal overmind cost 3 heros (or possibly more).

Or just take it out. Doubles the amount of time the game takes, and is fusterating.
Report, edit, etc...Posted by MapUnprotector on 2005-06-05 at 13:13:34
Still can be blocked, just use air units closedeyes.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2005-06-05 at 19:06:47
I'm going to limit it to two heroes in the selection area at a time. Others will be created in some other space and moved over once some get used.
Report, edit, etc...Posted by RexyRex on 2005-06-05 at 21:24:28
Disable the hack that lets CheeZe, Deathknight, you, and SP from totally owning everybody else.
Thanks. smile.gif

EDIT: ...And Chu.
Report, edit, etc...Posted by chuiu on 2005-06-06 at 23:34:21
I think she means up the cost of goons.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-06-12 at 22:04:30
I can't edit the one in the DLDB, so here's the new version.

Beta v022
» Eggs, Lurker Eggs, and Cocoons will all deploy while still morphing.
» Cost reductions... Firebat is 100, Vulture is 150, Goliath is 150
» Build times of guardians, devos, archons, dark archons went up to 4 seconds.
» Cannons and Turrets have faster build times.
» Better placement of gun traps, especially on the bottom... those were offcenter.
» There is a bonus for Razings when you kill buildings, ie, the 150 point Pylon will now give 250.
» You can only have two heroes in the selection area now. Should you get another, it will be moved to a box south of the hero selection to save space. Once you use a hero, it will move back, so don't worry.
» And, there is finally buildable Creep. biggrin.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-06-12 at 23:10:20
Great job Moose happy.gif, now fix this:
QUOTE(RexyRex @ Jun 5 2005, 09:24 PM)
Disable the hack that lets CheeZe, Deathknight, you, and SP from totally owning everybody else.
Thanks. smile.gif

EDIT: ...And Chu.
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Report, edit, etc...Posted by chuiu on 2005-06-17 at 15:25:56
How about 3 spawn/exit locations? You have room in the bunker ...

1-At base
2-The left of base (by the gas port)
3-The right of base (by the other gas port)
Report, edit, etc...Posted by CheeZe on 2005-06-17 at 15:28:57
That defeats the purpose of using lurkers wink.gif
Report, edit, etc...Posted by chuiu on 2005-06-17 at 17:31:51
Yes, lurkers work great against tanks, against air, against high templars...
Report, edit, etc...Posted by Mini Moose 2707 on 2005-06-19 at 01:24:14
Okay, I've played it on B.net so I'm going to release it here. BUT, a new one will be out soon, because this one added bugs as well (I'm so Blizzard tongue.gif)

Beta 023b
» Spore Buildable... too bad I didn't add Evolution Chambers.
» Fixed bad string in nuke hero
» Moved Creep Colonies a square closer to battlefield
» Colonies remove on death
» Ore resets to zero on death/cancel... this way you can't queue stuff up at the right moment and keep those units along with your next spawn's cash.
» If you die and still have a hero left, you will respawn.
» If you lose your Vultures but still have mines, they won't die, unless that's all you have left.
» Heroes remove on game leave... I think. tongue.gif

And, yeah, there's more bugs. Especially with spawning, for those who think outside the box. I won't post them, but if you go looking hard enough you might figure some things out. Like I said, new version soon. smile.gif
Report, edit, etc...Posted by Ultimo on 2005-06-20 at 02:03:17
Guardian eggs don't count as units, therefore giving you minerals since you seem to "die." This might happen with all eggs.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-06-20 at 11:00:05
QUOTE(Mini Moose 2707 @ Jun 19 2005, 12:24 AM)
And, yeah, there's more bugs. Especially with spawning, for those who think outside the box. I won't post them, but if you go looking hard enough you might figure some things out. Like I said, new version soon. smile.gif
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