Staredit Network

Staredit Network -> StarCraft Editing Related -> SC Unprotector
Report, edit, etc...Posted by Sarah_K on 2006-05-17 at 05:02:55

..lol
thanks Vic for the quote wink.gif

not everyone uses it maliciously tho.. in fact I think most people wouldn't..
http://staredit.net/index.php?showtopic=30265#entry487856
Report, edit, etc...Posted by Sarah_K on 2006-05-17 at 10:33:03
Toe the Party line or be silenced? O_o
Report, edit, etc...Posted by LordBaal_33 on 2006-05-25 at 17:36:32
forchently for me i do not hvae many maps people would really want to steal from me. Unforchently for bigger map makers it will be a problem. like someone could just open an awsome rpg and make it less fun or more rigged. There should be a map protector that bans ne1 not allowed or given primision to open a map.
Report, edit, etc...Posted by Folca on 2006-06-08 at 13:31:21
omfg, stupid noobs are always trying to get their hands on other maps, but why? i i just dont understand why they would steal maps, i mean, if they want it rigged, thats practicly saying the map is pointless to play, we need challenges and stuff. i think OSMAP needs to be taken down :\
Report, edit, etc...Posted by Ice_Inferno_X3 on 2006-06-08 at 15:39:33
welcome to last week...
Report, edit, etc...Posted by Vi3t_X on 2006-06-08 at 16:27:54
I beleive that OSMAP may be usefull to new mapmakers, but stealing isnt right...

If anyone could create a program that prevents editors from SAVING, we may have the perfect soloution... Because OSMAP just opens the map, but you cant rig the map if you cant save!!!

But for now, OSMAP is at its highest risk...
Report, edit, etc...Posted by smilodon on 2006-06-15 at 13:21:00
A very long topic. But i have a simple question.
confused.gif Is there any way to protect a map at the moment ?
Hope to get a simple answer aswell.

Im making a huge map (lots of work and time to get it finished) and the thought of someone stealing it may make to play it LAN only with my friends that i trust. Im really against cheating. Fair play should be the only way to play, eaven in the game of "real life".
Report, edit, etc...Posted by Zeratul_101 on 2006-06-15 at 20:52:00
QUOTE(Vi3t_X @ Jun 8 2006, 02:27 PM)
I beleive that OSMAP may be usefull to new mapmakers, but stealing isnt right...

If anyone could create a program that prevents editors from SAVING, we may have the perfect soloution... Because OSMAP just opens the map, but you cant rig the map if you cant save!!!

But for now, OSMAP is at its highest risk...

[right][snapback]502414[/snapback][/right]


in some ways i agree with you, but when someone has taken hours to create an advanced trigger system, all a newbie has to do is osmap the map and voila, 10 minutes to reproduce it into their new map and all of a sudden, they become a great mapmaker.
Report, edit, etc...Posted by Cloud on 2006-06-15 at 21:08:55
Cant we make a program that can by past the OSMAP? Like a new protection or something?
Report, edit, etc...Posted by Zeratul_101 on 2006-06-15 at 21:16:47
apparently some people have found ways to disrupt osmap, but they aren't sharing it so osmap can't be updated
Report, edit, etc...Posted by Cole on 2006-06-15 at 21:17:20
Well Zeratul triggers are no hard thing to think of. So hours im not sure....
Although if you do create something that advanced you should share it so others can use it.

Map Making shouldn't be competitive. Who cares if someone else can copy your code and become a "great map maker". Don't be selfish. If you figured out something great then share it. It's not like your competing over something. The only reason I agree with protection is to do with credit. Even then do you think anybody on Battle.net cares who made the map? They care if it is fun. If it's fun they will play it. Self-pride should be worth more than others recognizing you for something you did.

If you make maps so people know who you are you wont get far. If you make maps so you can have some fun, you will go beyond your oringal intentions.

I will also explain a little bit on how protection works. Scm\Scx files are Archives. Inside them is a CHK file. This file is the actual map file. Protection modifies this file so an editor can't open it. They can do this because there are some areas in the CHK file the editor only needs. If the editor cant read something it it wont open the map and since Starcraft dosn't need it, it doesn't care. If you modify something Starcraft does need and it can't read it anymore the map will not open in Starcraft.

What unprotection does is it fixes these sections so the editor can open it. Now basically all of the editor only sections can be regenerated by the sections Starcraft needs.

This is what makes protection against osmap so hard. The only real way to protect agianst it with our current protection method is to find flaws in the programs ability to regenerate the sections.
Report, edit, etc...Posted by Zeratul_101 on 2006-06-15 at 21:40:14
err... yes they can easily take hours. i'm not saying hundreds of hours, but possibly 10(at the very high end) and under. these hours, of course, take into consideration the physical process of making triggers, conceptual processing, research, modifications, efficientizing(not a word but w/e) and debugging.

Why should someone have to share triggers that they have created. its their property(not legally, but w/e). it'd be awful nice for them to share and we could return the favor by improving it. but by no means should someone be expected to share the work.

for the competiveness aspect. i personally wouldn't prefer that in the mapmaking community, but you can't deny it would bring about innovation and better maps. notice how in wars there are major technological booms. thats cause war is one big(, ugly) competition. just to get facts straight, since you're anti competitive, does that mean you're against map making competitions/contests too?

you're right, people do care mostly about fun, but they also care about who made that fun map. if you're on USwestand you happen to be in the same game as Panzer Kavalier(yes, i know, its not actaully him), you'll see people going "OMG! panzer kavalier, didn't you make ???. ??? was such as awesome map"

lastly, whats so bad about receiving credit for work you do? would you be okay if someone else took your paycheques at the end of every two weeks for work you did? I recognize the fact that mapmaking isn't as "real-life" and important as a paycheque, but the same principle applies. overall, its not very important, but it still means something to be recognized for a job. well done
Report, edit, etc...Posted by Cole on 2006-06-15 at 23:25:57
QUOTE
Why should someone have to share triggers that they have created. its their property(not legally, but w/e). it'd be awful nice for them to share and we could return the favor by improving it. but by no means should someone be expected to share the work.

Yeah but why would you care if someone used it in there map in order to make there map better? If no one told anyone how to do anything where would we be? Your so worried about protection. Now what if the people who got the oringal CHK specs never shared them? What if we never shared how to gain access to the MPQ's. We would still be working off regular staredit.

QUOTE
just to get facts straight, since you're anti competitive, does that mean you're against map making competitions/contests too?

You didn't read one part of what I wrote : It's not like your competing over something.. If your competing to win thats a different sorry. I never said I was anti compeitive.

QUOTE
for the competiveness aspect. i personally wouldn't prefer that in the mapmaking community, but you can't deny it would bring about innovation and better maps. notice how in wars there are major technological booms. thats cause war is one big(, ugly) competition.

Yes but if you disallow someone to see how you did something it will only make it harder for them to compete. If there is no competition innovation seems to start lacking.

QUOTE
you're right, people do care mostly about fun, but they also care about who made that fun map. if you're on USwestand you happen to be in the same game as Panzer Kavalier(yes, i know, its not actaully him), you'll see people going "OMG! panzer kavalier, didn't you make ???. ??? was such as awesome map"

Sure why not but it dosn't mean I care about him. I mean hell he could turn out to be a jerk. I'll treat him the same way I treat all the other jerks. If he's cool I'll treat him the same way I treat all the other cool people. I wont play a map just because he made it.

QUOTE
lastly, whats so bad about receiving credit for work you do? would you be okay if someone else took your paycheques at the end of every two weeks for work you did? I recognize the fact that mapmaking isn't as "real-life" and important as a paycheque, but the same principle applies. overall, its not very important, but it still means something to be recognized for a job. well done

I never said anything bad about receiving the credit for work you do. Receiving credit is great but if you arn't going to release a damn good map because your afraid of someone stealing it then you need to understand that you should be happy enough opening up the games tab and seeing your game on there a few times.
Report, edit, etc...Posted by MasterJohnny on 2006-06-16 at 01:17:04
protection isnt currently avaible because i think osmap opens a map as if it were on a game on starcraft

people are trying to find ways of disrupting osmap...there were ways in older versions...but i have heard no rumors about a current way to disrupt osmap
Report, edit, etc...Posted by Cole on 2006-06-16 at 01:33:17
It doesn't have anything to do with Starcraft [directly]. You see inside the scm\scx files are more files. There is the staredit\scenario.chk and your music files. The Scenario.chk is what starcraft and staredit read for everything about the map.

Protection corrupts the bytes in the scenario.chk that staredit needs but leaves the bytes that starcraft needs readable. If it were to corrupt the bytes starcraft needs the map could not be played in starcraft.

Osmap is believed to rebuild the information that staredit needs in the scenario.chk based on the information starcraft requires. This is perfectly possible.

Osmap has bugs though. It doesn't rebuild the sections perfectly. These are the things people are looking for. Although if the creator is aware of such a flaw he will fix it.
Report, edit, etc...Posted by MasterJohnny on 2006-06-16 at 03:05:10
has any1 ever tried to talk with the creator maybe convince him/her to stop hosting osmap and/or stop the osmap project
Report, edit, etc...Posted by Maith on 2006-07-01 at 23:37:30
the creator wants everyone to be able to open whatever map they want, he thinks he is helping. He is only trying to help the newbs on seeing with there own eyes wat these maps are like...but of course, its what i think...for all we know he is some newb wanting to anouy SEN and other Map makers...
Report, edit, etc...Posted by MasterJohnny on 2006-07-02 at 03:58:18
thats just it we dont no the maker of osmap
Report, edit, etc...Posted by -bilal92- on 2006-07-02 at 23:29:43
lol, i dont like people that steal maps, fag lazy asses dont know crap and have to steal other maps to get their glory...
Report, edit, etc...Posted by Maith on 2006-07-03 at 01:45:22
Ok here is proof that this is being missused...
ahli's map Random Bunker D has been OSMAPed...
is this not enough proof?????
Report, edit, etc...Posted by EruIluvatar on 2006-07-05 at 12:48:28
QUOTE
I never said anything bad about receiving the credit for work you do. Receiving credit is great but if you arn't going to release a damn good map because your afraid of someone stealing it then you need to understand that you should be happy enough opening up the games tab and seeing your game on there a few times.



In my opinion, you guys are labouring for something that doesn't even bring you much "fame". Starcraft is an 8 year old game. Only diehards are still playing (including myself). When I worked on my maps I didn't do it for "fame", it was just because I wanted to make something. If you're too worried about people ruining your map and renaming it, then you shouldn't have even built your map in the first place.
Report, edit, etc...Posted by smasher25 on 2006-07-10 at 01:27:56
Unprotecters can actually be useful (as long as you dont steal maps) there are some great advantages. For example if there's an RPG that has one fatal bug that prevents you from going any further you could simply change the bugs and fix it, then play it again. The only thing is whenever I find bugged RPGs I never EVER see the map-maker around. If they left SC who's guna fix the bug?
Report, edit, etc...Posted by Carlsagan43 on 2006-07-10 at 02:13:02
This may seem like a cheap shot, but I just wrote a little php Script that intentionally wastes OSMAPs website badnwidth. I dont feel so bad about it since they arent paying for it, and they just made a huge hit against our community. If you are interested, PM me.
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