Staredit Network

Staredit Network -> Concepts -> EUD Condition offsets?
Report, edit, etc...Posted by O)FaRTy1billion on 2006-06-10 at 12:22:51
QUOTE(DT_Battlekruser @ Jun 10 2006, 01:40 AM)
...except you can only use EUDs to read the RAM, not write it.  It would be nice if EUD actions were enabled, though.
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QUOTE(Syphon @ Jun 9 2006, 05:20 PM)
Just having the conditions like that would still piss them off, and give major hastle.
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All they would need to do is go through the actions and change the strings. And they could still just add a trigger to cheat or secret.
Report, edit, etc...Posted by Syphon on 2006-06-10 at 12:51:48
QUOTE(O)FaRTy1billion @ Jun 10 2006, 11:22 AM)
All they would need to do is go through the actions and change the strings. And they could still just add a trigger to cheat or secret.
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Well it's slightly better than nothing tongue.gif
Report, edit, etc...Posted by Kookster on 2006-06-10 at 12:54:25
does anyone know if legacy is working on updating Uberation? has someone told him the offset?

o and in regards to map protection, those who modify maps or hack them, usually dont even look at the original triggers, they just make their own to do what ever they want, so honestly that wouldnt do much.

Being able to read what EUD triggers are with out having to rewrite or translate would be a big help, like a real trigger, it would be a big time saver to just be able to veiw what it does in an editor

does anyone wanna help convince SI to put EUD's into SCMDraft
Report, edit, etc...Posted by O)FaRTy1billion on 2006-06-10 at 13:20:15
QUOTE(kookster @ Jun 10 2006, 10:54 AM)
does anyone know if legacy is working on updating Uberation? has someone told him the offset?

http://www.staredit.net/index.php?showtopic=31060
Report, edit, etc...Posted by LegacyWeapon on 2006-06-10 at 15:37:54
QUOTE(kookster @ Jun 10 2006, 12:54 PM)
does anyone know if legacy is working on updating Uberation? has someone told him the offset?

o and in regards to map protection, those who modify maps or hack them, usually dont even look at the original triggers, they just make their own to do what ever they want, so honestly that wouldnt do much.

Being able to read what EUD triggers are with out having to rewrite or translate would be a big help, like a real trigger, it would be a big time saver to just be able to veiw what it does in an editor

does anyone wanna help convince SI to put EUD's into SCMDraft
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Mr.Mooo_Cow(U) is working with me in finding memory locations. I'm not that bad of a memory searcher myself. And farty was kind enough to supply me the memory location of the screen positions.
Report, edit, etc...Posted by Kookster on 2006-06-10 at 21:37:22
in one of your maps you have the cooldown EUD, so shouldnt you add that one,

and also i was hoping you could add a list of conditions and actions into the trigger editor of uberation so you could click and add, instead of typing or copying and paste

that would be useful
Report, edit, etc...Posted by LegacyWeapon on 2006-06-11 at 11:00:26
I did... You can't type anything into uBeR@TiOn's Trigger Editor.

EUDs and Trigger Editing only work with uBe2 not 3. [topic=31060]Get the latest Data.mpq here.[/topic]

ADDITION:
If you still don't understand how to make EUDs for uBeR@TiOn2, I made a tutorial for it:
http://www.staredit.net/index.php?tutorial=363
Report, edit, etc...Posted by Kookster on 2006-06-11 at 13:00:35
are you going to make it so you can type like you did in number 3, so mistakes can be easily fixed, having both ways would make it alot more efficient

also this isnt so important but this would be really nice:

once a EUD is created and you veiw it what I would like is for what ever that trigger does to be translated so you dont see unit# and deaths, but you see what ever it is like unit 2 cooldown 5 or something like that, if you can do it that would be awsome!!

and in uberation 3 you have something that detects unit numbers, you might want to incorperate that, so you dont see unit number 3 but you see terran marine at 154x 11y etc etc.

Just make Uberation as good as possible thats all im saying
Report, edit, etc...Posted by LegacyWeapon on 2006-06-11 at 18:16:53
QUOTE(kookster @ Jun 11 2006, 01:00 PM)
are you going to make it so you can type like you did in number 3, so mistakes can be easily fixed, having both ways would make it alot more efficient

also this isnt so important but this would be really nice:

  once a EUD is created and you veiw it what I would like is for what ever that trigger does to be translated so you dont see unit# and deaths, but you see what ever it is like unit 2 cooldown 5 or something like that, if you can do it that would be awsome!!

and in uberation 3 you have something that detects unit numbers, you might want to incorperate that, so you dont see unit number 3 but you see terran marine at 154x 11y etc etc.

Just make Uberation as good as possible thats all im saying
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No. I'm too lazy to make it parse text. It'd be too hard to find out where you are in the trigger like SF did.

Translating EUDs aren't too easy. You'd need to add the text in a string or another place. There aren't any other places to add it to so other editors aren't going to be happy to have that. It's best to just add a Comment action for each corresponding EUD and protection will remove it.

Unit Number corresponds to the units in the order that they are placed (1=First unit placed, 2=Second unit placed, etc) not the actual unit ID number (where 0=Marine, 1=Ghost, etc). Therefore I have added a unit order checker for uBe3.
Report, edit, etc...Posted by Kookster on 2006-06-11 at 20:47:43
i wasnt saying in the map itself, but in uberation so when you veiw the trigger it just shows it differently

yeah i know thats in ub 3 but ub 3 doesnt have EUD's
Report, edit, etc...Posted by yoni45 on 2006-06-12 at 00:42:32
Legacy, did you update the Player Name/Number detection already as well? (ie, condition: "P1 is ReaL2gRanD", well, that gist anyway happy.gif... and yes, this was also posted in the other forum, I know, I'm such a rebel tongue.gif)
Report, edit, etc...Posted by LegacyWeapon on 2006-06-12 at 01:45:16
QUOTE(yoni45 @ Jun 12 2006, 12:42 AM)
Legacy, did you update the Player Name/Number detection already as well? (ie, condition: "P1 is ReaL2gRanD", well, that gist anyway happy.gif... and yes, this was also posted in the other forum, I know, I'm such a rebel tongue.gif)
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I'm not sure where that's located. I'll update soon. I hope.
Report, edit, etc...Posted by O)FaRTy1billion on 2006-06-12 at 03:14:21
I had where it was, but at the time I was too tired to realize what it was I was looking at. Plus I was just hacking my name to things like "J" so I didn't put much thought into it.. tongue.gif
Report, edit, etc...Posted by yoni45 on 2006-06-13 at 13:06:32
QUOTE(LegacyWeapon @ Jun 11 2006, 11:44 PM)
I'm not sure where that's located. I'll update soon. I hope.
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I'm fairly sure u had it with the old data files... wouldnt u be able to just adjust those by the, erm, "offset"?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-06-13 at 15:14:19
That doesn't always work. Sometimes some parts get shifted more than others. However, it might work in this case. It all depends on how much in changed between release builds. From doing memory stuff since 1.10, I've seen how much changes/doesn't change between different patches.
Report, edit, etc...Posted by LegacyWeapon on 2006-06-13 at 15:51:45
QUOTE(DiscipleOfAdun @ Jun 13 2006, 03:13 PM)
That doesn't always work.  Sometimes some parts get shifted more than others.  However, it might work in this case.  It all depends on how much in changed between release builds.  From doing memory stuff since 1.10, I've seen how much changes/doesn't change between different patches.
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It doesn't work in this case. I've checked/tried. Units shift + CC48 (8 more than the usual from the starting). Pauses don't shift at all, and text shifts like -4A4 or something.
Report, edit, etc...Posted by DiscipleOfAdun on 2006-06-13 at 15:59:29
Well, that doesn't surprise me. I figured that the current version of starcraft was a drastically different build than from before, and that everything really got scrambled bad.
Report, edit, etc...Posted by Kookster on 2006-06-13 at 16:10:13
so then the hunt continues aye?
Report, edit, etc...Posted by Doodle77(MM) on 2006-06-13 at 17:09:05
Uberation 2 is updated for the new patch...
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