QUOTE(Desperado @ Jul 12 2006, 10:42 PM)
It took me three tries to just get through the first area, five to get to the first boss... I am going on game number six.
EDIT: Right well, after getting stuck repeatedly on the highway with no money I'm through with this. I really wish it was better, less of an insane click fest where all of the strategy comes from knowing exactly when and in what order to buy certain upgrades. It's memorization and rushing. The map is aptly named. It's like taking a timed math quiz, except far more painful on your index finger. It's only made worse by the fact that you are pretty much required to play through the map in one sitting as the weapons you start with in the password saves are no where near what you need to beat a section. I am reminded of the video I once saw where a person beats Super Mario 64 in something like fifteen minutes. This is a lot like that in terms of taking the fun out of something.
You look at the first boss fight, it's deduction, and sensory bombardment. I would never, ever have figured out that you could destroy the dropships had I not read the strategy guide. Perhaps someone else might have deduced that, but there is really no reason to believe going into "I need to kill those dropships." The rushing just makes the expierence extremely painful, both mentally and physically. I type profesionnally with two hands and I am avoiding using my index finger on my right hand and instead opting to use my middle finger as a replacement due to the soreness.
This rant is completely out of order and probably extremely annoying to read. The map is probably as good as it could possibly be. I should think that this does not prove that you can create a fun map that deviates from StarCraft's basic RTS playing principles. The maps on StarCraft which are the most fun revolve around basic principles you find in melee.
Don't get me wrong, the map is profesionally made. Unfortunately it seems to have proven the opposite of what was intended? I especially enjoy the use of what amounts to procedure calling.
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QUOTE
The map is aptly named. It's like taking a timed math quiz, except far more painful on your index finger.
Best quote I've heard in ages!
You're obviously not a shooter person, are you? You do need to be able to pick up on things by que, as I'm certainly not hand-holding the player through most parts of the game (though I tried to at least provide tip and help messages... to those who bothered to read them).
Personally, I still think the gunner concept can make for good gameplay, but I agree it needs a better way to be implemented. Starcraft obviously isn't meant to do this kind of stuff, and the price for that is you have to suffer through (in this case) pressing a hotkey AND clicking, which when the action heats up makes things a bit of a pain. I'm sorry for that, but as a number of people have already shown, you
can master that trick with enough focus and practice.
The only thing I disagree about (somewhat) is what you said about the upgrades. You're not strictly bound to a prescribed set of purchases to beat each area. You will need
minimum weapons/ammo/armor for each area usually, but you can play around a bit most of the time. As there's only 4 main weapons though, I didn't figure the purchasing part should have been all that complex to figure out (I was aiming for simplicity, as I could have added 30 weapons or something but I learned from Trigger Happy D that doesn't do much for the gameplay).
Anyway I appreciate feedback like this, as it gives me more to work with than the usual "omg a tux map your god it was awesome have my babies" kinda thing. Yes I'm still a bit of an ego nut with my creations, but how the hell do you expect me to be able to
finish them otherwise?
The trick is only not to let your ego dominate your path.