Staredit Network

Staredit Network -> UMS Showcase -> Rush - Episode 1
Report, edit, etc...Posted by Desperado on 2006-07-12 at 23:15:22
Why does this map have 4,200 triggers?
Report, edit, etc...Posted by slayer766 on 2006-07-12 at 23:27:26
Why does the sun shine?

Mainly because of Tux's gunner system man. wink.gif
Report, edit, etc...Posted by fritfrat(U) on 2006-07-12 at 23:39:36
I hate to chime in with the rest of the chorus, but I simply state the truth.. this map is amazing, and one of the best I've seen to date smile.gif

And for people who think it's too hard, I think it's perfect difficulty. The first time I played, I died in the "forest" area, but then the second time I got through that and beat the first boss with 15 seconds left. From there, I lost to the highway boss, but I'll be able to beat it next time simply because I know what I am doing. I personally like games where you have to lose and learn in order to win instead of everything just being a pushover.

Great map (from what I've seen so far) and I'm looking forward to the rest of it and Episode 2 smile.gif
Report, edit, etc...Posted by RedNara on 2006-07-12 at 23:39:43
Just amazing smile.gif
Report, edit, etc...Posted by Desperado on 2006-07-12 at 23:43:21
It took me three tries to just get through the first area, five to get to the first boss... I am going on game number six.

EDIT: Right well, after getting stuck repeatedly on the highway with no money I'm through with this. I really wish it was better, less of an insane click fest where all of the strategy comes from knowing exactly when and in what order to buy certain upgrades. It's memorization and rushing. The map is aptly named. It's like taking a timed math quiz, except far more painful on your index finger. It's only made worse by the fact that you are pretty much required to play through the map in one sitting as the weapons you start with in the password saves are no where near what you need to beat a section. I am reminded of the video I once saw where a person beats Super Mario 64 in something like fifteen minutes. This is a lot like that in terms of taking the fun out of something.

You look at the first boss fight, it's deduction, and sensory bombardment. I would never, ever have figured out that you could destroy the dropships had I not read the strategy guide. Perhaps someone else might have deduced that, but there is really no reason to believe going into "I need to kill those dropships." The rushing just makes the expierence extremely painful, both mentally and physically. I type profesionnally with two hands and I am avoiding using my index finger on my right hand and instead opting to use my middle finger as a replacement due to the soreness.

This rant is completely out of order and probably extremely annoying to read. The map is probably as good as it could possibly be. I should think that this does not prove that you can create a fun map that deviates from StarCraft's basic RTS playing principles. The maps on StarCraft which are the most fun revolve around basic principles you find in melee.

Don't get me wrong, the map is profesionally made. Unfortunately it seems to have proven the opposite of what was intended? I especially enjoy the use of what amounts to procedure calling.
Report, edit, etc...Posted by TheRedArmy on 2006-07-13 at 00:17:33
Very awesome map. The concept of it all is very very original and very good. Though one bug I found (more of a typo?) is that the price listing for the some of the upgrades don't match the price itself, most notably the ammo upgrades 5-Final. Just pointing that out.
Report, edit, etc...Posted by Crispie on 2006-07-13 at 01:29:46
I'll be honost with you, I'm not much of a single player guy, and this game didnt seem to appeal to my taste. I guess Im not into this kind of game, but I will say this much. I havent tried 2 player yet, so I'm talking out of ignorence in that respect, and that this game is really well done. A high level of quality that impressed me, especially the tutorial. A top notch game, with some a very interesting gameplay, but not my taste. I rate it high anyways.
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-13 at 04:17:18
QUOTE(Desperado @ Jul 12 2006, 10:42 PM)
It took me three tries to just get through the first area, five to get to the first boss... I am going on game number six.

EDIT: Right well, after getting stuck repeatedly on the highway with no money I'm through with this. I really wish it was better, less of an insane click fest where all of the strategy comes from knowing exactly when and in what order to buy certain upgrades. It's memorization and rushing. The map is aptly named. It's like taking a timed math quiz, except far more painful on your index finger. It's only made worse by the fact that you are pretty much required to play through the map in one sitting as the weapons you start with in the password saves are no where near what you need to beat a section. I am reminded of the video I once saw where a person beats Super Mario 64 in something like fifteen minutes. This is a lot like that in terms of taking the fun out of something.

You look at the first boss fight, it's deduction, and sensory bombardment. I would never, ever have figured out that you could destroy the dropships had I not read the strategy guide. Perhaps someone else might have deduced that, but there is really no reason to believe going into "I need to kill those dropships." The rushing just makes the expierence extremely painful, both mentally and physically. I type profesionnally with two hands and I am avoiding using my index finger on my right hand and instead opting to use my middle finger as a replacement due to the soreness.

This rant is completely out of order and probably extremely annoying to read. The map is probably as good as it could possibly be. I should think that this does not prove that you can create a fun map that deviates from StarCraft's basic RTS playing principles. The maps on StarCraft which are the most fun revolve around basic principles you find in melee.

Don't get me wrong, the map is profesionally made. Unfortunately it seems to have proven the opposite of what was intended? I especially enjoy the use of what amounts to procedure calling.
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QUOTE
The map is aptly named. It's like taking a timed math quiz, except far more painful on your index finger.
Best quote I've heard in ages!


You're obviously not a shooter person, are you? You do need to be able to pick up on things by que, as I'm certainly not hand-holding the player through most parts of the game (though I tried to at least provide tip and help messages... to those who bothered to read them).

Personally, I still think the gunner concept can make for good gameplay, but I agree it needs a better way to be implemented. Starcraft obviously isn't meant to do this kind of stuff, and the price for that is you have to suffer through (in this case) pressing a hotkey AND clicking, which when the action heats up makes things a bit of a pain. I'm sorry for that, but as a number of people have already shown, you can master that trick with enough focus and practice.


The only thing I disagree about (somewhat) is what you said about the upgrades. You're not strictly bound to a prescribed set of purchases to beat each area. You will need minimum weapons/ammo/armor for each area usually, but you can play around a bit most of the time. As there's only 4 main weapons though, I didn't figure the purchasing part should have been all that complex to figure out (I was aiming for simplicity, as I could have added 30 weapons or something but I learned from Trigger Happy D that doesn't do much for the gameplay).




Anyway I appreciate feedback like this, as it gives me more to work with than the usual "omg a tux map your god it was awesome have my babies" kinda thing. Yes I'm still a bit of an ego nut with my creations, but how the hell do you expect me to be able to finish them otherwise?

The trick is only not to let your ego dominate your path.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-07-13 at 08:03:24
I see that some people REALLY have a hard time with this map...

On my first try I died just before I reached the bridge, on my second try I got to the highway guardian and got him to 50%.

And, I didn't know you could kill the dropships... But I beat the guardian anyway...
Report, edit, etc...Posted by Sopris on 2006-07-13 at 08:15:41
Haha! Awsome map! I'm still working on tricks like how you were able to use the Swarm for a weapon blink.gif . Also the WAV's are awsome! hecka good job
Report, edit, etc...Posted by Kumano on 2006-07-13 at 08:45:49
Yay, it got harder, although I still could beat the first and second boss each with several minutes left. The last few bosses should have less time I think, I beat them within about half of the time given to me (well, the first one in the last section was a bit harder actually because I didn't have the BFG).

Get fully upgraded minigun thing and the first boss is really easy, none of the dropships get to drop off any zealots, and I kill the boss before it moves enough to get anywhere.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-13 at 10:04:23
QUOTE(Desperado @ Jul 12 2006, 09:15 PM)
Why does this map have 4,200 triggers?
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really? i only counted 2264.


oh btw, tux, you might want to fix the highway ultras up a bit, all you got to do is hide to the top left of the spawning egg and the ultras won't attack you. they seem to mass toward the egg.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-07-13 at 10:40:07
And also, I think some of the price listings are off... It seems It wouldn't let me buy a 32g weapon upgrade when I had exactly 32.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-07-13 at 11:05:37
Excellent game. But I think zealots are a pain in the @$$ to kill in the beginning. I had a L2 Rifle and I must have unloaded a clip and it didnt die. That isnt right... there must have been an error.
Report, edit, etc...Posted by LazyCoder on 2006-07-13 at 11:14:24
Yea, it did that to me on an Ultralisk on the bridge: The darn thing wouldn't die (or change colors).

This is the most addicting map I have ever played! Great Job!

BTW, would you mind if I used the firing system in one of my maps (just as a minigame)?
Report, edit, etc...Posted by Zeratul_101 on 2006-07-13 at 11:39:32
QUOTE(Killer_Kow(MM) @ Jul 13 2006, 08:39 AM)
And also, I think some of the price listings are off... It seems It wouldn't let me buy a 32g weapon upgrade when I had exactly 32.
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ya, i've had price problems too. i wanted to buy lvl 3 weapon(64g), i had 65 but it wouldn't let me.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-07-13 at 12:08:43
maybe the triggers were not sync'd, never know sad.gif

the firing system isnt really new, I have seen the firing system before and as for player switching, its been done before too. The map was called "Relic0n", weird map, too many bugs and was 64x64, 6p gauntlet kind of thing. If anyone else has played it, they'd know it was stupid.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-07-13 at 12:19:44
Or if you played Trigger Happy D...

And for the people getting bugs, were you playing on Single Player? Because apparently that can cause bugs in the triggers.
Report, edit, etc...Posted by iHaveNoRegrets on 2006-07-13 at 13:04:42
It does not even allow single player, it ends the game in victory before it even starts.
Report, edit, etc...Posted by KABOOM on 2006-07-13 at 14:39:49
trigger happy d
and vics tower defence if thats what its called
only maps i saw this system in is tux's cause he uses pistol shotgun and minigun alot
Report, edit, etc...Posted by Desperado on 2006-07-13 at 14:42:54
QUOTE
You're obviously not a shooter person, are you?


A quick look at my desktop reveals.. Half-Life 2, CS: Source, DoD: Source, FEAR, UT2004, Doom 3. Expansion packs for all those games. I'd have BF2 on there if it didn't suck so much.
Report, edit, etc...Posted by Kumano on 2006-07-13 at 15:07:50
QUOTE(damned_soldier @ Jul 13 2006, 09:04 AM)
It does not even allow single player, it ends the game in victory before it even starts.
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You are meant to do in multi-player, just not with other players (to avoid things like center view messing everything up).

One thing that really annoyed me is I couldn't skip the beginning unless I selected the reaver really fast before it started, since it constantly center views.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-13 at 15:15:32
QUOTE(Kumano @ Jul 13 2006, 01:07 PM)
You are meant to do in multi-player, just not with other players (to avoid things like center view messing everything up).

One thing that really annoyed me is I couldn't skip the beginning unless I selected the reaver really fast before it started, since it constantly center views.
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no it doesn't...
Report, edit, etc...Posted by Oo.HydrA.oO on 2006-07-13 at 15:43:45
QUOTE(Tuxedo Templar @ Jul 11 2006, 08:00 PM)
Heh, well I'm certain someone'll try.  Thankfully I'm pretty well known so it's not likely any theft attempts would hold credibility for long.

ADDITION:
Hey does anyone know any other major starcraft sites where I could spa... er, promote this?  I'm kinda on a role here and I figure the best anti-theft method would be to propagate this as much as possible anyway.
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You can advertise it on Blizzard.com in their forums section...
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-13 at 15:47:04
QUOTE
Excellent game. But I think zealots are a pain in the @$$ to kill in the beginning. I had a L2 Rifle and I must have unloaded a clip and it didnt die. That isnt right... there must have been an error.
No error. You didn't upgrade your weapons. That was meant to happen for that part.



QUOTE
And also, I think some of the price listings are off... It seems It wouldn't let me buy a 32g weapon upgrade when I had exactly 32.

QUOTE
oh btw, tux, you might want to fix the highway ultras up a bit, all you got to do is hide to the top left of the spawning egg and the ultras won't attack you. they seem to mass toward the egg.

QUOTE
One thing that really annoyed me is I couldn't skip the beginning unless I selected the reaver really fast before it started, since it constantly center views.

Easily fixeable. Yeah I was doing some price tweaks before release. I coulda sworn I updated the lists, though. *sigh* another thing my testers didn't catch.

In any case, how badly do you guys want to download an 11m file then? I can easily patch those up if it gets to be problematic (though I figure those bugs don't really stop you from playing). I could also release the map .chk, and then give instructions on how to override the existing version's .chk in its mpq to save another 11m download (it'd be only like 4-600k or so).

The prices for the weapons (from what I recall) are 24, 48, and 80.




QUOTE
A quick look at my desktop reveals.. Half-Life 2, CS: Source, DoD: Source, FEAR, UT2004, Doom 3. Expansion packs for all those games. I'd have BF2 on there if it didn't suck so much.
Just doesn't make sense to me how an avid shooter would have so much difficulty with this (like you were saying you did). The only real trick to it is getting the hang of the firing, reloading, and moving dance steps. And using your head every now and then (not brain surgery, though).

Man, there's people telling me the final boss is easy, and then there's people telling me they can't even get to the second chapter. I really wasn't kidding when I said this map ain't for everyone. tongue.gif
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