Staredit Network

Staredit Network -> UMS Showcase -> Rush - Episode 1
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 19:48:15
[left]Note for SEN people: A lot has changed since the beta version. Particularily later in the game (you simply must see the new final sections wink.gif). Give it another go even if you think you've already seen it.[/left]


[center]RUSH[/center]



An ultra-intense, action/adventure, race against time for Starcraft. You've never seen anything like this before!






Website

http://www.shadowfortress.net/~rush/






Gameplay Overview


This map plays like a shooter built into Starcraft. Using an enhanced version of my original gunner system, you control a single unit in standard shooter fashion and command it to "shoot" with spell casts. I've also added other dynamic elements such as weapon purchasing, upgrading, special abilities, context-based abilities (vehicles, air strikes, etc.), and secrets. wink.gif

While primarily based around shooter-based gameplay, this map also features a wide range of other gameplay elements beyond the ordinary shooter mold. You'll need to play though it to find out, though (no spoilers).



Important: I must be fair here. This map is not for everyone. It is heavily reliant on reflexes, coordination, unit control, and the occasional IQ point. If you lack any of these, then this map may be too much for you. tongue.gif

In any case, you also will need to master the use of the gunner system as well as the other gameplay elements (purchasing/upgrading weapons and armor) to win. It may be tricky at first, but don't get frustrated if you fail once or twice. It usually takes that long to master it anyway (and believe me: It's worth it).

I've included a comprehensive in-game tutorial and practice area to ease the learning curve, which you should consider mandatory even if you're already acquainted with the gunner system.




Basic Information


-Genre
• Action / Adventure (shooter)

-Players
• Single player

-Map tileset
• Badlands

-Map size
• 192x256

-Duration
• 2-4 hours (without password continues)




Details


-Story
Evil forces invading from the north. Secret government organization. Yadda yadda.

You blow stuff up. Lots of stuff. wink.gif

-Weapons
You have 4 main weapons (and 1 secret weapon), each with their own sets of upgrades and ammo. You also have grenades and emergency evac at your disposal.

Simple and clean!

-Chapters/Sections
•12 main chapters, with 7 intense boss battles.









Download

Mirrors listed here









The Future...

[left]Even though I've been saying I plan to retire from map making, I think now that I've been mapping for so long that's not really going to happen. I do indeed plan to cool down quite a bit, especially considering I now have a full-fledged game project in the works, but that doesn't mean I can't come back around to say hi or cook up any new maps if impulse drives me.

However, I DO plan on continuing Rush now in an episodic format. Episode 1 was mostly just a test to see if I could put my gunner system into an effective gameplay implementation. Though the gunner system gameplay itself is a bit bumpy (mainly because of the learning curve), I think I have succeeded fairly well nonetheless. Of course, I can still go much further, now that I have an idea how to go about doing things. I even have a new version of the gunner system all worked out that'll be 100x easier and much more powerful, which alone would be reason enough to do a new installment.


I gotta tell you though: This has been one heck of a learning experience for me. Not merely in terms of mapping tricks or specific stuff, but for one very important thing: Never do projects out of ego. I won't deny in my earlier days I used to do my maps based almost solely either by ego or impulse. The downside to both is that it lacks direction and destination, and risks ultimately ending up in vain. Even Rush itself is a product of some amount of ego, as I wanted to try and prove it was possible to create gameplay with the gunner system back in the day more than I did create the best map that I could make.


Nowdays, though, my philosophy has changed a bit, partly by necessity. I just can't afford to exert myself without at least trying to accomplish something tangible, unlike before. In part that is why I originally planned to retire from map making, but in reality even Starcraft maps can have some usefulness in and of themselves if you enjoy making them. It's always important to be doing the things you enjoy, and not to be doing them to try and prove something. As even if you succeed in "proving" yourself, what then? Do you win an internet? Does a portal in the sky open up for you to ascend to a higher plane of existence?

No. All that happens on that path is that you become arrogant and petty, which in turn further drives you to cling to it. It's a wasteful path that motivates you only for your own emotional interests, and makes you forget the bigger picture.


Don't live your life controlled by your emotions. Control your emotions for how you plan to live your life instead.






But enough of that. You've done well to endure my rant to read this far, so now go play Rush. wink.gif[/left]
Report, edit, etc...Posted by DoomGaze on 2006-07-11 at 19:53:23
Great monologue in the last several paragraphs. It's something that could be quoted in other areas other than mapping.

Wait, Episode 1? Episode 1?!? So this is seperated into several maps after all...
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 19:57:02
Not exactly seperated. I'm going to do a new installment after this one from scratch.

I figure I've learned enough now to take this concept sooo much further. wink.gif
Report, edit, etc...Posted by Abyx on 2006-07-11 at 20:43:51
I've been waiting for this since I saw the trailer...

Can't wait to play the hell out of it once the d/l links are up. biggrin.gif
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 20:45:53
They are...




Aren't they? They should be...
Report, edit, etc...Posted by Abyx on 2006-07-11 at 20:48:08
All I see in the d/l section of your site is the trailer.

=\
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 20:49:40
Hmm. Try refreshing?
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-07-11 at 20:52:13
I want to play this but I can't right now... crybaby.gif I'm looking forward to it.
Report, edit, etc...Posted by Abyx on 2006-07-11 at 20:52:13
NOW it's there.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-07-11 at 20:52:54
Damn, the first boss battle is a lot harder than it used to be! tongue.gif

I enjoyed the new forest section. The worn out trail gave it a spookier atmosphere.

Thanks for the amazing (and incredibly addictive) map, Tuxedo. Now back to killing that boss... maybe if I use the machine gun... sly.gif
Report, edit, etc...Posted by Rantent on 2006-07-11 at 20:54:10
Sweet!
I can't wait to play it.
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 20:54:17
Be sure (again) to see the later portions. It gets better later on.




Shucks it's too big for the DLDB. helpsmilie.gif
Report, edit, etc...Posted by slayer766 on 2006-07-11 at 21:25:33
Oh w00t! I managed to read all of that and now its time to download RUSH. cool1.gif Great job on getting this done Tux. wink.gif
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 21:27:11
Thanks. Tell me if the downloads page shows up correctly. People're telling me it isn't.
Report, edit, etc...Posted by slayer766 on 2006-07-11 at 21:36:11
Yeah man the downloads page is working just fine. At least for me it is. happy.gif
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 21:38:34
Ok good. Well practice a bit with the gunner system first; you'll almost certainly have to lose once or twice before you get the hang of it. Once you get it down, play though the map a bit then tell me what you think!
Report, edit, etc...Posted by slayer766 on 2006-07-11 at 21:52:48
Sure will man!

Also when you said you released this map as unproteced and by doing this will hopefully give some people ideas, I think you were right on that. wink.gif But now let's hope that "Some" people don't go off and try to steal your ideas from your map.
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 22:00:58
Heh, well I'm certain someone'll try. Thankfully I'm pretty well known so it's not likely any theft attempts would hold credibility for long.

ADDITION:
Hey does anyone know any other major starcraft sites where I could spa... er, promote this? I'm kinda on a role here and I figure the best anti-theft method would be to propagate this as much as possible anyway.
Report, edit, etc...Posted by Dr.Shotgun on 2006-07-11 at 22:04:58
Could the admins give you some kind of special space on the DLDB for RUSH? I mean, it deserves map spotlight.
Report, edit, etc...Posted by slayer766 on 2006-07-11 at 22:07:31
Well there is starcraft.org which I can't get to know for some reason........and there is sclegacy.com that's all I can think of for "major" starcraft sites. cool1.gif


EDIT: I am still in the process of downloading the map, lol.
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 22:08:41
QUOTE(Dr.Shotgun @ Jul 11 2006, 09:04 PM)
Could the admins give you some kind of special space on the DLDB for RUSH? I mean, it deserves map spotlight.
[right][snapback]522270[/snapback][/right]

Yeah. Kinda a bummer I can't upload it on account of its size. I even gave it a little map logo thingie (which I usually don't do for my maps).
Report, edit, etc...Posted by KABOOM on 2006-07-11 at 22:37:16
edited: i said something stupid so ya
Report, edit, etc...Posted by Mini Moose 2707 on 2006-07-11 at 22:45:18
"Too big"? F**k that, you're Tuxedo-Templar. I'll get it in the DLDB when I get some time. Perk of being a legend. wink.gif
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-11 at 23:06:40
QUOTE(Mini Moose 2707 @ Jul 11 2006, 09:44 PM)
"Too big"? F**k that, you're Tuxedo-Templar. I'll get it in the DLDB when I get some time. Perk of being a legend. wink.gif
[right][snapback]522299[/snapback][/right]

lol. Thanks a bunch. If you could, just copy what I wrote in the news post for it's map DLDB entry.
Report, edit, etc...Posted by KinG_JaKe on 2006-07-11 at 23:17:28
I dled the map and... I have a problem -the senerio is unreadable because it is invalid or currupted. (I'm trying to play it online) I will try to dl it from a different mirror, I got it from the first mirror incase this is a problem -does it matter which one I get it from? -anyone else have this problem? -I'll edit this if I get it to work

Edit: I haven't got it to work yet but I'm reDLing it because the first time it only took like 5 min. biggrin.gif and I'm on dialup cry.gif -I don't think I got the whole file the first time -I'm trying a different mirror also(the last one now) Wish me GL

Another Edit: I got it to work -I must of not gotten the whole dl the first time
Next Page (1)