Staredit Network

Staredit Network -> UMS Production -> Counter-Strike SIM
Report, edit, etc...Posted by Gigins on 2006-08-28 at 05:00:09
Yea, looks like I will have to balance the HE grenade and shotgun damage by myself.

By the way, basic weapon calculations are 40% done. Few more days and it will probably need to be tested as hell. tongue.gif


Edit: now it's like 80% done, 860 triggers done till now. biggrin.gif
Report, edit, etc...Posted by Ryu on 2006-08-28 at 13:22:34
hmm, i'll do my best on trying to create a replica of the terrain
i'll have to do some experimenting with the boxes and the different heights of the maps

as for the dmg calculator....will the map take into consideration how far a unit is from another one?
Report, edit, etc...Posted by Zell.Dincht on 2006-08-28 at 18:11:00
Woah, ive read everything you wrote down in the template, I really like the systems your going to be using. Hope you can finish it soon, if you still have any room for being a tester please PM me.
Report, edit, etc...Posted by Gigins on 2006-08-29 at 06:04:47
QUOTE(Ryu @ Aug 28 2006, 08:22 PM)
hmm, i'll do my best on trying to create a replica of the terrain
i'll have to do some experimenting with the boxes and the different heights of the maps

as for the dmg calculator....will the map take into consideration how far a unit is from another one?
[right][snapback]552493[/snapback][/right]

Unfortunatelly no. It would be to much of a mess. Look how it works now.
  • step#1: p1 kills p2 unit. (p1 receives kill score, p2 death)
  • step#2: Randomizer matches what weapon p1 has and randomizes where p1 hit and converts it into a death counter value(DC). (basic - 4 triggers on a weapon)
  • step#3: Matches DC with the player who was hit and calculates the damade done. (7 triggers on a weapon)
  • step#4: Resets the death and kill score.
Basically it runs with trigger cycles. Meaning that it can take only 12 shots in a second. If we will have any problems then it will be with this.

Step#2 and #3 is run for current player in all players section. This way I don't have to recreate 4x24+7x24=264 triggers for all players and bots. If I would add locations it would recuire to make quite more thn 264 triggers for a player.

Hope you come up with some nice terrain for me. happy.gif
Report, edit, etc...Posted by JaFF on 2006-08-29 at 09:01:27
QUOTE(DEAD @ Aug 29 2006, 01:04 PM)
Unfortunatelly no. It would be to much of a mess. Look how it works now.

  • step#1: p1 kills p2 unit. (p1 receives kill score, p2 death)
  • step#2: Randomizer matches what weapon p1 has and randomizes where p1 hit and converts it into a death counter value(DC). (basic - 4 triggers on a weapon)
  • step#3: Matches DC with the player who was hit and calculates the damade done. (7 triggers on a weapon)
  • step#4: Resets the death and kill score.
Basically it runs with trigger cycles. Meaning that it can take only 12 shots in a second. If we will have any problems then it will be with this.

Step#2 and #3 is run for current player in all players section. This way I don't have to recreate 4x24+7x24=264 triggers for all players and bots. If I would add locations it would recuire to make quite more thn 264 triggers for a player.

Hope you come up with some nice terrain for me. happy.gif
[right][snapback]552918[/snapback][/right]

You're using that crappy system sad.gif I don't <3 you anymore DEAD sad.gif
Report, edit, etc...Posted by Gigins on 2006-08-29 at 09:03:46
Give me a better system smartass. tongue.gif
Report, edit, etc...Posted by JaFF on 2006-08-29 at 09:06:23
QUOTE(DEAD @ Aug 29 2006, 04:03 PM)
Give me a better system smartass. tongue.gif
[right][snapback]552952[/snapback][/right]

The detector system. You didn't use it just because of the elevation. sad.gif
Report, edit, etc...Posted by Gigins on 2006-08-29 at 09:11:01
Yes, as I've said I don't use "crappy" system. I use only system that works the way I need it.

I can:
  • Keep terrain evelation effects.
  • Have different units.(speed and range)
  • Have virtual HP.
  • Have ammo.
  • Have 24 different weapons.
  • Randomize the hit, like head, cheat or leg.

And with the detector system, I would need a observer flying on my unit, I couldn't even click it notmally anymore.
Report, edit, etc...Posted by JaFF on 2006-08-29 at 09:24:49
QUOTE(DEAD @ Aug 29 2006, 04:10 PM)
Yes, as I've said I don't use "crappy" system. I use only system that works the way I need it.

I can:

  • Keep terrain evelation effects.
  • Have different units.(speed and range)
  • Have virtual HP.
  • Have ammo.
  • Have 24 different weapons.
  • Randomize the hit, like head, cheat or leg.

And with the detector system, I would need a observer flying on my unit, I couldn't even click it notmally anymore.
[right][snapback]552955[/snapback][/right]

The only things taht the detector system kills is the elevation and the clicking part. But re-clicking your unit every time you are shot at sux. sad.gif
Report, edit, etc...Posted by Gigins on 2006-08-29 at 09:27:40
Well it would suck like 10 times more if you can't click at all and can't select unit by draging. Because you would also select the observer and it doesn't have an attack command.

And it would look gay with those obs flying over everyone.
Report, edit, etc...Posted by JaFF on 2006-08-29 at 09:37:44
You could always move the OBS to the location of your shooter.

Your current system will probably make the gameplay like this:

You get shot at. Your unit respawns, you shoot back (you are invincible for the first 1/3 seconds so the enemy has no chance) then he shoots back after he respawns...
Report, edit, etc...Posted by Gigins on 2006-08-29 at 09:41:03
And with obs it would be. 2 units stand in from of each other and shoot. You don't seem to understand how short 1/4 of a second is. It is just enough for you to reselect you unit and try to counter-attack. If there wasn't this 1/4 second, you couldn't counter-attack at all.
Report, edit, etc...Posted by JaFF on 2006-08-29 at 09:48:26
Any shooter in SC is "2 units shooting eachother". But with your system it will be a ste-shooter (пошаговый). And with your system, after making your shot, you will be doomed to be shot at by your enemy. Or, maybe (the best) it will turn into a "Duels" game where it all depends on how fast can you select your unit and shoot.

You can't run away in those 1/4 seconds, so your only choice is to shoot. With the observer system, one can run away, go to another position (note, that the 30% miss chance stays nomatter the oberver).
Report, edit, etc...Posted by Gigins on 2006-08-29 at 09:56:53
Ok, jammed, I made a prototype on the system you are telling me to use. Play this and then tell me it's better than that what I have now. laugh.gif

[attachmentid=20879]
Report, edit, etc...Posted by JaFF on 2006-08-29 at 10:02:24
-You constantly move the zergling to your unit, when you should do it only when your unit moves to a specific range
-Set the PC to enemy, and use the Attack mode.
Report, edit, etc...Posted by Gigins on 2006-08-29 at 10:04:06
Look Jammed.
I want it to be A+click so people can't lock on.
I wan't to have terrain evalation effects.
I want it so I can click my own unit normally.

Ok?
Report, edit, etc...Posted by JaFF on 2006-08-29 at 10:05:38
QUOTE(DEAD @ Aug 29 2006, 05:03 PM)
Look Jammed.
I want it to be A+click so people can't lock on.
I wan't to have terrain evalation effects.
I want it so I can click my own unit normally.

Ok?
[right][snapback]552982[/snapback][/right]

OK tongue.gif
Report, edit, etc...Posted by Gigins on 2006-08-31 at 11:14:10
Hey cool. yahoo.gif biggrin.gif tongue.gif

ADDITION:
Good news. I have finished the basic firing system for all primary and secondary weapons and kill display system. Now I have to make it less buggy. tongue.gif
Report, edit, etc...Posted by Marandule1 on 2006-09-01 at 04:54:57
nice smile.gif
looks like this is going on track uberwoot.gif
hope the rest of the map goes well for you smile.gif gl
Report, edit, etc...Posted by Zeratul_101 on 2006-09-01 at 20:13:03
so what kinda work do you have left? it seems like you're already done.
Report, edit, etc...Posted by Pyro_Maniak14 on 2006-09-01 at 22:29:52
Is this extended terrain, isom, or just square... like Lazer Tag?
Report, edit, etc...Posted by Gigins on 2006-09-03 at 06:40:56
It depends on terrainers working on it. But I guess it's isom and extended.

ADDITION:
First terrain(map) is complete. I made it myself. tongue.gif

it's small and simple fy_icewrold. It will be used for the first tests.

user posted image

Also I've debugged the shooting system. It actually works now. crazy.gif
Report, edit, etc...Posted by JaFF on 2006-09-03 at 06:56:25
That will be a meat-map...
Report, edit, etc...Posted by Gigins on 2006-09-03 at 12:53:50
Well, I finally debuged the firing system so it actually works now. It still skips few shots but that could be counted as miss. tongue.gif

Trashed the terrain and made the one I posted. I'm still waiting till somebody will made something for me.

VHP, and kill display is also finished.

I am thinking of starting the ACP(admin panel) today. The first player in game(player with the smallest number) will be admin in games. He can change maps, start map votes, ban players, do a map hack check, add/remove bots, punish award players with money, slay afk players and so on. The ultimate power. biggrin.gif
Report, edit, etc...Posted by EcHo on 2006-09-03 at 22:04:41
Well make sure to put that bomb and the timer smile.gif
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