Unfortunatelly no. It would be to much of a mess. Look how it works now.
- step#1: p1 kills p2 unit. (p1 receives kill score, p2 death)
- step#2: Randomizer matches what weapon p1 has and randomizes where p1 hit and converts it into a death counter value(DC). (basic - 4 triggers on a weapon)
- step#3: Matches DC with the player who was hit and calculates the damade done. (7 triggers on a weapon)
- step#4: Resets the death and kill score.
Basically it runs with trigger cycles. Meaning that it can take only 12 shots in a second. If we will have any problems then it will be with this.
Step#2 and #3 is run for current player in all players section. This way I don't have to recreate 4x24+7x24=264 triggers for all players and bots. If I would add locations it would recuire to make quite more thn 264 triggers for a player.
Hope you come up with some nice terrain for me.

[right][snapback]552918[/snapback][/right]