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Staredit Network -> UMS Production -> Counter-Strike SIM
Report, edit, etc...Posted by Gigins on 2006-08-23 at 13:24:37

[center]Counter-Strike SIM[/center]

Just like GTA maps, there are lots of CS maps arounds. But I haven't seen any noteworthy map related to world's number 1 action game Counter-Strike. I have made a few crappy CS maps in the past, even before joining SEN, and of course they all suck. It's really not an easy task to make a good map and stay close to the real CS. I am trying to to make this as close to CS as possible. Using similar strings, loads of sounds and unique systems this map will take you to the world of Counter-Strike through StarCraft. happy.gif

Progress

The map is coming pretty smooth. It's mostly trigger work and I'm pretty good with it. I had no major problems so far and I hope to not have them. tongue.gif

- Ideas -
Everything is pretty much planned out. But as I'm working on triggers I'm getting new ideas now and then, so I will also consider your ideas.

- Terrain -
Multiple popular CS maps to choose from, in game. Nothing much is currently done and I'm hiring terrainers to help me. Check out the feedback corner at the bottom of this post.

- Triggers -
Now triggers are coming along even better than I expected.

Specifications

- Players -
3 vs 3 players. You can also play alone against bots.

- Map tileset & terrain -
Right now it's on space tileset. But that might change. As mentioned before it will be multiple pieces of terrain similar to popular CS maps.

- Map size -
The map size won't be the smallest. Probably the biggest map by filesize I've made till today. Estimated sound count is 110 sounds. crazy.gif

Introduction

Players can choose what scenario to start with. Bomb/Defuse, Hostage rescue and fy scenarios will be available. Also a couple of mods like AWP arena and such. tongue.gif

Features

- Firing system -
Although I haven't yet decided that firing system exactly I will use, this map will have a VHP based firing system.

- Armory -
Unique to any other CS map ever made before, this map has the complete set of all primary and secondary weapons available in CS. As well as all items except tactical shield. All the weapons have original ammo and clip capacities. All weapons will have original damage calculations including armored or armorless target. I will use This little page for original damages. The accuracy of weapons will be randomized, the chances to hit will be based on the accuracy tests that can be found on the same page.
http://www.ggf-gaming.de/weapons/dc_version3.php

- Shop -
The shopping I've already finished in my favorite part of this map. The shop itself maches the shop in CS almost perfectly. With unique hotkey based number input system, you can shop almost as fast as in the real CS. biggrin.gif

- Kill display system -
Similar to BB, this map will display every kill in the right side of the screen. Just like in real CS. happy.gif

- Dbots -
CS SIM will have 10 build-in bot players. Each bot will be independent from other bots. Each bot will be unique and shout certain messages after doing certain things, just to make it a bit more fun. I will post a thread where you can become a bot and write few lines for me, but that a bit later when I will get that far. smile.gif

- Radio menu -
Something similar to shop I've made a number based radiomenu. You can use 8 radio commands I choused. It's pretty much faster that typing it.

- Admin Control Panel -
The first player in game(player with the smallest number) will be admin in games. He can change maps, start map votes, ban players, do a map hack check, add/remove bots, punish award players with money, slay afk players and so on. The ultimate power.

Feedback corner

You like this idea and want the map out faster? Looking to join the team and help working on CS SIM? Then this is for you. There I will list all the things I'm looking for and that could help me with the map. smile.gif

- Terraining -
I'm currently looking for Terrain pieces that are similar to known CS maps like dust2, aztec, militia and so on. The terrain should be around 64x64 without sprites. And the terrain should be similar to a certain map. While I'm currently on space tileset, you can use a more universal tileset if you want. I can change it any time. Terrainers who will help, will be credited in the map and receive minerals. smile.gif

The terrain request topic is here, post your terrain there.
http://www.staredit.net/index.php?showtopic=34176

- Testers -
I can always use some extra testers so don't be shy and sign up. tongue.gif
Note that you have to be quite dedicated when testing CS SIM. biggrin.gif

I will PM you the current version as soon as it will need testing. Once you have got the map, test it and then you can as well delete it. Never distribute beta version in public. Testers will be credited in the map.

Testers hired:
  • DoomStrike
  • Jammed
  • Marandule1
  • Mini_Goose_2707
  • PuRe(
  • Sean_Connery
  • KABOOM
  • Ryu
  • CVJX
Note: I will PM everybody before the test and you will have to reply in order to get the map. Just to check if your active. Also please report me back after you've done testing.

- CS experience -
Damage calculator I'm using to get the real damage amounts does not support shotguns. While I understand that you can't calculate the damage right because they shoot differently. But I still need to set their damage to something. Please help me to set the shotgun damage as close to real CS as possible.


- Artwork -
As always a good map needs a good logo. Graphic artists, feel free to PM your attempts on CS SIM logo. Any good logo will be rewarded with minerals. The best will be used as CS SIM logo and will be credited in the map.

- Feedback -
Any feedback, idea or suggestion helps me to make this map even better. So don't be shy, post here and help. teehee.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 13:27:04
Hmm...this looks pretty cool DEAD. Looks like a type of multiplayer game that i played on James Bond once, cant remember the name though...

Testing? Add mewah. smile.gif
Report, edit, etc...Posted by JaFF on 2006-08-23 at 14:07:00
DEAD, you know your best most trusted tester wink.gif
Report, edit, etc...Posted by Marandule1 on 2006-08-23 at 14:11:03
sssswwwweeeeeeeeetttttt looks awesome DEAD
will you be needing testers any time soon if soo then sign me up smile.gif
good luck and hope it turns out 1337
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 14:12:42
So how many CS maps have you tried to make before this?
Report, edit, etc...Posted by Urmom(U) on 2006-08-23 at 14:15:52
This map looks hawt DEAD. I'm interested in seeing how you will do the AI for the computer bots. Maybe you will release a test map? And will you have to use Attack+Click for attacking because you are using vHP? I've never played Counterstrike but I heard it's good so hopefully this is too.
Report, edit, etc...Posted by Gigins on 2006-08-23 at 14:39:26
QUOTE(Jammed @ Aug 23 2006, 09:06 PM)
DEAD, you know your best most trusted tester wink.gif
[right][snapback]549303[/snapback][/right]

Yes, I do. tongue.gif

QUOTE(DoomStrike @ Aug 23 2006, 09:12 PM)
So how many CS maps have you tried to make before this?
[right][snapback]549309[/snapback][/right]

If I remember clearly then it's 3. biggrin.gif

QUOTE(urmom @ Aug 23 2006, 09:15 PM)
This map looks hawt DEAD.  I'm interested in seeing how you will do the AI for the computer bots.  Maybe you will release a test map?  And will you have to use Attack+Click for attacking because you are using vHP?  I've never played Counterstrike but I heard it's good so hopefully this is too.
[right][snapback]549314[/snapback][/right]

Yes, it will either be A+click or spell-wise. This is what I have in mind so far.
http://www.staredit.net/index.php?showtopi...ndpost&p=549078
Report, edit, etc...Posted by JordanN_3335 on 2006-08-23 at 14:39:32
Ah jeeze I want to be a tester too. Enlist me in your um, list!

And im dedicated. teehee.gif
Report, edit, etc...Posted by Felagund on 2006-08-23 at 14:42:01
For a cool flashbang effect, just have something explode and turn off vision inside a certain location for players inside that location for 3-5 seconds.
Report, edit, etc...Posted by Gigins on 2006-08-23 at 14:44:58
QUOTE(Felagund @ Aug 23 2006, 09:41 PM)
For a cool flashbang effect, just have something explode and turn off vision inside a certain location for players inside that location for 3-5 seconds.
[right][snapback]549336[/snapback][/right]

That is exactly what I had in mind. wink.gif
I don't know aobut smoke grenade though. I had it planned to be a pure dark swarm, but with current firing system it would make it a cover againt attacks. cursing.gif
Report, edit, etc...Posted by PuRe( on 2006-08-23 at 15:28:25
I wanna test but i ain't important xD
Report, edit, etc...Posted by Gigins on 2006-08-23 at 15:29:57
You don't have to be important to work with me. You have to be a good tester and nice guy. wink.gif
Report, edit, etc...Posted by Urmom(U) on 2006-08-23 at 15:33:08
Hmm, I'm shaky about the CTRL+A part DEAD. Most B.Net noobs would get confused. Virtual HP extends unit's range too because the unit trails behind the unit when walking about a grid square.
Report, edit, etc...Posted by Gigins on 2006-08-23 at 15:48:35
I'm not using a trailing VHP is that what you mean. wink.gif

I don't care about B.net noobs. This map is all about skill, just like real CS. biggrin.gif
Report, edit, etc...Posted by Urmom(U) on 2006-08-23 at 15:55:09
Well if you are using the vHP system where it detects if you move out of the location and then it moves the vHP unit inside the location then it will do that. If you do Always/move unit then if would create lag.

And hey guess what, it's my 1500th post which means that I'm an elite now! cool1.gif
Report, edit, etc...Posted by Gigins on 2006-08-23 at 16:03:19
No I'm planing to use something else.

Good job becoming an elite. happy.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 16:21:13
QUOTE(urmom @ Aug 23 2006, 03:54 PM)
Well if you are using the vHP system where it detects if you move out of the location and then it moves the vHP unit inside the location then it will do that.  If you do Always/move unit then if would create lag.

And hey guess what, it's my 1500th post which means that I'm an elite now!  cool1.gif
[right][snapback]549383[/snapback][/right]


Yes we praise you as a god now urmom
Report, edit, etc...Posted by HorroR on 2006-08-23 at 18:20:32
Can I test, we're friends, right shifty.gif
Report, edit, etc...Posted by Xx.Doom.xX on 2006-08-23 at 18:38:25
QUOTE(Sean_Connery @ Aug 23 2006, 06:20 PM)
Can I test, we're friends, right shifty.gif
[right][snapback]549511[/snapback][/right]

WHO ARE YOU AND WHAT DID YOU DO WITH HORROR!?!?!?!?

btw you cant be friends cause DEAD only knows horror and your Sean Connery. tongue.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-23 at 18:47:00
Wow. Just wicked. I enjoyed your GTA game, and I'll sure as hell enjoy this one! I've only played Counter-Strike once, and I liked it, as I like most FPS games >.>' Anyway, I'm looking foward to this, as in I wanna know what's in it, how it's done, ect. And when you finally release it, uh...horray? O.o'

I...love your maps. <.<'
Report, edit, etc...Posted by JordanN_3335 on 2006-08-23 at 18:52:42
Don't forget goose.

Dead when are you gona post the testers cause I once was in CTF starfort with kow and XmShocko and the others when we were bored.

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Report, edit, etc...Posted by PuRe( on 2006-08-23 at 19:12:15
Lol me a good person let me test xD
[ Add: I like your GTA maps but not the real GTA -.- ]
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-23 at 20:13:36
Good luck to the map I hope it turns out amazing =)
Report, edit, etc...Posted by Element-Nature on 2006-08-23 at 20:36:33
Could it be? an actual good looking CS map? amagad? sweet looking man i hope u finish it and good luck.
Report, edit, etc...Posted by JordanN_3335 on 2006-08-23 at 21:03:29
You know DEAD, he will finish it and begin gloating.
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