[center]Counter-Strike SIM[/center]
Just like GTA maps, there are lots of CS maps arounds. But I haven't seen any noteworthy map related to world's number 1 action game Counter-Strike. I have made a few crappy CS maps in the past, even before joining SEN, and of course they all suck. It's really not an easy task to make a good map and stay close to the real CS. I am trying to to make this as close to CS as possible. Using similar strings, loads of sounds and unique systems this map will take you to the world of Counter-Strike through StarCraft.
Progress
The map is coming pretty smooth. It's mostly trigger work and I'm pretty good with it. I had no major problems so far and I hope to not have them.
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Ideas -
Everything is pretty much planned out. But as I'm working on triggers I'm getting new ideas now and then, so I will also consider your ideas.
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Terrain -
Multiple popular CS maps to choose from, in game. Nothing much is currently done and I'm hiring terrainers to help me. Check out the feedback corner at the bottom of this post.
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Triggers -
Now triggers are coming along even better than I expected.
Specifications
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Players -
3 vs 3 players. You can also play alone against bots.
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Map tileset & terrain -
Right now it's on space tileset. But that might change. As mentioned before it will be multiple pieces of terrain similar to popular CS maps.
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Map size -
The map size won't be the smallest. Probably the biggest map by filesize I've made till today. Estimated sound count is
110 sounds.
Introduction
Players can choose what scenario to start with. Bomb/Defuse, Hostage rescue and fy scenarios will be available. Also a couple of mods like AWP arena and such.
Features
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Firing system -
Although I haven't yet decided that firing system exactly I will use, this map will have a VHP based firing system.
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Armory -
Unique to any other CS map ever made before, this map has the complete set of all primary and secondary weapons available in CS. As well as all items except tactical shield. All the weapons have original ammo and clip capacities. All weapons will have original damage calculations including armored or armorless target. I will use This little page for original damages. The accuracy of weapons will be randomized, the chances to hit will be based on the accuracy tests that can be found on the same page.
http://www.ggf-gaming.de/weapons/dc_version3.php -
Shop -
The shopping I've already finished in my favorite part of this map. The shop itself maches the shop in CS almost perfectly. With unique hotkey based number input system, you can shop almost as fast as in the real CS.
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Kill display system -
Similar to BB, this map will display every kill in the right side of the screen. Just like in real CS.
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Dbots -
CS SIM will have 10 build-in bot players. Each bot will be independent from other bots. Each bot will be unique and shout certain messages after doing certain things, just to make it a bit more fun. I will post a thread where you can become a bot and write few lines for me, but that a bit later when I will get that far.
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Radio menu -
Something similar to shop I've made a number based radiomenu. You can use 8 radio commands I choused. It's pretty much faster that typing it.
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Admin Control Panel -
The first player in game(player with the smallest number) will be admin in games. He can change maps, start map votes, ban players, do a map hack check, add/remove bots, punish award players with money, slay afk players and so on. The ultimate power.
Feedback corner
You like this idea and want the map out faster? Looking to join the team and help working on CS SIM? Then this is for you. There I will list all the things I'm looking for and that could help me with the map.
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Terraining -
I'm currently looking for Terrain pieces that are similar to known CS maps like dust2, aztec, militia and so on. The terrain should be around 64x64 without sprites. And the terrain should be similar to a certain map. While I'm currently on space tileset, you can use a more universal tileset if you want. I can change it any time. Terrainers who will help, will be credited in the map and receive minerals.
The terrain request topic is here, post your terrain there.
http://www.staredit.net/index.php?showtopic=34176 -
Testers -
I can always use some extra testers so don't be shy and sign up.
Note that you have to be quite dedicated when testing CS SIM.
I will PM you the current version as soon as it will need testing. Once you have got the map, test it and then you can as well delete it. Never distribute beta version in public. Testers will be credited in the map.
Testers hired:
- DoomStrike
- Jammed
- Marandule1
- Mini_Goose_2707
- PuRe(
- Sean_Connery
- KABOOM
- Ryu
- CVJX
Note: I will PM everybody before the test and you will have to reply in order to get the map. Just to check if your active. Also please report me back after you've done testing.
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CS experience -
Damage calculator I'm using to get the real damage amounts does not support shotguns. While I understand that you can't calculate the damage right because they shoot differently. But I still need to set their damage to something. Please help me to set the shotgun damage as close to real CS as possible.
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Artwork -
As always a good map needs a good logo. Graphic artists, feel free to PM your attempts on CS SIM logo. Any good logo will be rewarded with minerals. The best will be used as CS SIM logo and will be credited in the map.
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Feedback -
Any feedback, idea or suggestion helps me to make this map even better. So don't be shy, post here and help.
