Could be good

. Read on...
First off, sorry for the delay in replying to all these posts, the response is great, and I’m very happy the way you guys have been responding. As you all know, school’s back, (UGH), and I have been limited in my time on the computer now (damn that whole thing about going on to university). So I will be posting probably a few nights a week and screens will almost always be on weekends. I DO have a keylogeer installed, and I’m sure it has their pass for the pc by now (pathetic aren’t I?), so after school sometimes I can sneak on and continue muhhaaha. Now in response to some posts:
Daytime/Nighttime is still up in the air. I have a few ideas for it. If you guys don’t mind experiencing night in a Jungle setting, then it could be in there J.
Gameplay, Stark hit it pretty much on the nose. Some sort of battle arena as I said, perhaps turn-based, still figuring out some ideas for that. There will be times when you’ll get to do some hack n’ slashing (i.e when the story calls for it). And of course nice big boss battles with multiple spell attacks (more on spells in a sec). Boats and and ferries, amen of course there will be. Not many, but there will be a system with designated ports and drop off points along waterways . The Telleron Harbour, which I posted a screen of already (and which has since been redone to be much better), is a part of that, and I have an interesting scenario using that location. Hehe….more later. J.
Cities…hmm I don’t know how to explain, I’ll post again tomorrow with some more details.
Caves/Dungeons. Yeah there will be some, because some of the ideas I’m using for the spell system (more AGAIN on that in a sec), will be requiring some searching and seeking.
Btw, thanks for the compliment, Phatdiddy. I’m glad to see all the time spent on terrain is paying off!
QUOTE
Good suggestions OddAngel, but I think that a day/night time cycle would be a little too hard, what do you think EruIluvatar? Boats and ferries are a good idea, and I'm sure that if EruIluvatar has a space that he can use them in he will. Gameplay? I'm not entirely sure but I think that it's a mix of regular battles and boss fights (turn/arena based).Trailer is teetering on the edge of being done and I have to wrap up the spell effect, and put finishing touches on. Most likely, it will be released tomarrow. Don't forget to post any suggestions!Oh, and thanks, EruIluvatar. I'm really enjoying working on the trailer and helping with ideas. Dang, I might even make my own RPG after this!
Now on to Stark. Yeehaw I got a revised trailer, and I wanna send you back a final copy. I’ll do that after this post. I wanna look over the map before you send it to Yoshi for consideration ok? Hope that’s not any trouble, j ust wanna look at it first, maybe just add a bit of Eru into it.J.Thanks very much so far, Stark.
Ok so, I said Spells twice. Here is what I’ve decided, and this is 50% final. There are 4 “categories” for the spells. Essentially, what you have are the Evil Spells, under Shadow/Fire, and the Light Spells, under Heaven/Water. Besides that, there are recovery spells, and a skills list. So, for the first four categories, there are four spells each. To gain a new spell, you must find Artifacts, scattered throughout the land. Returning them to the loremaster at ________(the ___ city

) (the loremaster guards the Spell Tomes), he will allow you to learn that spell (the next level up). The recovery spells are spells you can use either in battle or not (so far), and the skills are mundane sounding, but essential (hopefully) skills you will need when not battling. So, for example, I will use the Spells of Heaven:
You start off with
1.Sunburst
You then move up to
Star-Cleaver
Then
Cloud Strife
And finally
Angelic-Death.
So essentially you have four spells in the one category. Spells are pretty powerful things, so you can use the four spells on almost all the creatures you will encounter, and they will do SOME damage. Obviously, the fourth or third spells will do more than third or second. So there you have it. You will be able to learn two categories of spells max, so right off there could be some replay value here. I’m also mentioning the recovery spells are good/evil sided, so there are three for each side, whatever you join (the way your alignment meter goes I suppose; haven’t thought that part through all the way yet). I also might have something whereby instead of just four spells per category, maybe there are 2 subcategories, each has 4 levels, so you would have eight spells per main category, and two main categories, for a total of sixteen spells to use for fighting. Remember now, I don’t want this to be some sort of tech demo, this is an RPG, and so its about the story as well. That’s why I don’t want an uber-hero who knows 30 spells, just trying to keep it grounded.
Phew, got that part out, GOOD! I will try and grab some time tomorrow and post some screens of Telleron itself, and perhaps the Forest of Illusion, where you must traverse a treacherous and winding path, which becomes essentially a maze. It looks pretty nice, except if I show it you could figure out the path now, so maybe not…lol. Once again thanks for all encouragement, hope I answered all questions sufficiently, and a trailer should be coming out soon, as soon as I find time to confer with Stark and add a tad to the trailer.