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Staredit Network -> UMS Showcase -> Sorrows Of Elenniel
Report, edit, etc...Posted by EruIluvatar on 2004-08-10 at 19:05:51
Ok this is a new map series that I will be making. It will have lost of new features, great story, the icing on the cake, etc etc. Check out the Wordpad version I typed up, which includes a short intro and the ideas I hope to implement.

As it says there, expect me to work hard as a dog, and expect a trailer to pop up soon. Any suggestions/questions, please post here.

EDIT: File got corrupted or something and couldn't be accessed. I will be re-writing it with new ideas tonight and posting it in a couple of days.

EDIT: Found an older one that has most of the ideas. Enjoy!
Report, edit, etc...Posted by Mpstark on 2004-08-10 at 20:50:56
That sounds absolutly awesome. However, it sounds really difficult to make. I read the .rtf and here are the things that I think should be included/discluded.

- Battle system sounds neat. Could get really annoying after a while. Maybe you should do that for only big battles and have the small battles just occur in real time.

- Great job on spells, but be carefull about overdoing effects. Also, some of the spells you mentioned are going to be difficult. BC casting Yamoto? Tital Wave?

- Merging characters is, in my opinion, really dumb. Sorry.

- "First 2-3 parts are movies" What? Movies are boring.

- Whores to heal health. Can anyone say GTA 3? No thank you. Bad idea.

- Instead of having "esteem", have alignment. have it start at 50 and go up or down.

- A story told by an old charactor sound cool.

- Aging? Never heard of it in an RPG and it sorta sounds... undoable

- For saving quests or even characters from map to map, you can do a save system. Hard to do and you can cheat, but it is cool. PM if you need instructions on how to do that.

- Last thing, this project sounds long and gruling and it seems like it also takes alot from Shadow Palidins map. Make sure that you don't carbon copy his map.

EDIT:
I have some music for your trailer if you need some. It's too big to put up here. PM if you want it. It's called O Fortuana.
Report, edit, etc...Posted by EruIluvatar on 2004-08-10 at 21:50:51
First off, thanks very much for responding with all these suggestions. Ok, so my first question; is Shadow Palidin's map quite similar to my own idea? I have never played it, or heard of him before you mentioned it.

As to your suggestions...
Maybe your right, battle system could be boring. I will consider toggling it off or removing it.

For the BC casting yamato, yeah that was something I read about at blizzforums. You just have to have the right conditions. I need to do a bit of research I think.

Now, that character thing. Yes that is very dumb. I just wrote down anything during the brainstorming process, thats definetly a no. but some sort of merge could be possible later, just not between chracters.

Now...about those whores...I never played GTA 3 btw. It's either that or just use the cliched healer woman. But I think I'd leave it in, because it presents a choice for the character. Either heal with the whore, and risk losing a crucial alignment point, or abstain from healing, because the healing woman isn't available at that time.

Yeah the first 2 maps I make will be pseudo movies. It might even be one. It depends on how much text I have. Now that I think about it, it will probably be 1. There will be limited user participation. There is just a bit of history I want to set up, and then relate the events that involve Kirik, to provide a conflict for his journey.

Ageing process was simply an idea whereby your unit would change, and stats would perhaps grow. It was a fleeting idea. You're right, it should be scrapped.


Now, about your comment about saving quests/chracters, I was wonderng about that when I wrote this down. Maybe I should just make it so that you CAN cheat, sure, but if you want to play the game fully, the player has to take responsability (of a sort), and be honest. So for example, if there was a battle system, and the rules were he could only use one item and one attack, he would bring a unit or do something to indicate the turn was over, and that he had played within the rules. Honesty could be a big factor. But we shall see.

Finally, spells, I really must go look at an RPG with good spells and see what they are like. Should I check out Shadow Paladin's map, and where can I find it? This is my first RPG, so i'm still sort of new.

Thanks a ton man this is great stuff.
Report, edit, etc...Posted by Nozomu on 2004-08-10 at 21:53:19
Here's a map that makes a BC cast Yamato at a distance, as supplied by somebody at BlizzForums whose name I forget. But he gets all the credit.
Report, edit, etc...Posted by EruIluvatar on 2004-08-10 at 21:59:21
Ah yes thank you very much. I was about to try and go search the endless lists of threads for that map lol. You've saved me a ton of trouble. When I get home, I'll d/l it, and check it out. Can anyone post Shadow Paladin's map?
Report, edit, etc...Posted by Nozomu on 2004-08-10 at 22:35:22
Glad to be of service.
Report, edit, etc...Posted by qPirateKing on 2004-08-10 at 22:39:32
Haha, I made that map. It seems that BCs will only yamato air defense buildings (spore colony, missile turrets, and photon cannons).
Report, edit, etc...Posted by Nozomu on 2004-08-10 at 22:48:29
I figured it was either you or Haplo, but I was too lazy to actually find the thread on BF. Well, nice job anyway. How long did it take you to figure that out?
Report, edit, etc...Posted by Mpstark on 2004-08-11 at 18:55:07
Shadow Paladins map isn't out, but the trailer is. He has been dropping hints about the content and I figured that you had read the 15 page thread about it. If you haven't seen his trailer, here is some linkage.

The Trailer

As to the save system, mine is just a little more complex then yours, but they are the same really.

Instructions-

A player "saves" by going to a save beacon. It gives him a code, something like: "A010-0101-D010-F111" Each character is a bit of information about what he did in the game. That player enters that code by stepping on beacons in the right order. Then he goes on with his quest.

To save quest info-
You need to have a switch for each quest. When that player completes that quest, you set the switch. Pretty easy.

To save character info-
You need to have a place to store stats and alignment. When the player gets more stats/alignment changes, you add/subtract from this.

To make it all fit together
You make a trigger something like this.

Conditions-
- Player brings 1 unit to location 'Save'

Actions-
- Set 1 deaths of 'Save' (an unused unit) by current player
- Display text message to current player, Get a pencil and paper, and write the code in the EXACT way.


Then you have more triggers.

FOR QUESTS

Conditions-
- There is exactly 1 death of 'Save' by current player
- 'Quest1' is set

Actions-
- Display text message to current player, 1


Conditions-
- There is exactly 1 death of 'Save' by current player
- 'Quest1' is clear

Actions-
- Display text message to current player, 0
- Add 1 death for 'Save' to current player


Conditions-
- There is exactly 2 death of 'Save' by current player
- 'Quest2' is set

Actions-
- Display text message to current player, 1


Conditions-
- There is exactly 2 death of 'Save' by current player
- 'Quest2' is clear

Actions-
- Display text message to current player, 0
- Add 1 death for 'Save' to current player

And so and so forth. Add some waits in there too.

CHARACTER SAVING

This is a little harder.

You have a code for each character, and you repeat the following trigger for each one.

Conditions-
- There is exactly 16 (assuming that there were 15 quests) death of 'Save' by current player
- Current player owns 1 'Hero'

Actions-
- Display text message to current player, 010 (That hero's code)
- Add 1 death for 'Save' to current player


Now... stats alignment and levels are the hardest part. Personally, I think that you should just save alignment and levels, and have them redo the stats in the beginning of the next map.

Conditions-
- There is exactly 17 (assuming that there were 15 quests) death of 'Save' by current player
- Current player owns 15 'Level Markers' (Or whatever)

Actions-
- Display text message to current player, 01001 (That level's code)
- Add 1 death for 'Save' to current player


Alignment is the hardest part. You can either have 100 triggers or have 10. Having 100 saves it to the 1's place, having 10 saves it to the 10's place.

Conditions-
- There is exactly 18 (assuming that there were 15 quests) death of 'Save' by current player
- Current player's custom score (alignment) is at least 0
- Current player's custom score (alignment) is at most 10

Actions-
- Display text message to current player, 0000 (That alignment's code)
- Add 1 death for 'Save' to current player

Now the easy part is the loading trigggers. All you have to do is to react to each of the code's pieces.

That's it on the saving system that I half made up. I got the idea from some maps in WC3. As for that music, I have it embedded in a map with the timing already done for you. When you get back from Italy, I can e-mail the map to you and you can tell me if you are going to use it. This RPG has quite intriged me, if you need any more help, PM me or email me at Galaxy8602@aol.com.
Report, edit, etc...Posted by Vindexus on 2004-08-11 at 20:27:36
Wow, that looks like alot of triggers. Good luck with that though, it'd be awesome to join a game, step on a few beacons, then go back to where you started.

Edit: POST 200 w00t
Report, edit, etc...Posted by Venatir_Brood on 2004-08-11 at 20:31:16
jawdrop.gif

MAN THAT IS A LOT
Report, edit, etc...Posted by Nozomu on 2004-08-11 at 20:49:27
QUOTE(Mpstark @ Aug 11 2004, 06:55 PM)
Shadow Paladins map isn't out, but the trailer is. He has been dropping hints about the content and I figured that you had read the 15 page thread about it. If you haven't seen his trailer, here is some linkage.

The Trailer

Just a note - that's not Shadow Paladin's map, it's Tuxedo-Templar's.
Report, edit, etc...Posted by Man_Eating_Ling on 2004-08-12 at 01:33:40
This map sounds awesome, it will take alot of work but i shouldnt have a say in it im just a newbie.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-12 at 04:47:25
Sorrows Of Elenniel - Coming 2012
Well, unless you're a fat map maker, unlike me.
That sounds like it's gonna be sweet though.
Report, edit, etc...Posted by Mpstark on 2004-08-12 at 05:04:29
Opps! It is Tux's map after all! I am so horrible with names... cry.gif

As for it being alot, heck yea! But all the sweat and time that you used on it will be payed off in the end. The first SC map with a build in trigger save system! It would be sweet!

This RPG could in fact rival Tux's map, and if done correctly with lots of time and effort, could surpass it! The fundimentals are all there, now all we need is motivation, some hard work, and lots of soda. EruIluvatar has a first class idea, and while he have 'Average' map making skill, he can still pull it off.

They didn't build Rome in a day! They built it brick by brick.

EDIT:
Some other things. Don't scrap the turn-based battle system, just use it for big battles.

QUOTE
Sorrows Of Elenniel - Coming 2012
Well, unless you're a fat map maker, unlike me.
That sounds like it's gonna be sweet though.


A fat map maker? Well... all that sitting staring at the computer MIGHT have that side-effect. Goodness knows, I'm not skinny!
Report, edit, etc...Posted by Bringer on 2004-08-12 at 08:21:00
I prefer RPG's made by average map makers b.c sometimes there storys arnt unique or anyting but there fun and made simple unlike expert map makers that go all out. I prefer a non uping RPG. Thats just me. I am into the uping as in armor and weapons but not always. I prefer the you have what you got and maybe you will find a new weapon somewhere.
Report, edit, etc...Posted by EruIluvatar on 2004-08-27 at 15:18:36
Since this is my "Production" thread (sounds so egotistic, but no matter), I'm periodically gonna post some screens as I work my way through the terrain. The way I'm creating my terrain is doing it in SCXE, copy that file, open the copy in SF, make it how I want it to look, and then save. This way, I can have a good idea of how the overall image will look (in SF), while i just do the isom terrain in SCXE (it's a preference thing).

This first screen is of the ancient ruins site, where hundreds of years ago, civilization flourished. Immense temples, ruined walls, and lookout posts are all that remain. Now, it resides upon its high plateau, windswept and deserted.

I made what I think might be one of the few innovations I have ever made in SC. Not exactly an innovation, but by using the sprites, I was able to make the appearance of vines or moss growing on structures.

If if it seems like I'm making a big deal of of nothing, then don't post. While I do want your comments, I want to make this a chronicle of how the map was made, so no ultra negative comments please!
Report, edit, etc...Posted by Nozomu on 2004-08-27 at 16:18:32
Wow, those vine-covered structures kick ass. I've never seen that before. Props!
Report, edit, etc...Posted by EruIluvatar on 2004-08-27 at 17:02:35
Thanks! That's why I love jungle so much. By using trees and shrubs, I can create the effect of a dense, secretive place. Thanks very much Nozomu.
Report, edit, etc...Posted by Nozomu on 2004-08-27 at 17:07:08
I've always wanted to create a lush, humid, jungle sort of feel with the jungle tileset, and you've hit the nail on the head. Be warned, I'm going to integrate that stuff into my maps.
Report, edit, etc...Posted by EruIluvatar on 2004-08-27 at 17:19:25
AHHH I DEMAND CREDIT!!!!!!!!!!!!!!!!!

It's ok I'm jk. I'm not that much of a map-nazi. Please go ahead. I also found in the space sprites section, two watch towers that look like they were made out of wood, which is perfect. I also found, in Jungle sprites, a half of a temple top. By putting that on top of the Xel' Naga temple, I get a totally new look. I'll post it soon.

P.S I'm not sure about SF when it comes to terrain, but god damnit this sprite stuff is exciting! Just being able to browse it all and get such a wide variety of ideas into my map. EEK (hurriedly returns to map).
Report, edit, etc...Posted by FaZ- on 2004-08-27 at 20:10:02
Those screenshots look great. Good luck on your map. I have like 6 of my own maps lined up to do, but I'm lazy as hell... sooo...
Report, edit, etc...Posted by EruIluvatar on 2004-08-27 at 20:24:34
Thanks for the compliment Faz. And yeah I know how it is. I have two LotR maps that need to be balanced, but thats the part I hate most about making maps. lol. Good luck with your stuff. Later tonight, I will be posting some screenshots of the Dwarf Kingdom.
Report, edit, etc...Posted by Kingra on 2004-08-27 at 21:12:17
Nice terrain work Eru. wink.gif

You could make a demo of the map so we can test it out. tongue.gif
Report, edit, etc...Posted by Mpstark on 2004-08-27 at 22:38:37
Screens look really great, but be careul about using sprites. There is a limit on them. Oh and, that trailer music I have for you is too big to put up here. If you want it, I'll have to e-mail you it. Either PM me or send me an email at Galaxy8602(Hatespam)@aol.com. Remove the (Hatespam) part of cource.
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