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Staredit Network -> UMS Showcase -> Metroid Prime 2: Echoes
Report, edit, etc...Posted by Fortune on 2004-12-10 at 09:21:45
smile.gif Tight man, you better get crackin on this censored.gif I'm sick of waiting.
Report, edit, etc...Posted by TheOddAngel on 2004-12-10 at 17:01:25
Nice... I love the new screens...

Im glad your keeping this thread alive with screens it really keeps people coming back because you always seem to poast more...


On TOPIC:

For music will you have separate music for boss battles... It would be good if you did like in the FF series the music gets faster and make you get more into the game and feel like your doing something special...



About the Speed Ball or whateva...

I* noticed that your kerigran... Mabe (if Not a Unit alredy used change into an infested terrain... You will go faster... If the battle system is TBC it will work even easier..


PS: Keep the screens coming
Report, edit, etc...Posted by VoidArchon(MC) on 2004-12-10 at 18:38:14
QUOTE
For music will you have separate music for boss battles... It would be good if you did like in the FF series the music gets faster and make you get more into the game and feel like your doing something special...
About the Speed Ball or whateva...

I* noticed that your kerigran... Mabe (if Not a Unit alredy used change into an infested terrain... You will go faster... If the battle system is TBC it will work even easier..
PS: Keep the screens coming

About the music... i probably WILL be adding seperate music for bosses, and i'm going to cut the main music into pieces so when other music comes on, it wont overlap it so much. wink.gif and about the Boost Ball suggestion, i'll keep that in mind, i havn't really focused much on the weapons right now, terrain/non-story line triggers are my priority (enter/exit towns, text, shops, enemies, etc)
Report, edit, etc...Posted by qPirateKing on 2004-12-11 at 00:14:11
QUOTE
terrain/non-story line triggers are my priority (enter/exit towns, text, shops, enemies, etc)


That's how it should be! Engine first, THEN the game. However, always keep the story in mind when making the map and the triggers. You don't want to have to redo anything because of a slight oversight.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-12-11 at 03:04:18
I was thinking of making the town Lumin (The town thats in the screen shots of the random unit interaction) to something like this, i placed civilians/medics qPirateKings style in these pictures, but i sorta like the idea;

Err.. Medics blinded me, i should've fixed that... tongue.gif
user posted image

user posted image

what do you think looks better? (to see Lumin, check out the pictures on the first page)
Report, edit, etc...Posted by Ferral on 2004-12-11 at 03:14:22
Well....
Hard for me to pick, since, personally I like both.. except for that medic walled in by the top part of those ruin structures, or w.e those long poles with square tops.... ... very disrciptive... ugh typos tonight! Brain = Dead cry.gif But... If I was you, I'd go with second one, but tis upto you, and good luck.. I'd love to see this finished, and if you need any testing... jus pm me or somethin' ;D

~Peace
Report, edit, etc...Posted by .Coko[CK] on 2004-12-11 at 07:05:50
How many sprites have you used up to create this? Seems very excesive, and can you not walk over them then?

Still i like the battle system, if you want to save yourself from setting the computer health up again after setting it down, have it so the unit is giving to another player who has health around that level, and you can then set it lower again without setting it higher, although personally i think its better to have something like this;

Battle System;
Versus stronger units you can use special start offs, such as weakening their health to a lower level before the fight really begins, just as the fight spells in the battle are just simple clever use of units firing for you, that way you'll never have to worry about raising their health.
Report, edit, etc...Posted by TheOddAngel on 2004-12-11 at 09:06:27
I think the 2ed one looks cool!

But ya... You can walk under/over sprites.
How did you work it? mabe put something like doodads under it?
Report, edit, etc...Posted by .Coko[CK] on 2004-12-11 at 10:05:48
The best option would be well placed Trees, so that they basically get blocked, and then add some Unit that fits the terrain to block.
Report, edit, etc...Posted by TheOddAngel on 2004-12-11 at 10:13:54
I can find out what he did by loking at the mini map biggrin.gif

If you look carefuly he has high dirt around the side... You can tell by looking at the screens so nice job on that.

When i was working on a terminator game and i was making the junkyard I did ruffly the same thing... Only what i did is I put null under the sprites so you couldn't tell that you couldn't walk through them it looked prety cool
Report, edit, etc...Posted by .Coko[CK] on 2004-12-11 at 11:44:53
Yes, that seems the best idea actually, saves units and doesn't affect the players, however you'd better hope the sprites cover it up!
Report, edit, etc...Posted by VoidArchon(MC) on 2004-12-11 at 11:51:00
QUOTE
How many sprites have you used up to create this? Seems very excesive, and can you not walk over them then?

I don't know how much i used for that jungle, but to make it looks like a real jungle, you'll need alot of bush's/tree's in the backgroud and around you.

And i placed cloaked units underneath the sprites that you could of walked under. wink.gif
So all is ok.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-11 at 13:27:39
Oh right, well maybe think about Odd Angels system, since it saves on Unit count and can be just as effective.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-12-11 at 14:11:34
About using the null confused.gif I'll try that wink.gif or i could use a tile that players CANT walk on, but still has jungle/grassy look to it happy.gif I'll look for one in the Master Pallette.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-11 at 14:34:00
You might want to think of actually using the pieces of terrain that are just like the sprites themselves.
Report, edit, etc...Posted by qPirateKing on 2004-12-11 at 20:08:06
That's a REALLY spiffy looking town you've got there! I'll caution you on something though... Some of the sprites overlap all wrong. Like, I can tell that you wanted the twilight pillars on top of the columns, but when starcraft messed it up. Same with some of the bushes near the counter.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-12-12 at 00:19:33
I know, i did want those twilight pillars to go on top the jungle columns, but it didn't work out that well... sad.gif But if i can't find a way to get it on top, then i'll just remove them...
Report, edit, etc...Posted by .Coko[CK] on 2004-12-12 at 13:08:50
You should be able to locate some Doodads that'll fit it perfectly.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-12 at 13:56:44
Look smile.gif s like it will be a good map. Can't wait to see how it ties in with the real game.
Report, edit, etc...Posted by TheOddAngel on 2004-12-12 at 15:48:36
I sjut foudn a problem...

Your map is made in Badlands... But that town is jungle... how does that work?
Report, edit, etc...Posted by VoidArchon(MC) on 2004-12-12 at 15:51:56
I use grass from badlands, and i use the jungle doodads in the badlands town, wink.gif.
Pretty simple, not a big problem.

ADDITION: I also updated the main thread post, [snapback]104902[/snapback]
Report, edit, etc...Posted by Fortune on 2004-12-12 at 21:36:32
Void, for your first RPG this is looking amazing man. I think the first screenshot is better up there personally.
Report, edit, etc...Posted by Kashmir on 2004-12-13 at 00:06:21
1st rpg? what happned to the "Legend of the Void"... ditch it?
Report, edit, etc...Posted by HeRtZ on 2004-12-13 at 00:19:39
Nice Void Archon im up to seeing your map when its done i think it sounds excellent right now. so far il rate it a ten out of a ten. After what i saw on thread you got some good features
Report, edit, etc...Posted by VoidArchon(MC) on 2004-12-13 at 01:22:35
QUOTE
1st rpg? what happned to the "Legend of the Void"... ditch it?

"Legions of the Void**" and umm it's still an idea, partially made yet current map of it thrown away, so it's a map to be done in the future, if i still play then...

and battle system so far is coming pretty well, i hope i'll come out with some screen shots in the next 2-3 days wink.gif
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