Thats the kind of post I want. They are specidifc, got tot he point and gives me solutions.
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-Be nice to have allied vision with your red terran comp allie?
If your player 1 then you have it(I think)
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-Be nice to have allied vision with your red terran comp allie?
There is supposed to be some text at like 2 seconds into the game. if not always check your mission objectives in the Menu.
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-no timer was visible at all
I used to have a timer but it's no good suing it for infinite number of spawns. I then created a psysical timer suing an observer flying from point A to point B. When the observer gets to point B the spawns occur. Should I give vision to this observer?
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-Suceeded and rewarded for a mission I was never instructed to do. Got 10 minerals for it, couldn't quite catch what the text said...something about defending I think and how my success will make everything else easier.
The first mission you just have to defend a base, which practically can defend itself. I intend on balancing that first and creating waves of untis to attack it.
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-Got a do not fail me again message for a mission even though I hadn't failed the general at all in the first place.
If what you say is true then I mixed up a switch.
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-Is it really appropriate to have zerg sunken colonies helping guard the terran outpost which has been fighting the zerg. Seems unlikely some sunkens would defect to the terran side.
I just liked it there. Thats why the have blank names.
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-Might be better if the cave had a cool "hole in the wall" entrance so you felt like you were actually going into a Cave.
Thanks, I'll put that into consideration.
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-Comp limited cloak detection is easily exploited combined with how cheap it is to cloak. To clear the generator all I had to do was fire at one zealot and move back till the overlord came in front of me... then I shot him while taking minimal damage from the intelligence agent and then killed the agent and all the other guards with half my cloak energy still left allowing me to run back home and heal easily. I'd say either give them a com sat with unlimited mana or AT LEAST give them the overlord speed upgrade or hero overlords so there not so slow.
I thought I made the triggers for that. I was going to make overlords heal every 5 seconds so you need to kill them really fast. Speed would be nice.
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-No money for killing the generator just an "I am pleased message", don't all missions have rewards?
The generator is the first part of the tanks mission.
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-On Tank kill mission objectives said it was worth 5 minerals, then when I did it they said 15 minerals...but I actually got 75. Not complaining too much but could we have'em all send the same message?
Thats a storyline twist. I put the give minerals trigger to Force 1 so it does that. I left it that way so you don't have such a hard time. I'll just change the text and make upgrades 4x more expensive.
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-Didn't receive a new mission after the tank one so I decided to save and quit.
Don't know about that. I made all the missions, but at that point there were supposed to appear a mission straight after that one and another at about ~15 minutes even though if you have not finished those.
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BTW I played as espionage agent in single player and didn't have a problem with the computer's "large" forces.
Try killing more of the enemy's spawning building and you will see how your base will get cripled quite fast.