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Staredit Network -> UMS Showcase -> Special Operatives vAlpha_107
Report, edit, etc...Posted by greenreaper on 2004-12-29 at 14:48:58
Yeah, I got that too. It's funny that StarCraft can't read a file that has too long of a filename. Just rename the map to a shorter name. What I did was take out the underscores and some other stuff....


EDIT: huh...? When I tried to play v105 StarCraft gives me an error:

1. In single-player, it says there is no SLOT for a human player...maybe there are no slots crazy.gif

2. In multiplayer, it says error Loading map. Here's a screenshot
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-29 at 20:35:35
Green Reaper, rename the file. The name file is too big to let SC running it...reduce the name! wink.gif
Report, edit, etc...Posted by BeeR_KeG on 2004-12-30 at 09:54:47
I really don't know how the file name could be bigger this time, it has always had the same amount of characters.

SF and/of SCMDraft messed up with the Players and Forces and made some of them inactive without warning.

QUOTE
Aplha_106 12/30/04
- Fixed the "Name too long" issue
- Fixed some wierd bug when Starforge and/or ScmDraft messed up with forces.
Report, edit, etc...Posted by Snake)Ling on 2004-12-30 at 11:43:13
The file is unreadable because the filename is too long.

EDIT: Are you suppose to be able to play as staredit.net?
Report, edit, etc...Posted by BeeR_KeG on 2004-12-30 at 11:53:05
I don't know how it can be long, I shortened it. Does this happen in v106 because I've had some people play v106 without any problems.

What do you mean by supposed to play as staredit.net?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-30 at 11:55:12
Hehe, Soo Much Demo to try! Hey Keg-Beer i'm testing this New version and I edit this post later wink.gif

:edit:

Holy censored.gif ...
-Briefing too fast....
-Unplacable: Hunter killer
-When the game start, you end in draw...
Report, edit, etc...Posted by Snake)Ling on 2004-12-30 at 12:17:56
Well, there was a staredit.net force with an open slot. We started the game iwth nobody in the slot... DRAW!
Report, edit, etc...Posted by BeeR_KeG on 2004-12-30 at 13:00:04
SF didn't seem to save the brefing and player settings.

Heres the update.
It's still 106 since I didn't make any changes.

People were telling me that this is almost bug free. I'm going to continue with the Random Events and release Beta in a week or two.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-31 at 17:29:19
Come on people get to testing please. I got a new cd-drive and I'll prolly test tonight so now I'm not so dependant on you guys but it would help a lot if yall tested a bit.

BTW: I've done the Random Times and now I'll go to random events expect Beta in like a week.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-31 at 19:59:55
Well Beer_keg... Maybe you are not lucky but well:

-Brief:
°Brief display too long... It's like 1 move at each 10 seconde..
°Accion.. Action*
-In game:
°Unplaceable units
°Spawning too fast
°Zerg don't attack until i'm cloaking and uncloaking after.....


I'm really sorry to tell this beer but... You really need this CD-drive!
Report, edit, etc...Posted by BeeR_KeG on 2004-12-31 at 20:19:51
I got my cd-drive today and now I can see all the problems.
I'll start working on 107 tomorow and have it by sunday.

Now that I can test myself, I've fully fixed the AI. Now the computers attack each other the way they are supposed to be.

I fixed that P6 will swarm the map with unplaceables.

Things to fix:
P7 unplaceables swarming the map
P7 and P6 spawning after the first spawn.
Report, edit, etc...Posted by BeeR_KeG on 2005-01-02 at 15:13:10
QUOTE
Alpha_107 1/2/04
- Fixed the Spawning Timer system
- Fixed the AI so it always attacking
- Changed Player 2 from human to computer
- Finished Random Time Triggers
- Minor Terrain Modifications
- The first version I tested


Attached File SpecialOperativesvAlpha107.scx ( 64.07k ) Number of downloads: 16


Right now I want people to generally test balancing up the game and minor bugs like the one when in-game text appears one line white and the rest blue.

This is the last Alpha version, and can also be called a pre-Beta.
Report, edit, etc...Posted by -BW-Map_God on 2005-01-02 at 20:00:11
Wow, only 64kb with all those triggers?

Amazing... I take its a small map, ah well small is good for b.net. I've downloaded it and will take a look and post any problems I see. The random events stuff sounds cool biggrin.gif , though are there any plans to make the storyline a little less...erm dry?
Report, edit, etc...Posted by BeeR_KeG on 2005-01-02 at 20:15:55
I am very bad at writing.
The storyline in that post in not what happens in the game. The game is basicly that field and you are given comands by the comander. The commander changes his speach depending on your actions.
Report, edit, etc...Posted by -BW-Map_God on 2005-01-02 at 20:53:55
Alright I played it now...as long as I could stand sad.gif , sorry I wasn't particuarlly captivated. I still think its a great idea but like any Alpha...well... it's Alpha blink.gif

-Be nice to have allied vision with your red terran comp allie?
-no text at start explaining what to do(I'm assuming that's just left out until beta version).
-invincible white comp tanks(sieged) at a base
*EDIT* Makes sense now was for a later mission still would be nice to have a message saying "We can't damage these tanks until the generator is down or something.
-no timer was visible at all
-Suceeded and rewarded for a mission I was never instructed to do. Got 10 minerals for it, couldn't quite catch what the text said...something about defending I think and how my success will make everything else easier.
-Is it really appropriate to have zerg sunken colonies helping guard the terran outpost which has been fighting the zerg. Seems unlikely some sunkens would defect to the terran side.
-Got a do not fail me again message for a mission even though I hadn't failed the general at all in the first place.
-Might be better if the cave had a cool "hole in the wall" entrance so you felt like you were actually going into a Cave.
-Could we have more grouped guards instead of guards every other tileset...seems more realistic they'd place guards in clumps instead of spread out over every inch of the Cave.
-Comp limited cloak detection is easily exploited combined with how cheap it is to cloak. To clear the generator all I had to do was fire at one zealot and move back till the overlord came in front of me... then I shot him while taking minimal damage from the intelligence agent and then killed the agent and all the other guards with half my cloak energy still left allowing me to run back home and heal easily. I'd say either give them a com sat with unlimited mana or AT LEAST give them the overlord speed upgrade or hero overlords so there not so slow.
-No money for killing the generator just an "I am pleased message", don't all missions have rewards?
-On Tank kill mission objectives said it was worth 5 minerals, then when I did it they said 15 minerals...but I actually got 75. Not complaining too much but could we have'em all send the same message?
-Didn't receive a new mission after the tank one confused.gif so I decided to save and quit.

BTW I played as espionage agent in single player and didn't have a problem with the computer's "large" forces.


POSITIVES:
-Random Events idea way cool for an RPG.
-Absolutely no placement errors that I saw.

There are of course plently of other positives :-)
Report, edit, etc...Posted by BeeR_KeG on 2005-01-02 at 21:22:12
Thats the kind of post I want. They are specidifc, got tot he point and gives me solutions.

QUOTE
-Be nice to have allied vision with your red terran comp allie?

If your player 1 then you have it(I think)

QUOTE
-Be nice to have allied vision with your red terran comp allie?

There is supposed to be some text at like 2 seconds into the game. if not always check your mission objectives in the Menu.

QUOTE
-no timer was visible at all

I used to have a timer but it's no good suing it for infinite number of spawns. I then created a psysical timer suing an observer flying from point A to point B. When the observer gets to point B the spawns occur. Should I give vision to this observer?

QUOTE
-Suceeded and rewarded for a mission I was never instructed to do. Got 10 minerals for it, couldn't quite catch what the text said...something about defending I think and how my success will make everything else easier.

The first mission you just have to defend a base, which practically can defend itself. I intend on balancing that first and creating waves of untis to attack it.

QUOTE
-Got a do not fail me again message for a mission even though I hadn't failed the general at all in the first place.

If what you say is true then I mixed up a switch.

QUOTE
-Is it really appropriate to have zerg sunken colonies helping guard the terran outpost which has been fighting the zerg. Seems unlikely some sunkens would defect to the terran side.

I just liked it there. Thats why the have blank names.

QUOTE
-Might be better if the cave had a cool "hole in the wall" entrance so you felt like you were actually going into a Cave.

Thanks, I'll put that into consideration.

QUOTE
-Comp limited cloak detection is easily exploited combined with how cheap it is to cloak. To clear the generator all I had to do was fire at one zealot and move back till the overlord came in front of me... then I shot him while taking minimal damage from the intelligence agent and then killed the agent and all the other guards with half my cloak energy still left allowing me to run back home and heal easily. I'd say either give them a com sat with unlimited mana or AT LEAST give them the overlord speed upgrade or hero overlords so there not so slow.

I thought I made the triggers for that. I was going to make overlords heal every 5 seconds so you need to kill them really fast. Speed would be nice.

QUOTE
-No money for killing the generator just an "I am pleased message", don't all missions have rewards?

The generator is the first part of the tanks mission.

QUOTE
-On Tank kill mission objectives said it was worth 5 minerals, then when I did it they said 15 minerals...but I actually got 75. Not complaining too much but could we have'em all send the same message?

Thats a storyline twist. I put the give minerals trigger to Force 1 so it does that. I left it that way so you don't have such a hard time. I'll just change the text and make upgrades 4x more expensive.

QUOTE
-Didn't receive a new mission after the tank one  so I decided to save and quit.

Don't know about that. I made all the missions, but at that point there were supposed to appear a mission straight after that one and another at about ~15 minutes even though if you have not finished those.

QUOTE
BTW I played as espionage agent in single player and didn't have a problem with the computer's "large" forces.

Try killing more of the enemy's spawning building and you will see how your base will get cripled quite fast.
Report, edit, etc...Posted by -BW-Map_God on 2005-01-02 at 22:44:41
QUOTE
QUOTE
-Be nice to have allied vision with your red terran comp allie?


If your player 1 then you have it(I think)


Hard to say if I was player 1 since it was single player... but my unit was red and it was that ghost type unit and all I had were 3 map revealers no vision with the computer.

QUOTE
There is supposed to be some text at like 2 seconds into the game. if not always check your mission objectives in the Menu.


Hmm either I misssed it or it really wasn't visible very long.

QUOTE
I used to have a timer but it's no good suing it for infinite number of spawns. I then created a psysical timer suing an observer flying from point A to point B. When the observer gets to point B the spawns occur. Should I give vision to this observer?


I wondered what those observers were for... maybe just have it display a message when the observer get there, something like "We've spotted another wave approaching brace yourselve... or something."

QUOTE
I just liked it there. Thats why the have blank names.


They didn't have blank names they were called Zerg Creep Colonies... maybe you forgot to save the name changes?

QUOTE
I thought I made the triggers for that. I was going to make overlords heal every 5 seconds so you need to kill them really fast. Speed would be nice.


The only trigger for overlords I noticed was they ran towards me to detect and when I killed one another came...this allowed me to kill almost all of them from one spot making my 2nd mission(tank killing) much easier.

QUOTE
The generator is the first part of the tanks mission.


Ah, might wanna make it clearer its a two part mission.

QUOTE
Try killing more of the enemy's spawning building and you will see how your base will get cripled quite fast.


Lol, I left the building killing to the comp thought I was making it harder on myself leaving spawn buildings...but I guess not...whoops blushing.gif .
Report, edit, etc...Posted by -BW-Map_God on 2005-01-11 at 23:26:40
*sighs* I get a feeling someone forgot about this thread, I don't even get any comments for my quote responses to your comments of my comments confused.gif Ah well, good luck with the map, release a fun-finished version sometime :-).
Report, edit, etc...Posted by BeeR_KeG on 2005-01-12 at 15:08:02
Basicly I'm making the BETA right now, but I'm really busy with DLDB, Global Mod, The Mapmaking Contest, SMT maps and directing the team.
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