Staredit Network

Staredit Network -> UMS Showcase -> Special Operatives vAlpha_107
Report, edit, etc...Posted by BeeR_KeG on 2004-12-23 at 08:43:03
As you may have seen I do not make many maps because I have no time but now I do. Some of you may had read my 2 or 3 posts where I mention about this new map. This map will totally Revolutionize RPG's even though this is a blend of Tactical Warfare/RPG. As always all my maps have some new concept.

QUOTE
Special Operatives

Tactical Warfare/RPG featureing Random Scenarios making every time you play this map unique. Co-Op will be greatly focused on.

____________________________________________________________________

Story: The story is based on a starcraft Theme since after all this is Starcraft. The terrans have landed on a unknown planet and they have decided to establish a colony. To much of their surprise that planet is full of hostile aliens willing to attack anything that stands in their way.

War wages on for years as one by one each of the settlements fall. The time has come to invade the main and last settlement. The first battle over this settlement has already been fought and it came out a draw with each side suffering heavy losses.

Now both armys prepare themselves for the last stand but something is different this time. The Terrans have hired mercenaries to fight on their side. You will be those mercenaries.

____________________________________________________________________

Features:
- Terrain different from what you have seen before. this is supposed to be diamond terrain but it isn't, you have tiles where they aren't supposed t be and custom made ramps.

- Random scenarios, yes random, every time you play it will be different thus making it seem like there are 100's of versions. The secret is that at the begining of the game the engine will draw out a switch combination randomly, this iwll determine at which time scenarios will happen. The at each time interval that was choosen there will be another random trigger selecting 1 scenario out of several possible scenarios.
This will make the map unique every time you play it because the scenarios will always be at different times and different attacks.

- Gameplay will be your normal Starcraft gaming engine purely because it is already balanced, computers will have masses of enemies and this is to be a fast paced game.


In-game screnshots are to come out when I can fix my cd-drive. I have finished units/terrain/locations and all the basic triggers. What is needed to be done is Main storyline triggers, Random scenarios Triggers(Could be well up into 200 long triggers), and testing to balance out the map.

Everythingt hat I have done has been done without testing, but after I fix my computer I expect to much much testing as Random Scenarios need to be heavily tested because it has never been done. As for now I can only perfect my terrain.

PS: Yes the Tanks Reloaded map featureing my Accuracy Bullet System is still in the making but currently on hold.


Alpha_100 12/27/04
- Has all features except Random Events.

Alpha_101 12/27/04
- Fixed Alliance Status between Force 1 and Force 2.

Alpha_102 12/27/04
- Added more Pre-set Units to Expansion.
- Fixed Alliance status between Force 2 and Force 3.

Alpha_103 12/28/04
- Changed P7 AIScript so that all units created at buildings would attack.
- Fixed the "millisecond" to 'second" issue making units always appear.

Aplha_104 12/29/04
- Changed spawn time from 2 minutes to 5 minutes to reduce excess units
which caused a major blockade.
- Completely fixed the Alliance status.
- Fixed Victory/Defeat Triggers.
- Fixed the Briefing Time.
- Changed Revive Location.
- Created half the triggers for the Random Times.
- Changed some of the owners of triggers to make them run more efficiently.
- Minor Terrain Modifications.

Alpha_105 12/29/04
- Fixed some unplaceable Units.
- Made Briefing longer.

Aplha_106 12/30/04
- Fixed the "Name too long" issue
- Fixed some wierd bug when Starforge and/or ScmDraft messed up with forces.

Alpha_107 1/2/04
- Fixed the Spawning Timer system
- Fixed the AI so it always attacking
- Changed Player 2 from human to computer
- Finished Random Time Triggers
- Minor Terrain Modifications
- The first version I tested

Special Operatives vAlpha_107
Report, edit, etc...Posted by Kressark on 2004-12-23 at 09:29:46
Holy crap random scenarios! That sounds like this game is really gonna look good smile.gif . About When do you plan on releasing it? I myself really look forward to playing this.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-23 at 09:34:37
I won' take that long. I plan on releasing a Beta by the time Winter Map making Contest juding the map begins. Then after you test my map and I judge your maps, I de-bug the map and release full version.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-23 at 10:15:19
Looks nice, I hope to play it when you finish it! Feature and stuff look good too. Release Screen shots soon plz!
Report, edit, etc...Posted by PwnPirate on 2004-12-23 at 10:26:14
The storyline is very stale but the rest of it is pretty good.
Report, edit, etc...Posted by TheOddAngel on 2004-12-23 at 10:35:59
I dont understand what you mean by senarios...

Different areas on the map or are you in the same place...
Example First time i play im in the top left corner...
2ed Time I play in in the bottem right...

Or is it different computers will attack you at different times...


PS: What will you do when computers arn't attacking you?
Report, edit, etc...Posted by BeeR_KeG on 2004-12-23 at 10:55:10
Computers will always be attacking you.

There will be buildings you have to destroy as main Objective(The ones that will always be there). Those buildings will always be producing units. Both your enemy computer and your allied computer have these buildings and you have to defend you allies buildings and kill you opponent's buildings.

When you kiil one of the opponent buildings others farther bck with stronger units will take it's place.

Random scenarios are like random events in the map.

IE:
At 5 minutes you will get a swarm of zerglings attacking your left flank.
At 7 minutes you might have to rescue some hostages.

All those will be random, one time you may see X events but the next time you play you won't get to see some of them.

Your base is always at top left and the enemy has the rest of the map. There will only be 2 computers and those are in the same force. P6 will have all units that are spawned and P8 will have the buildings, pre-placed units and Main Objectives.

And yes I am not good at storylines, I usually have someone else write them to me.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-23 at 14:35:44
I added some screenshots on the first post.
Click on the link, Save As the picture and open it in paint so that you can see it in actual size.
Report, edit, etc...Posted by High on 2004-12-23 at 21:54:20
All but the 1st are broken
Report, edit, etc...Posted by Staredit.Net Essence on 2004-12-23 at 22:58:42
Yes. Those link don't work anymore.

Well Keg Beer, Do your action have any consequences with the storyline? If you fail a "mission" that will have any Impact with the environement? And you said that the storyline will varies in game.. what will decide this? An action? or it's go random...?
Report, edit, etc...Posted by ChaosRyder on 2004-12-24 at 08:35:15
It looks ok smile.gif Post working screen shots maybe so we can see a little of your map:)
Report, edit, etc...Posted by BeeR_KeG on 2004-12-24 at 12:36:58
Damn Screenshots, I'll fix them later when I have the time.

It's is a big posiblity that I'll finish the map before Jan 11, 2005 so that is 2 weeks faster than anticipated.

I've been mapping like crazy and have developed even more features.

The map is now playable and half the main storyline is now working.

The storyline will vary depending on your success with the main missions. If you keep finishing missions succesfully then you will get more prizes and the texts the commander send to you will be better with mroe informations. If you keep failing you get less money and less information.
Up to now I have about 4 different main toryline variations. The objectives are the same but money/promotions/text/information will all be different.

I just need to do about 3 more main storyline quests and then I'll start doing the Random Events(Random Scearios).

The map is looking pretty good and it will be different every time.

BTW: I still haven't done any type of testing since my cd-drive is sorrupted. I might post an Alpha version soon(next week) with all main storyline and such but no random Evevnts since they do take a while to make.
Report, edit, etc...Posted by Mr.Camo on 2004-12-24 at 15:19:42
Sounds good, I'm thinking of reinstalling SC..
Report, edit, etc...Posted by BeeR_KeG on 2004-12-26 at 14:17:13
The Alpha version is here!

I have done everything execpt random events and balancing out the game.

This version has recieved no testing at all and I do expect some bugs to arrise. Please all who can test this Alpha version and report all bugs in this thread.


BTW: Random Events will require 321 triggers so don't expect a full vBeta any time soon.
Report, edit, etc...Posted by Moogle on 2004-12-27 at 00:09:25
Mass spawn errors, i started near barracks got raped by 20 units, then got mass overload at base. Timer was on 1:50 or something kept going down resetting (whatever its for) Uh, no real idea what was doing expect defending something. -_- so really i didnt even get out base i killed all these tanks then got swarmed by zerg.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-27 at 10:39:13
The timer is for when the units spawn every 2 minutes.

Did it spawn units more than twice at the same time?

The objectives are to defend your base while attacking the enemy base. if you played with one eprson only then you had no chane, I intended it to be 5 people.

Please poeple, test this so I can fix it I currently have no SC and it's really hard to make a map without testing it yourself.
Next time a tester reports a bug, please be very specific about it.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-27 at 10:54:41
Reporting some bug.. If they are

At the begining I die then I get spawned at a new base is that supposed to happen? THere are TOO many units that come and attack you the whole map is clogged with units. And you need to fix the briefing because it dissapears in 1 second If i kill the commander in cheif I lose...are we supposed to be allied?

Edit: Nevermind I am supposed to get re-spawned after I die and the little corner.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-27 at 11:08:45
Yes for now you have 6 lifes and you spawn at the healing point. You die when you have 5 or 6 vespene gas.

You are allied with the green computer and you must protect the commander in chief at all costs.
I forgot to put the wait in the briefing
I think I'll put the time in-between spawnings at 5 minutes instead of 2.

I've done the Random Events Idea Concept and here are some stats:

321 triggers total
524,288 possible combinations. That means the map is so random that you can play it half a million times before you play the exact same events.

1 = set
0 = cleared

Random Time:
Randomizes Switches 12, 13, 14 to see at which time events will occur.

The switches 12,13,14 will detrmine which set of times will be used throught the game. The numbers drawn will be at what time(minutes) will the events happen.

1) 1 1 1 ___ 1 7 8 14 15 21 22 28
2) 0 0 0 ___ 2 6 9 13 16 20 23 27
3) 1 0 1 ___ 3 5 10 12 17 19 24 26
4) 0 1 0 ___ 1 4 8 11 15 18 22 25
5) 1 1 0 ___ 2 7 9 14 16 21 23 28
6) 0 0 1 ___ 3 6 10 13 17 20 24 27
7) 1 0 0 ___ 1 5 8 12 15 19 22 26
8) 0 1 1 ___ 2 4 9 11 16 18 23 25

Random Events:
Switches 15,16 will determine which of the 4 events(I might add some more to add more combinations) will be used at each time interval.

X Time Randomize Switch 15, 16
1) 1 1
2) 0 0
3) 1 0
4) 0 1
Up to now the concept has 4 different possible events per time.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-27 at 11:25:49
I am not allied with the Commander in cheif though. He attacks me and I attack him. And the terran units attack me too. and the zerg and terran are all agains me. The little poor marine.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-27 at 11:44:35
Here, I made the alliance triggers. Terran shouldn't attack now.
Report, edit, etc...Posted by .Coko[CK] on 2004-12-27 at 11:51:31
You really shouldn't name all your comments like that, very big waste of string space, and what does this include the basics? If your talking about huge loads of triggers there are hardly any present, and i can see bugs and mistakes just by looking at then.
Report, edit, etc...Posted by BeeR_KeG on 2004-12-27 at 12:08:47
I really don't use that many strings. I only have about less than 300 and I don't plan on using any more strings, except the 321 random events triggers and some text for those but I can assure it won't pass 800 strings.

I need to make huge loads of triggers, I know I haven't done much.
I have about 100 triggers for the Alpha
I need to make 321 triggers just for the Random events so I can release beta

I didn't test this map once because I don't have a working cd-drive and thats why it has so many bugs.
It is mostly bug free except the timers. That is the part which needs the most testing because plain numbers may seem right when they aren't.

BTW: I've always done wait triggering in SCXE because I was never sure wether SF was in milliseconds or in seconds. Which one is it?
If it is in milliseconds then the map just got almost bug free.
Report, edit, etc...Posted by 007Torrasque on 2004-12-27 at 12:12:41
all right, youy havve quite a few problems, First of all, the map is immideatly overrun with millions os units at the ghosts startnig base. Second when you are the amrine, the medics immedeatly blind you, so tha could use work third, themirens and firebats spawned at the staert of the ghost dont help kill the units so you die really fast, and it impossible to kill them

ubdate soon

ADDITION:
o and also, after you die when yuou are the marine it says



You have been healed
You have been healed
You have been healed
You have been healed
Report, edit, etc...Posted by BeeR_KeG on 2004-12-27 at 12:25:34
It says you are healed because you respawn in the healing beacon. I intend to change that.

Map is with millions of units mainly because I put in the time in seconds instead of milliseconds.
Is SF Contdown Timer is seconds or milliseconds?

I think you played Alpha 100. I uploaded Alpha101 in the first psot and I fixed the alliance status.

I might add a couple of more guns/units to that secondary base.
Report, edit, etc...Posted by KaboomHahahein on 2004-12-27 at 12:29:49
Sf is in milliseconds. Aren't all the map editors in milliseconds?

So

wait(1000); would equal to 1 second. You probably know but just to clearify
Next Page (1)