QUOTE(Pauper @ Jul 30 2005, 07:32 PM)
Thats a buety! Cna you make it more like llined up and centered? Like the chack boxes? Its really nice gj!
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I might encase the thing in tables for neatness's sake. But I think I'll get the functionality first, as it seems to be what people want. Back to work then.QUOTE(pimpinelephant @ Jul 30 2005, 06:08 PM)
ERROR: MemCalc is not yet configured to handle spliced values.
when will this be configured?
another question, what is "Graphic" for in the Units.dat, what does it change?
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i also like how in the MemCalc, it says "Heimidal for Starforge" hehehe lol
Legacy, I know this is a long shot, but maybe you could get Heimdal to help create a new SF... UberForge or something, you know... that would have an extended trig generator, and still allow text based triggering. He could also try and fix the iso terraining

W00t I crashed my server with a neverending while() loop... be about 20 minutes before it ends the python.exe process and goes back up...
Battle, just something random that I want to ask you.
Why did you use python? Why not php?
Just some random thought...I know very little about python.....(Though im very well with php).
QUOTE(SiKawticPaladin @ Jul 30 2005, 04:12 PM)
They might try to patch it simply for the fact that it crashes mac users...
If they knew any better though, they wouldn't... I mean this is bringing back sc users to SC. Just think... qPirate showed interest in these... joining up again. As did another highly popular guy I talked to via msn...
These trigs are "reviving" SC.
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I see a wave of great maps coming out soon, and lots of map makers out to try to grab the gold of best map maker or something. Trying to out do one another. (They won't admit it though, and I don't blame them. I wouldn't either. Oops, I lied. I just did

)
Yea, in other words I see a bunch of idiots showing off these new "tricks" and b.net pubs saying how great they are

whoever makes maps with these extended triggers must give DeathKnight credit, if not for him, we wouldn't have this 239087582 page thread.
Anyone found out how to change the "Sprite - General" on "Units.dat" yet? I want to switch kerrigan's skin to that of a ghost, and be able to switch duran's and stukov's skins into that of Kerrigan...
On another note:
I've begun an RPG, with plans of using many of the extended triggers. I will, of course, give credit where it is do. DK, DTBK, Legacy (I'm hoping the extended trig generator comes out soon, less tedious me hopes) and SEN.
3rd time asking now, can someone paste the starforge triggers to make interceptors have the "hold interceptors (like make it a carrier)"
Would apprec.
Okay, from what little I understand of hexing and what I figured out from reading...
Someone posted about changing the damage done by a tank with the extended triggers... well, I noticed something: You claim that 1 is 1 when you enter it, but when you enter 10 you get 16... there's a reason behind that. You entered 10 as a hex number, well, if I remember right, hex is a 16 digit system, not a 10 digit. 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F. So, the 1 is 01, which is, believe it or not, 1. But the 10 is 16... because we count from 00 to 0F, and thus 10 is 16... So if you wanted 20 damage, you'd set it to 14 I think... I dunno for sure, been a long time since I dug around with any hex.
In case you didn't get that:
Enter This = For This Amount of Damage
0 = 0? 1?
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
A = 10
B = 11
C = 12
D = 13
E = 14
F = 15
10 = 16
11 = 17
etc.
Hope that helps.... again, I haven't tried anything yet so this is all assumed.
QUOTE
3rd time asking now, can someone paste the starforge triggers to make interceptors have the "hold interceptors (like make it a carrier)"
Would apprec.
Trigger |
Description: |
Carrier to Interseptor |
|
Players: |
¤ Who Ever |
Conditions: |
¤ Always(); |
Actions: |
¤ SetDeaths(P8, Add, 3, -29576); |
This just changes the Sprite of the Carrier
QUOTE
Battle, just something random that I want to ask you.
Why did you use python? Why not php?
Just some random thought...I know very little about python.....(Though im very well with php).
Don't know PHP 
Besides, Python syntax has less added junk. There was a programming language thread in Garbage a while ago.
QUOTE
Okay, from what little I understand of hexing and what I figured out from reading...
Someone posted about changing the damage done by a tank with the extended triggers... well, I noticed something: You claim that 1 is 1 when you enter it, but when you enter 10 you get 16... there's a reason behind that. You entered 10 as a hex number, well, if I remember right, hex is a 16 digit system, not a 10 digit. 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F. So, the 1 is 01, which is, believe it or not, 1. But the 10 is 16... because we count from 00 to 0F, and thus 10 is 16... So if you wanted 20 damage, you'd set it to 14 I think... I dunno for sure, been a long time since I dug around with any hex.
In case you didn't get that:
Enter This = For This Amount of Damage
0 = 0? 1?
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
A = 10
B = 11
C = 12
D = 13
E = 14
F = 15
10 = 16
11 = 17
etc.
Hope that helps.... again, I haven't tried anything yet so this is all assumed.
You enter death counts in Starforge in dec, not hex, and the Starforge Trigger Generator in MemCalc lets you choose between hex and dec.
QUOTE
3rd time asking now, can someone paste the starforge triggers to make interceptors have the "hold interceptors (like make it a carrier)"
Would apprec.
Don't think you can
QUOTE
Anyone found out how to change the "Sprite - General" on "Units.dat" yet? I want to switch kerrigan's skin to that of a ghost, and be able to switch duran's and stukov's skins into that of Kerrigan...
Did you try changing "Sprite" under sprites.dat. I think that is the one. Use Arsenal III to find the right sprite ID.
Lol, 3000 hits in 29 hours, gogo MemCalc!
V4 beta is coming along well, btw.
Ohh, I figured thats why. I never checked out python...I probably will soon though.
I'm relearning php by writing a forum. I was thinking about writing a mass trigger for Trigedit in php\javascript.
Keke, I'm writing a forum for Python/PyXML in my spare time 
The only crappy thing is I can't find PyXML hosting anywhere. It was hard enough to get hosting with Python... I can imagine.. I can't remember seeing python on a host when searching for a nice one. Thats one great thing about PHP and mysql(mysql if you try and look), there almost everywhere

.
I just refreshed some skills and wrote how I get the Sections and Subsections and spit them out into html from the mysql database.
If you want I could help teach you PHP.
DTBK, you should add some advertisement

I'm not a cheapskate..
The server is free 
I understand that he may have found this, but as any other thing released to the public it has never been given credits in the map.
I.E. Starforge, SCM Draft, etc.. no one has or will give credit out.
Also when opening the maps in SF I get a Runtime Error '35601' Element not Found. Yes I have the data files.
I've been doing simple trigger editing in xtra, and now I want to change the Hydras attack speed but I can't due to the damn error. Any help? Thanks
ERROR: MemCalc is not yet configured to handle spliced values.
when will this be configured?
another question, what is "Graphic" for in the Units.dat, what does it change?
It's true that we do owe credit to DK&co when using these triggers, but we do so when using hypers to someone I don't even know as well... And I bet I will forget to mention everybody when finishing a map... So just don't mind if you get no credit, and be happy if you get some

You know what you've done.
Can someone please tell me the formula for converting an offset to the SF Unit ID?
Like.. how do you figure out this: SetDeaths(P8, Add, 3, -29576); (The numbers in Orange and Red). Oh, and please don't say, "Use the MemCalc" or something like that. I want to know the actual formula...
QUOTE(pimpinelephant @ Jul 31 2005, 05:28 AM)
another question, what is "Graphic" for in the Units.dat, what does it change?
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1 byte large refers to the flingy.
QUOTE(hynk @ Jul 31 2005, 08:53 AM)
Can someone please tell me the formula for converting an offset to the SF Unit ID?
Like.. how do you figure out this: SetDeaths(P8, Add, 3, -29576); (The numbers in Orange and Red). Oh, and please don't say, "Use the MemCalc" or something like that. I want to know the actual formula...
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Read DTBK's post on page 12.
id like so see a way to import yur own graphics or sounds to replace the units with these trigs...