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Staredit Network -> Modding Chat -> DatEdit: new/old SC modding tool
Report, edit, etc...Posted by TheNomad on 2006-07-20 at 09:13:57
QUOTE(DiscipleOfAdun @ Jul 20 2006, 03:53 PM)
Yes, I just PM'd him with them again.  BK, be sure to give TheNomad credit for finding these, I just doublechecked them in the exe.


blushing.gif

QUOTE(DiscipleOfAdun @ Jul 20 2006, 03:53 PM)
Because I found out that the movement flags mean sqaut almost.  Only two of them are worth anything, 0x1(ground) is used by staredit to allow non-flyers to be placed.  And mine-safe you know.


Yeah nevermind I just found that out after I tested them 10 mins before you posted. From what I noticed Air and Creep are mostly used for reference (like that crazy idea I PMed you). Setting 0x04 didn't do anything on a marine, while setting it to FLYER did. So yeah smile.gif
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 09:14:56
What it did to a flyer, precisely?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-20 at 09:20:56
QUOTE(BroodKiller @ Jul 20 2006, 07:13 AM)
Strange...works fine for me. Anyone has also encountered this error?
This probably means that the file is being accessed by some other application, but it may also mean that DatEd has problems with allocating a file buffer...tested on other MPQs as well?
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Same message, patch_rt.mpq and BrooDat.mpq. 2 different computers, same thing. Nothing else is running on this computer that would access those files.
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 09:24:51
Export to an MPQ and then try to import...
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-20 at 09:27:56
Still happens. I tried both opening it during the same session, and different ones. I wonder, if you turn on all the debugging in BCB, doesn't it stop and show you where Access violations occur?
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 09:29:33
It does, but not always. Still on me it works just fine...try exporting some changes and running the game. We'll see if the format is correct...
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-20 at 09:36:47
I already know the changes are fine, it's just that it's giving the violation. Ran an mpq yesterday after editing it, all my changes were there.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-07-20 at 09:40:45
QUOTE(BroodKiller @ Jul 20 2006, 07:20 AM)
-added History-list support for "Load Directory" (TF, we happy? smile.gif)
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Very biggrin.gif

any reason why the movement flag 0x01 isn't marked ground? (you said it was one of the two that worked tongue.gif )
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 09:46:57
I just checked it on a comp that has never seen DatEd nor even SC before, and it works just fine...wtf? Anyone else is having such a problem? Report please smile.gif

DoA>Compile it yourself, if you can, and see if it gives you the same error?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-20 at 09:49:00
Remember, it's only used in STAREDIT. It means squat in Starcraft. Ground units in the game are controlled by the animation level, don't forget that.

I'll try that.
Report, edit, etc...Posted by Ermac on 2006-07-20 at 10:00:26
QUOTE(BroodKiller @ Jul 20 2006, 04:46 PM)
Anyone else is having such a problem? Report please smile.gif
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When i load a file, from an mpq, it says which files were imported and THEN gives the error, so i just close the error and can work like normal. smile.gif
Just ignore it if the files are imported anyway.
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 10:02:51
If it does, then something is probably wrong with your computer: I dunno, maybe you messed up SFMPQ.dlls, or extracted DatEd in an old folder or something. I recognize the error, 'bcause I've seen it myself hundreds of time, but one of the major reasons for the v1.1 release was that I finally managed to stop it.
If it doesn't, then, well - we would all be just happy smile.gif

ADDITION:
Ermac>You're using v1.1b?
Duh, looks like this is getting more serious...:/
Report, edit, etc...Posted by Ermac on 2006-07-20 at 10:19:10
QUOTE(BroodKiller @ Jul 20 2006, 05:02 PM)
If it does, then something is probably wrong with your computer: I dunno, maybe you messed up SFMPQ.dlls, or extracted DatEd in an old folder or something.
ADDITION:
Ermac>You're using v1.1b?
Duh, looks like this is getting more serious...:/
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Yeah, and i always extract DatEdit in the same folder the old one was in, of course i first delete the old one, but how can this cause anything?
And i think there's a possibility my comp is messed up tongue.gif
Haven't messed with SFMPQ.dlls though..
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 10:21:41
I said that to DoA actually wink.gif
Still, makes me wonder why is this hapenning...I can't think out anything else than SFMPQ conflicts, but I'm almost sure that I've removed these already....oh, crap crazy.gif
Report, edit, etc...Posted by Ermac on 2006-07-20 at 10:33:55
Well i'm using BSTRhino's MPQ Compactor anyway, so it's no big deal smile.gif
And even for those who don't, if the error can just be closed, with everything still functioning, it shouldn't be that much of a trouble.
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 10:38:33
Yeah, but this is not how I expect DatEd to behave on different machines. It is designed as a stable application, and similar situations are unaceptable, and must be traced to their source to be eliminated.
Report, edit, etc...Posted by Ermac on 2006-07-20 at 10:45:14
Well if everyone gets the error msg except you, maybe u have some kinda file/s, u didn't include it the Zip?

Report, edit, etc...Posted by SuperToast on 2006-07-20 at 10:55:47
I get the same error. I installed datedit 1.1b into an old datedit folder. On extract I had it replace the old files.
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 10:58:39
Nah, for the release I take directly the files from the folder I work on. I always take the same files (unless I add a new one) and zip them to an archive that gets uploaded. There can't be anything wrong with this,at least I cannot think of anything that can get wrong. Still, v1.1 was done in a bit of a hurry, so it is *possible* that something goes wrong...

ADDITION:
ST> Did you get it with v1.1 as well?
Report, edit, etc...Posted by TheNomad on 2006-07-20 at 11:17:58
QUOTE(BroodKiller @ Jul 20 2006, 04:14 PM)
What it did to a flyer, precisely?
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Ah nothing to worry about. I was just checking the "Flyer" setting vs the "Air" one. And "air" did nothing, while "Flyer" made the unit float around like a ship smile.gif
Was just confirming to DoA what DoA confirmed me biggrin.gif
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 11:32:11
TheNomad>Are you too getting this violation error with DatEd?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-20 at 11:36:24
I think it might also help to say our operating systems. Both times, I've been on XP Home, with SP2 installed.
Report, edit, etc...Posted by BroodKiller on 2006-07-20 at 11:41:27
Right, this may also help because the comp I work on uses SP1, and not SP2. DoA, are the files imported anyways, like in Ermac's case, or it just gives the error? And what about recompiling it yourself?
Report, edit, etc...Posted by DiscipleOfAdun on 2006-07-20 at 11:45:43
They are imported. I haven't had much chance yet...I'll be back in 15 minutes with the answer to that one.
Report, edit, etc...Posted by Voyager7456(MM) on 2006-07-20 at 11:51:14
That's weird... I get an access violation too (access violation at 000000000), but then I can continue editing as normal.

I have XP Media Center edition, with SP2.
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