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Looks good so far but can we see some of the other .dat editing areas in it since it might help us spot some unknowns u have and help you figure out what they are
Sure, I attach a screenie of the Images Editor. Anyone can give a detailed try to the checkboxes?
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More attractive layout then arsenal 3, or maybe its contrast between program and desktop..
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ADDITION: Also, the unknown in the flingy.dat file (using Arsenal III) enables animations other then turning therefore if you uncheck it for the zealot it wont be able to walk cause it cant play movement animation but if you uncheck it for the drone it will still be able to move just wont play movement animation
Sounds reasonable...could you elaborate a bit? Or just put a few "."s and ","s in, ok?
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Just call it Arsenal IV
That was my first thought, if you wanna know, but then I realised that nothing will bring the Camsys spririt back, and driving on their popularity would be most faul.
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I hope you get to type in or select referenced ID numbers, like for ground weapon, air weapon and other things. That way I might choose to lose my beloved Arsenal Zero.
There will be a jump button for the Air/Ground Weapons, certainly.
http://forums.samods.org/index.php?act=Att...e=post&id=96427Note: I didn't do the above, Disciple of Adun did, but it gets the message through I think...
BST>What other linkers would you like to use? Flingy->Sprites->Images, maybe?
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Yeah I agree with what BSTRhino sayd except I think it should still have a select bar on the left and add a number jump to thing to the right of the manual selector
In case you didn't notice, there is a JumpToID box on the right-hand bottom corner of the app
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can you PM me a beta version in it so I can help you solve some of the "unknowns"
I'd love to, but the application's usability is quite limited at the moment. I've got the core algorithms running well, but I need to do the UI also. Units Editor for example is not done AT ALL, it's just blank space, because in case I couldn't get all the fonctionality I wanted, making it would be a sheer waste of time. But I will count you in for the pre-release testing, if you want?
Speaking of the unknowns....check the topic at SA
http://forums.samods.org/index.php?showtopic=5518for the details. Otherwise, I didn't have time to achieve more than Arse3 gives me, because I concentrated on the core algorithms and not on format research. If you have
any information to share - make sure to post it, because everyone in the community would be able to profit from it when using the editor