Staredit Network

Staredit Network -> Concepts -> TRIGGERS OF GOD
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-31 at 10:45:17
QUOTE
I'd be curious to see someone make interceptors that shoot out carriers that would be hilarious

Not possible cause carriers don't have attack animation, closest thing is releasing a mob of interceptors but still it has no attack animation.
Report, edit, etc...Posted by JohnnyHazardous on 2005-07-31 at 11:13:05
QUOTE(LegacyWeapon @ Jul 30 2005, 05:12 PM)
*cough*
http://www.staredit.net/index.php?showtopi...ndpost&p=274124
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Thanks for the link. It looks pretty cool I can't wait for it to come out.
Report, edit, etc...Posted by Cole on 2005-07-31 at 11:17:27
QUOTE
id like so see a way to import yur own graphics or sounds to replace the units with these trigs...

Umm....probably not....maybe if somehow we can use death counters to link to graphics in the scm\scx.......most likly not....
Mod The Game.
Report, edit, etc...Posted by SiKawticPaladin on 2005-07-31 at 12:05:19
A cool thing bout the BC "carrier" that someone posted was that you could make interceptors for FREE nad could have unlimited of them, I made like 50, it was hilarious, the unit was dead before all of them got out of the BC xD

ADDITION:
QUOTE(DT_Battlekruser @ Jul 31 2005, 02:15 AM)
Did you try changing "Sprite" under sprites.dat.  I think that is the one.  Use Arsenal III to find the right sprite ID.

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There is no "Sprite" under sprites.dat, there is a sprite under flingy though...

under sprites.dat there are the following:
Image
HP bar length
Unknown 2
Unknown 3
Selection Circle Image
Selection Circle Vertical Offset

I tried "image" once... but it didn't appear to work, I'll try again....
Report, edit, etc...Posted by Ninebreaker on 2005-07-31 at 15:32:56
From what i understand Uberedit will be a ETA editor only? Or will it be a total editor with terrain, reg triggers, sound importers etc.

Also, possibly make it for SEN members only, cuz these things are no fun when everyone can do it and knows about it pinch.gif

EDIT: there has been 2000 views per post crazy.gif fear.gif
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 15:43:28
Last I heard they are thinking about making it a complete editor, but if they do it I hope they first release a complete extended trigger editor.

I don't think it would be really possible to make it SEN members only :/

But I suppose once this goes mainstream SEN will get more people coming here asking about it and stuff. smile.gif More popularity.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 15:57:09
QUOTE(hynk @ Jul 31 2005, 05:53 AM)
Can someone please tell me the formula for converting an offset to the SF Unit ID?
Like.. how do you figure out this: SetDeaths(P8, Add, 3, -29576); (The numbers in Orange and Red). Oh, and please don't say, "Use the MemCalc" or something like that. I want to know the actual formula...
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If you don't get the post, here's part of the soruce that calculates it:
CODE
obid = int(data3)
       move = obid * len
       player = 1
       byte = 1
       r_offset = hex.todec(offset)
       plus_offset = r_offset - 5322868
       plus_offset2 = float(plus_offset)
       uid_offset = plus_offset2 / 48
       rem2 = uid_offset - int(uid_offset)
       rem3 = rem2 * 48
       rem = round(rem3,0)
       rem += move
       if int(uid_offset) >= 32767:
           uid = int(uid_offset) - 65536
       else:
           uid = int(uid_offset)
       while rem > 47:
           uid += 1
           rem -= 48
       while rem > 3:
           player += 1
           rem -= 4
       while rem > 0:
           byte += 1
           rem -= 1
       if player > 8:
           print "Sorry, MemCalc can't find a way to set P9-12 death counts.  Coming soon."
           len = 0
       else:
           print """
<html>
<head>
<title>Memory Offset to Death Counter Value Converter 3.1.4 - By DT_Battlekruser</title>
</head>
<body>"""
           print "You need to modify the",len,"byte value starting on byte",byte,"of deaths of",uid,"for player",player,"."
           print "<br><br>"



QUOTE(glytcher @ Jul 31 2005, 07:43 AM)
id like so see a way to import yur own graphics or sounds to replace the units with these trigs...
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You can't and never will be able to.


QUOTE(devilesk @ Jul 31 2005, 12:43 PM)
Last I heard they are thinking about making it a complete editor, but if they do it I hope they first release a complete extended trigger editor.

I don't think it would be really possible to make it SEN members only :/

But I suppose once this goes mainstream SEN will get more people coming here asking about it and stuff. smile.gif More popularity.
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If UberEdit is SEN member only, all the more traffic for MemCalc tongue.gif

Report, edit, etc...Posted by glytchur on 2005-07-31 at 16:08:00
i havent really seen anybody do stuff with text detection, id love to try, but i looked through some lists i found and none of them seem to have it...
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 16:11:09
QUOTE(DT_Battlekruser @ Jul 31 2005, 03:57 PM)
If UberEdit is SEN member only, all the more traffic for MemCalc tongue.gif[/color]
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UberEdit > MemCalc biggrin.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 16:13:24
UberEdit = Not out yet tongue.gif

Besides 4.0 in full swing has yet to happen. We will see. tongue.gif

I'm not sure how a certain aspect of UberEdit would work, I mean....
Report, edit, etc...Posted by Ninebreaker on 2005-07-31 at 16:20:00
QUOTE
If UberEdit is SEN member only, all the more traffic for MemCalc


Yea but i can't really think of a way of how you could make it members only pinch.gif
Report, edit, etc...Posted by SiKawticPaladin on 2005-07-31 at 16:44:27
Ok, 2 questions still.

1) to change the units sounds, is there a universal switch you can make? or do you have to go through "annoyed sound 1 > new annoyed sound 1, annoyed sound 2 > new annoyed sound 2... etc..." ?

2) which is the correct .dat to modify to switch sprites? I've tried a couple... none seem to work.

ADDITION:
I'll add a third:

3) how do you switch wireframes?
Report, edit, etc...Posted by LegacyWeapon on 2005-07-31 at 16:56:43
QUOTE(Ninebreaker123 @ Jul 31 2005, 04:20 PM)
Yea but i can't really think of a way of how you could make it members only  pinch.gif
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I could make an encrypted list online and force people to be connected to the internet and enter a username and password correctly. Of course I will alter the password and send out emails or PM's. Anyone good enough to decrypt it is worthy of using it.

But I wouldn't do that tongue.gif
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 17:19:30
Rofl. Do it!

It would ensure that these extended triggers will be used by either SEN members, or anyone smart enough to decrypt it which would mean they would "probably" make a good map using this tongue.gif
Report, edit, etc...Posted by Ninebreaker on 2005-07-31 at 17:31:36
He should, but not like we can make him do it pinch.gif

*thinks to himself* Unless we blackmail him...
Report, edit, etc...Posted by Merrell on 2005-07-31 at 17:34:15
QUOTE(Death_Drake @ Jul 31 2005, 03:13 AM)




Trigger
Description:
Carrier to Interseptor
Players:
¤ Who Ever
Conditions:
¤ Always();
Actions:
¤ SetDeaths(P8, Add, 3,  -29576);


This just changes the Sprite of the Carrier
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No, I want interceptors to have the "Build/Carry Interceptors" Ability, like carriers. So interceptors would have more interceptors. Anybody have the trigger?
Report, edit, etc...Posted by Ninebreaker on 2005-07-31 at 18:02:09
Err, i needa know if you can make a sair be able to hit ground, if its impossible then say so pinch.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 18:02:10
It isn't possible. To both interceptor and sair questions.

QUOTE(devilesk @ Jul 31 2005, 02:19 PM)
Rofl. Do it!

It would ensure that these extended triggers will be used by either SEN members, or anyone smart enough to decrypt it which would mean they would "probably" make a good map using this tongue.gif
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Or, they used MemCalc.
Report, edit, etc...Posted by Ninebreaker on 2005-07-31 at 18:23:26
As some1 said before, would it be possible to detect what people are saying in the game? (probably not)

We could really make a haunted game that way happy.gif
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 18:41:04
QUOTE(DT_Battlekruser @ Jul 31 2005, 06:02 PM)
It isn't possible.  To both interceptor and sair questions.
Or, they used MemCalc.

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Which means that the ordinary "pub" on bnet wouldn't be able to use it, unless they had a brain biggrin.gif

Either they are SEN, or they are a smart bnet pub who is willing to do it the hard way biggrin.gif
Report, edit, etc...Posted by scwizard on 2005-07-31 at 19:02:39
QUOTE(Alpha(MC) @ Jul 31 2005, 12:41 AM)
I see a wave of great maps coming out soon, and lots of map makers out to try to grab the gold of best map maker or something. Trying to out do one another. (They won't admit it though, and I don't blame them. I wouldn't either. Oops, I lied. I just did  ermm.gif )[right][snapback]274904[/snapback][/right]

QUOTE(devilesk @ Jul 31 2005, 12:45 AM)
Yea, in other words I see a bunch of idiots showing off these new "tricks" and b.net pubs saying how great they are  closedeyes.gif[right][snapback]274908[/snapback][/right]
I see both tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 19:09:24
QUOTE(devilesk @ Jul 31 2005, 03:41 PM)
Which means that the ordinary "pub" on bnet wouldn't be able to use it, unless they had a brain biggrin.gif

Either they are SEN, or they are a smart bnet pub who is willing to do it the hard way biggrin.gif
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MemCalc Unit Editor isn't that hard to use..

Though it isn't done yet. It'll probly be easier to use than uberEdit when done tongue.gif

You get to graphically edit the stuff biggrin.gif
Report, edit, etc...Posted by Merrell on 2005-07-31 at 19:16:22
QUOTE(DT_Battlekruser @ Jul 31 2005, 06:02 PM)
It isn't possible.  To both interceptor and sair questions.
Or, they used MemCalc.

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If you can do it to marine, why can't you do it to interceptor?
Report, edit, etc...Posted by yoni45 on 2005-07-31 at 19:16:32
okie question, 2 actually...

first off, i didnt seem to find any way to edit the speed of a unit under the Unit properties in memCalc, any way to change unit speeds?

Also, as someone already asked, how do u change the graphic, or sprite, or not sure what its called, but the image that is visible by the unit (in the actual game)...

Ah, and I did some testing with damage types, it seems theres a few others out there...

1-3 is Explosive, Concussive, and Normal, then after normal theres a Normal Armour Piercing (4) attack type (yes, i made that name up), it seems to cut straight through armour (ghost with 10 damage did 10 damage per shot to a 3 armoured BC), then theres some attack that barely scratches large units (attack type #5) (1/2 damage i believe, although it could be normal, i forget actually), but kills off smalls (and mediums I believe) in 1 hit (or does extreme amounts of damage to them), and then theres an attack that would knock out a BC and Marine (attack type #6) in 1 hit with the same 10 damage, and everything past that would kill anything off in 1 hit...
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 19:21:47
ATTACKS (byte value):

00 - Unknown
01 - Explosive
02 - Concussive
03 - Normal
04 - Spell
05-FF - Unused

Unknown would do automatic 0.5 damage.
Spells would do full damage regardless of armor (this is for things like plauge and psi storm)

Interesting, the unused value's effects.
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