Staredit Network

Staredit Network -> Concepts -> TRIGGERS OF GOD
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 19:45:56
QUOTE(DT_Battlekruser @ Jul 31 2005, 07:09 PM)
MemCalc Unit Editor isn't that hard to use..

Though it isn't done yet.  It'll probly be easier to use than uberEdit when done tongue.gif

You get to graphically edit the stuff biggrin.gif

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Right now I think it would be hard for the average noob tongue.gif

And I think UberEdit would be easier to use in the end biggrin.gif
Report, edit, etc...Posted by yoni45 on 2005-07-31 at 19:52:21
QUOTE(yoni45 @ Jul 31 2005, 05:16 PM)
okie question, 2 actually...

first off, i didnt seem to find any way to edit the speed of a unit under the Unit properties in memCalc, any way to change unit speeds?

Also, as someone already asked, how do u change the graphic, or sprite, or not sure what its called, but the image that is visible by the unit (in the actual game)...
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any ideas on those 2? =/
Report, edit, etc...Posted by glytchur on 2005-07-31 at 21:07:07
can some *cough*dkorlegacy*cough* say how to convert text to numbers to use in the triggers? (ie: if u wanted to change attack error messages or something)
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 21:12:18
You can't. Each string in string cats has a an ID based on where it is in the list in Arsenal III. You can't actually edit the strings.
Report, edit, etc...Posted by Ninebreaker on 2005-07-31 at 21:53:52
Memcalc isn't letting my change my air weps for scout and ground weps for artanis cry.gif when will it be fixed/complete
Report, edit, etc...Posted by Oo.Mo0.oO on 2005-07-31 at 21:54:00
QUOTE(Oo.Mo0.oO @ Jul 31 2005, 01:55 AM)
I understand that he may have found this, but as any other thing released to the public it has never been given credits in the map.
I.E. Starforge, SCM Draft, etc.. no one has or will give credit out.

Also when opening the maps in SF I get a Runtime Error '35601' Element not Found. Yes I have the data files.

I've been doing simple trigger editing in xtra, and now I want to change the Hydras attack speed but I can't due to the damn error. Any help? Thanks
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Well anyone?
Report, edit, etc...Posted by Ninebreaker on 2005-07-31 at 21:57:17
It gets the error when trying to open ANY map?
Report, edit, etc...Posted by Oo.Mo0.oO on 2005-07-31 at 22:05:05
No when trying to veiw the triggers and yes i have the thing from page 3.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 22:15:09
QUOTE(Ninebreaker123 @ Jul 31 2005, 06:53 PM)
Memcalc isn't letting my change my air weps for scout and ground weps for artanis  cry.gif  when will it be fixed/complete
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When someone figures out how to edit P 9-12 death counts.

QUOTE(Oo.Mo0.oO @ Jul 31 2005, 06:54 PM)
Well anyone?
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You can't view DK's triggers in his first map. He hexed in the >32767 overflow value for the UID.
Report, edit, etc...Posted by hynk on 2005-07-31 at 22:16:23
Where can I find a list of unit offsets?
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 22:18:20
Unit offsets? The memory offsets are here:

http://www.staredit.net/index.php?tutorial=240

Unit ID's are in the dropdown box on the front page of MemCalc

http://homework.f2o.org/memcalc.py
Report, edit, etc...Posted by XxXFaNtA on 2005-07-31 at 22:33:02
Is it now maybe possible to detect if someone used the scanner sweap? w00t.gif
Report, edit, etc...Posted by hynk on 2005-07-31 at 22:40:19
How do I change a Unit ID to a memory offset like this, 00513874 for the Marine, if I wanted to change the unit graphic for the Marine, or is this just another memory offset?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-31 at 22:44:58
QUOTE(hynk @ Jul 31 2005, 08:40 PM)
How do I change a Unit ID to a memory offset like this, 00513874 for the Marine, if I wanted to change the unit graphic for the Marine, or is this just another memory offset?
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Its 6B8EC8 offset for the unit graphic.
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 22:50:53
All right, which one of you idiots has an IP of 70.179.77.127, lives very close to Herndon, Virginia, uses Cox Communications as an ISP, uses MSIE6 with 1024x768 resolution with windows XP and is unsucessfully trying to overload the server.

You're pinging the server 9 times/sec and it's kinda funny. You're failing at crashing it.

Actually more like 16 times per second.
Report, edit, etc...Posted by Oo.Mo0.oO on 2005-07-31 at 23:05:23
I am still having problems with starforge can ANYONE help me?
I have the dl from page 3 so stop thinking that.
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 23:06:05
Wow your site is really that popular?
Report, edit, etc...Posted by LegacyWeapon on 2005-07-31 at 23:08:59
It's not lagging either...
Report, edit, etc...Posted by DeadlyRuler on 2005-07-31 at 23:10:00
Ok i dont know if anyone is still reading this subject, but after reading 10 pages of this thread i somewhat get what is going on by I have some question. Here is an example of making a dragoon shoot yamato cannons.
SetDeaths(P3, SetTo, 1973790, -29571);
Question 1: Why is it set for player 3
Question 2: How did the dude figure out that the unit id of a dragoon is 1973790
Question 3: -29571 What is the point of this number, and what does it do.( Does it give the dragoon the yamato cannon)
Report, edit, etc...Posted by MapUnprotector on 2005-07-31 at 23:12:03
It's all just how SC's memory is.
Report, edit, etc...Posted by DeadlyRuler on 2005-07-31 at 23:13:22
What do you mean how all sc memory is? I personally dont know what you guys mean when you talk about "sc memory" confused.gif
Report, edit, etc...Posted by Cole on 2005-07-31 at 23:31:28
lol, can't be me.
I live in Sturgeon Bay, Wisconsin with a dialup of Doorpi on a 56k connection.

:poo: I probably couldn't even send info 16/s

You should try and block the ISP just for a short time smile.gif.

ADDITION:
QUOTE
SetDeaths(P3, SetTo, 1973790, -29571);
Question 1: Why is it set for player 3
Question 2: How did the dude figure out that the unit id of a dragoon is 1973790
Question 3: -29571 What is the point of this number, and what does it do.( Does it give the dragoon the yamato cannon)

2 - that isn't the Unit ID, the -29571 is the unit id. It was figured out by finding the Unit Id of the dragoon in hex by a memory viewer and then changed to a dec.

3 - Since it makes no sense after I told you #2, I will tell you want the 1973790 means. This is the number that changes the attack.

You see every value is saved with a hex number(to locate it) and a value. Using the right combination of Player, #, and unit we can change such values.
Report, edit, etc...Posted by Oo.Mo0.oO on 2005-07-31 at 23:33:52
Someone please! I want to change units speed and such!
Report, edit, etc...Posted by pimpinelephant on 2005-07-31 at 23:34:49
ERROR: MemCalc is not yet configured to handle spliced values.

when will MemCalc be able to do this?

Which thing do you need to change to get a different wireframe? is it graphics, construction animation, or what?
Report, edit, etc...Posted by DT_Battlekruser on 2005-07-31 at 23:36:08
QUOTE(devilesk @ Jul 31 2005, 08:06 PM)
Wow your site is really that popular?
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The idiot either has a bot or is standing over my site jabbing f5 as fast as he can.

QUOTE
Question 1: Why is it set for player 3
Question 2: How did the dude figure out that the unit id of a dragoon is 1973790
Question 3: -29571 What is the point of this number, and what does it do.( Does it give the dragoon the yamato cannon)


1. To access the correct memory offset
2. The unit id of a dragoon is 66. It says in Arsenal III
3. That's the player number, and again it accesses the correct memory offset.
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