So nice yet so... confusing? How did you make the rine have sheilds?
EDIT: Im gonna look at trigs to see if i can find out......
EDIT 2: It keeps crashing when i try to look at trigs... why??
Its crashing because hes referencing like unit 2435000 or something, although only some people seem to be encountering the crashes, it didn't for me. Have you tried looking at them in SF?
I DID use SF to look at them... i only see one trigger with no comment but i can't
view it....
EDIT: are u using the newer version of SF?? (Or is that X-tra...)
Thats very odd, just view it in SCXE I guess, that won't give you the specific unit number, but you can see what it is at least (all it is is add 1 death for some extended unit.
QUOTE(Ninebreaker123 @ Jul 25 2005, 09:43 PM)
I DID use SF to look at them... i only see one trigger with no comment but i can't
view it....
EDIT: are u using the newer version of SF?? (Or is that X-tra...)
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When I opened in SF it crashed. But then I did what dk said ...:
QUOTE
I used a hex editor until heimdal showed me how to be able to put in numbers for the unit.
Here's the Starforge trigger definitions. Backup the files in your Starforge\Data\ folder and replace the actions and conditions files with these: Data.zip ( 1.9k )( ID )Number of downloads: 8
Starforge never crashed for me...
Once i put those data files in it worked fine.
Tuxedo, no unexpected effects occur. This is triggers, it modifies one value directly. The shields thing affects all units of that type. It's possible to make some things happen to specific units, or all units of that type. The max hp of a unit can be changed(cool, an rpg

). Anything here can be added, subtracted, or set.
DK, Are you going to make a list of the triggers, and what they do. Or is there a way we can figure it out ourselves?
Errrr.... i did wut u said Shinra... now SF doesnt even work

and.... now i cant find the backup files....

QUOTE(Ninebreaker123 @ Jul 25 2005, 10:42 PM)
Errrr.... i did wut u said Shinra... now SF doesnt even work

and.... now i cant find the backup files....

[right][snapback]270521[/snapback][/right]
It worked fine for me, You must have not put it in the "Data" folder, What I did was I moved the Files that were already in the folder to a different folder, Then I put the Files from the "Data.zip" file into the Data folder In SF. Just in case that happened to me, but it worked fine when I did it.
If you put the entire downloaded "Data" file into your SF folder then it overwrote all the other data files you needed and you may have to reinstall SF.
You should have just opened the Downloaded Data file and then Put the two documents from that folder into the SF "Data" folder.
Sorry if that was confusing its the best I could do lol
I'm doing a computer search right now... depending if they are even backed up on the comp or not...
Ya, the unit number is -29788 (i think). Its negative! ITS AWESOME!
I dont understand a lot of things, but what I REALLY don't understand is why the deaths go negative. I had them in the positives (hexing) and then when I was fooling around I put it to the max 4 bit number which is FF FF and it was -257. Then is started lowering that and the negatives got higher, EE EE = -4370. I just dont understand that...
FINALLY i ggot SF working.... Yea it;s -29788.
If deaths are 4-bit numbers, only reaching 65536, then how can you set deaths to over that limit, increasing the range of the bit to an 8-bit death count?
QUOTE
EMP SHOCKWAVE (PLAYER 1) - Player 85 suffers exactly 65536, 65537, 65792, 65793, 16842752, 16842753, 16843008 OR 16843009 deaths of
Sigh, thats so confusing... i wish i could do that -.-
EDIT:
QUOTE
DK, Are you going to make a list of the triggers, and what they do. Or is there a way we can figure it out ourselves?

Excellent idea... However u may not want to share it with all us

very interesting and impressive, this is some hot stuff.
Deaths are 4-byte numbers(a long). Max is 4294967295.
65535 is the max for an int(2-bytes).
I thought it was understandable when I explained it...
The only reason Starforge has the negative number is because it can only read signed ints as a number, whereas the actual data is a signed long.
Legacyweapon is working on a program to generate the triggers for you.
In the mean time, why don't you guys go play with...
Location 2:
Left Position - DEATHS OF 304 PLAYER 5
Top Position - DEATHS OF 304 PLAYER 6
Right Position - DEATHS OF 304 PLAYER 7
Bottom Position - DEATHS OF 304 PLAYER 8
Map height(boundry)[Pixels]: deaths of 1515 for player 7
Map width(boundry)[Pixels]: deaths of 1516 for player 8
Game Speed: deaths of [-29092] player 6
You can alter the map size / map speed INGAME with triggers?

I don't get the Location 2 Top, Left, Right thing... what does it do?
Changes the size/position of location 2.
QUOTE
I don't get the Location 2 Top, Left, Right thing... what does it do?
Neither
Game speed...? Is this like fast to fastest or is it the x2//x4 speed with the map revealers and interceptor.
But since nobody really knows about this, i bet you that you would get reported or something, even if you tell them its with triggers...
EDIT: Also, is it possible to change the value of sheilds the marine has?
In unit settings(in the map), you can change it there.
For speed, 0 is slowest, 6 is fastest, 7 is practically frozen, I think 16 or 32 is like 16x speed.
i have a few questions:
1. so does changing the player and how many deaths effect the way the trigger works? does the unit still have to be -29788 or will it change with each effect?
2. how would you have a different unit have shields, like a firebat, what would you change in the triggers?
I just tested it out, and at 16x speed or at the "frozen" speed, units lose their ability to move/follow orders.

EDIT: Here's the map I used for those too lazy to make their own.
[attachmentid=12083]
lol "Map of Insanity", nice name

OK, let me revise my earlier statement. They will continue to follow the last order they were given, but will not accept new orders.
1. It will change what's going to be read/affected when the numbers are changed.
2. I'm afraid the firebat can't be given shields-- unless the deaths of unit 35748 for player 11 can be set to 1.
The firebat hero can though, if you set the deaths of unit 35748 for player 5 to 65536.
Try creating units after changing the speed.