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Staredit Network -> UMS Showcase -> Generals Production Thread
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-13 at 19:47:00
it sounds awesome but i think it b pretty hard 2 pull off cuz its kinda well, complicated. if u do sum how pull it off, itll b great (trust me i dont tell evry1 that) *tells bum down the street if u sum how pull it off, itll b great* w00t.gif
Report, edit, etc...Posted by Daigotsu on 2004-09-14 at 03:47:29
Uhh from what I think I can remember the map was like almost done except for parts like the heros abilities...I think anyway tongue.gif. He "had" most of it done I'm sure but I don't even know if hes even posting at SEN anymore...has anyone seen him post ever for the past couple months?
Report, edit, etc...Posted by Psi on 2004-10-10 at 16:22:47
I've been busy for a while, matters in my life away from the computer. Updates will resume today or tomorrow, I'm very excited to continue this project, as I can see you all are as well. Thank you for your support everyone.
Report, edit, etc...Posted by Daigotsu on 2004-10-10 at 16:44:16
HES BACK OMG, HES BACK.

YaY we just be able to play the map.

Good to see you back Psi.
Report, edit, etc...Posted by TheOddAngel on 2004-10-10 at 19:01:56
Wow i jsut found this thread and ITS SO SICK!!!!

I can't believe some one else used my sniping idea...


I had that sniping idea for the longest time.

But i don't really care biggrin.gif


As long as it makes ur map better..


Post more Screens?

Edit: Bolt_Head: Thread closed by request of thread creator
Report, edit, etc...Posted by Psi on 2004-10-20 at 13:22:27
More screens are on the way, but I have been working on more technical aspects such as the Command Point system, however I have been putting heavy thought and an amount of work into the personal on-the-field abilties of each general. I need your ideas and support with a few of the following.

Sniper - The rifle I showed you earlier.
Bio-Tech - Larvae that crawl around for easy unit creation. (Having technical issues; the larvae start to move across the map instead of roam. Been trying comp-switching the roam scripts, blah blah, nothing is working. Ideas?)
Mech (Now the EM Mech General; with a focus on electromagnetic weapons) - Very close mechanical units become neutral and available for capture, and all nearby shields are reduced to 0%.
Infantry - Dunno. What do you think.
Technology - The probe is a very vital unit that I will be turning into a normal engineer-type troop. In its place we can either leave Technology as the general's name and type, or pick a new unit and type. Tell me what you think!
Nuclear - The ability to nuke for 750 minerals at any time (sweet deal).
Black Ops - A constantly centered map revealer, giving enhanced sight.
Pyro - Dunno.
Plasma - Dunno.
Psi - Nearby organic units become yours.
Disease - Nearby organic units are killed immediately.
Bombardment - Lays mines as it walks, plus a Warp/Neutron (mode-switching) cannon (like sniper rifle).
Report, edit, etc...Posted by TheOddAngel on 2004-10-20 at 17:53:21
Plasma... Creats Disruption fields on nearby units???

Mabe it they getwithin a 3x3 square it has an auto melee blocking move... where its casts it on yourself... you cant get hit by melee or attack while saving yourself...

Infantry... Should just have a good all out attack and hp...

Pyro... Mabe he could use the sniper rifle tech kidna shooting... only it has smaller ... 8x8?... and he could create a burried lurker there witch attacks things...
Report, edit, etc...Posted by Zombie on 2004-10-20 at 17:59:23
dude this map will own hurry up lol i need it wink.gif


gl on it, it look hard
Report, edit, etc...Posted by Kashmir on 2004-10-20 at 18:00:16
for the larvae, make it so if you move, they auto move any and all larvae to the general. and if he doesnt move, every 5 seconds it moves to him, that way he has time to make units from them but when he's moving they move too
Report, edit, etc...Posted by Psi on 2004-10-20 at 19:57:44
PyroMan, unfortunately orders don't work with larvae mellow.gif
Zombie, thanks wink.gif
OddAngel, using the Distruption Web unit was a great idea, and I have already implemented it. *Applaud*. Since DWeb will disable the Dragoon's attack if it's above him, it auto centers on units that are 3 through 6 spaces away, rendering chunks of projectile units futile to the Plasma General. Also, if any unit is within a 3x3 radius of the general, the DWeb will not appear anywhere. This makes melee units one of his weaknesses. Good idea for Pyro too; I will be using lurks for him, but, unless a cooler idea comes around, I will have two P8 lurkers autocentered beneath the general at all times. (Somehow this strikes me as a type of "radiation," something I would rather use on the Nuclear general...)

teehee.gif
Report, edit, etc...Posted by Daigotsu on 2004-10-20 at 20:43:55
For infantry why not make him a half demolition man and frontline offensive fighter?

Oh and I'm guessing that the Psi guy has a fixed setting to how fast they turn enemy units to you, and also how many you get every time it uses it's power.

For Pyro how about something like...I dunno a gren that makes an archon that stays wherever the gren was thrown? lol.

Hmm...I was thinking...wouldn't something like this have a general with technology advantages?
Report, edit, etc...Posted by TheOddAngel on 2004-10-21 at 16:09:45
YAY I had a good idea for Once!!!!!!!!!

YAHOOOO....

err.. um ya...

Like I said many times before I really hope you can pull it off...

This map Is GONA KICK!!!!!
Report, edit, etc...Posted by Psi on 2004-10-21 at 21:18:44
QUOTE(Fu Leng @ Oct 20 2004, 07:43 PM)
For infantry why not make him a half demolition man and frontline offensive fighter?
[right][snapback]87376[/snapback][/right]

Good idea; guerilla fighting kinda stuff. Definitely.

QUOTE(Fu Leng @ Oct 20 2004, 07:43 PM)
Oh and I'm guessing that the Psi guy has a fixed setting to how fast they turn enemy units to you, and also how many you get every time it uses it's power.
[right][snapback]87376[/snapback][/right]

Instant mind control to all organic non-general units in a 3x3 auto-centered square.

QUOTE(Fu Leng @ Oct 20 2004, 07:43 PM)
For Pyro how about something like...I dunno a gren that makes an archon that stays wherever the gren was thrown? lol.
[right][snapback]87376[/snapback][/right]

Pyro is turning out to be a bit difficult ain't it. SC needs more fire.

QUOTE(Fu Leng @ Oct 20 2004, 07:43 PM)
Hmm...I was thinking...wouldn't something like this have a general with technology advantages?
[right][snapback]87376[/snapback][/right]

Technology General; although as I mentioned earlier, he is a Probe, and I want to switch that unit so I can use the Probe for all players. We can keep the Technology General, but I need ideas for a replacement unit.

---

As for the command point system, I'm attaching a scan of the paper I planned it out on (there's billions of papers like this, but this one is particularly interesting.) The system itself will be done by the end of the day, although I have to be somewhere else for 2 hours soon.

jump.gif
Report, edit, etc...Posted by Daigotsu on 2004-10-21 at 23:39:15
Looks good. Hopefully you'll be able to get it to be a nice feature in the map.
Report, edit, etc...Posted by Psi on 2004-10-22 at 01:31:34
Sorry it's a bit hard to explain, but it is the single most complex feature of a map I've ever used. That entire process fires about every 13 seconds, activating over 33 self-repeating triggers (that calculates to about 120 trigger processes) that complete a mapwide spawning and randomized attack order process, per command point, in under half a second total, with minimal lag.

Edit: I predict.
Report, edit, etc...Posted by Daigotsu on 2004-10-22 at 01:45:00
lol yay finally one of my ideas help someone smile.gif.
Report, edit, etc...Posted by Psi on 2004-10-28 at 10:22:24
The command point system was my idea. mellow.gif
Report, edit, etc...Posted by Daigotsu on 2004-10-28 at 21:34:38
lol my bad now that I've gone back and read everything over again. I remember that I've been contributing ideas to the command points.

lol my bad. pinch.gif
Report, edit, etc...Posted by UnholySentinel on 2004-10-29 at 19:13:50
i havent been able to force myself to go through ALL those replies, but what i did see theres only one problem. When you look at other strategy games, you'll see that if one has a general unit, it is usually a non-combatant stack bonus unit. The way you are using them, they are rather like squad leaders. This might seem technical but i think that a general game would be a great idea, but also if you used the generals as what they are: generals. Of course, I'm not 100% sure how to fit this in the context of your idea, but imagine for example when you have a terran general on the field it boosts all marines like a stim pack would. This idea might be able to open the idea to MANY more types of generals. Or i may be just pulling stuff out of thin air.
Report, edit, etc...Posted by Daigotsu on 2004-10-30 at 00:15:05
If only SC had as much possibilities as WCIII...so many possibilities could happen...

Ah well if we had that what use would having WCIII be XD.
Report, edit, etc...Posted by PearS on 2004-10-30 at 00:18:14
Ya the wciii mapmaking engie is insanly powerful...and complicated =/. It would be super badass if starcraft was patched to give it that engine lol!
Report, edit, etc...Posted by Psi on 2004-10-30 at 01:41:06
QUOTE(UnholySentinel @ Oct 29 2004, 06:13 PM)
i havent been able to force myself to go through ALL those replies, but what i did see theres only one problem. When you look at other strategy games, you'll see that if one has a general unit, it is usually a non-combatant stack bonus unit. The way you are using them, they are rather like squad leaders. This might seem technical but i think that a general game would be a great idea, but also if you used the generals as what they are: generals. Of course, I'm not 100% sure how to fit this in the context of your idea, but imagine for example when you have a terran general on the field it boosts all marines like a stim pack would. This idea might be able to open the idea to MANY more types of generals. Or i may be just pulling stuff out of thin air.
[right][snapback]91730[/snapback][/right]

I'm sorry that the terminology offends you. Call the "Generals" whatever you want; the game is still the same. As for "This idea might be able to open the idea to MANY more types of generals.", you are, indeed, pulling stuff out of thin air, because A) SC can't do that (stim units around you), and B) I am already instituting "on-the-go" abilities that are consistent and unique in the field. A summary is at the top of this page actually, although it's a partially incomplete one, seeing as I'm not 100% done deciding on the abilities.

Sorry for the lack of abilities posts; the command point system still isn't quite done because it's such a huge feature with so many technicalities to incorporate, and it has been drawing me away from adding abilities and taking screenshots, etc etc. Also, the Plasma General's ability proposed earlier doesn't work (the DWeb doesn't center over units, instead it goes next to them like it were any normal ground unit. Very odd, but it means we need a new Plasma constant-ability.)

I've been noticing this thread has become a jumble of ideas and random comments, and so in an effort to invoke constructive criticism and ideas, I've made this outline of things I still need to incorperate into the map. Use it as a guideline for your ideas and post em! Thank you all so much for your help!! If this keeps up, hopefully Generals will become one of the best StarCraft maps of all time!

I. "GENERAL" UNITS
- The Probe (Technology General) has been dropped, and is most likely being replaced by the Ultralisk Hero; I'm thinking this unit should have a sort of "manifestation" theme. This is entirely hypothetical -- if someone has a better idea, I will gladly use it and give you credit.

II. ABILITIES and CONSTANT ABILITIES
- As for now, not many generals have "ability" abilities, AKA the kind that you fire from a beacon on the side of the map.
- Already completed abilities and constant abilities include but are not limited to:

[Sniper:] The sniper rifle with 1 type of ammo out of the 3 types I'm giving him (.50 Cal Default, Neutron shells, and Cluster shells [the minefield I showed you a while back].)
[All Generals:] Drop Pod, launches a personally-loaded drop pod from your base to your general with reinforcement units inside.
[All Generals:] Capture, gives a nearby neutral unit to you.
[Nuke:] The ability to nuke at any time for 750 minerals.
[Bombardment:] Automatic mine-laying behind the general.
[Bio:] The larvae harvesting constant ability, in which you use 3 Hives in your ability area to create zerg units and the eggs are created next to your general until hatching.
More, but this is off the top of my head so I can't recall any more right now.

III. GAME FEATURES
- Command point system, VITAL. A number of command points adorn the field in many unique locations, available for capture after you general reaches rank 7, I believe. Captured points belong to your corrosponding computer team, who recieves reinforcements at each of their command points ever 30 seconds or so, which in turn attack towards a randomly selected enemy command point (or the enemy base). It's really fun to watch the game run itself (to an extent), after a few have been captured.

Reminder; all of the above are features that are ALREADY in the game.

LET THE IDEAS FLOW!!!!!!! (And yes, I am bribing you all with the offer to put your name in the credits, if that's tempting to anyone. smile.gif You have to have a pretty kickass idea though.)
Report, edit, etc...Posted by PearS on 2004-10-30 at 01:50:54
Your command point system is super complicated and your paper drawing only confused me. could you maybe break it down a bit? Not like triggers, just concepts; i'll be able to catch on pretty easily i think. And your tech general, whats this manifestation? Think of this, i know that you said somewhere that you can kill the pilots inside of machines like tanks or whatever...so for a player to take control of the tank,does he have to bring a basic unit to it to pilot it? If so maybe the tech general could hotwire the vehicles...he could even hotwire ones with enemy pilots, causint the machine to totally ignore the pilot inside. just a thought. Maybe the tech general can lay down the turrets or missle pods from instalation terrain?
Report, edit, etc...Posted by Psi on 2004-10-30 at 02:02:56
QUOTE(PearS @ Oct 30 2004, 12:50 AM)
Your command point system is super complicated and your paper drawing only confused me.  could you maybe break it down a bit?  Not like triggers, just concepts; i'll be able to catch on pretty easily i think.  And your tech general, whats this manifestation?  Think of this, i know that you said somewhere that you can kill the pilots inside of machines like tanks or whatever...so for a player to take control of the tank,does he have to bring a basic unit to it to pilot it?  If so maybe the tech general could hotwire the vehicles...he could even hotwire ones with enemy pilots, causint the machine to totally ignore the pilot inside.  just a thought.  Maybe the tech general can lay down the turrets or missle pods from instalation terrain?
[right][snapback]91906[/snapback][/right]

Oh shizzy! Nice. I like your hotwire idea. Units are not required to capture a neutralized vehicle (too complicated), but if I decide to keep the tech general, I will DEFINITELY institute an ability that makes someone's units "think on their own." As for turrets and missle launchers, I won't do that because map makers cannot create those units using triggers, instead they must already have been placed. (You can teleport them though.)

AND NOW A SIMPLIFIED VERSION OF THIS COMMAND POINT SYSTEM THINGAMAJIGGER

Well it's impossible to make it simple, but here's an example-ish explaination.

Say you have an Infantry General who is at least level 7 (Rank 7). He walks up to an enemy or neutral command point (this is a beacon) and uses the ability "Capture" in the top right of the map. The command point is captured, and given to your computer team. Now, every 30 seconds, a complicated trigger system creates some units at that command point for your computer team, and orders those units to attack a randomly selected enemy command point. If the opposing computer team controls no command points, they are ordered to attack the enemy base.

If this is too complex, AIM me at PsiShock3 and I'll be happy to explain it further.
Report, edit, etc...Posted by PearS on 2004-10-30 at 02:09:15
I understand now. How is it so complicated? All you would need to do is randomize switches eh? If the computer controls a command point at 'good command point 1' ,enemy controls a command point at 'enemy command point 1' ,switch 1 is set,switch 2 is clear...create units,attack to 'enemy command opint 1'.....O_o
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