QUOTE(Psi @ Dec 30 2004, 02:05 AM)
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DOWNLOAD DEMO 0.4 HERE[/center][right]Details: [snapback]116616[/snapback][/right]
GENERALSStrategic Modern War SimulationGenerals takes place in a war-torn future, amidst a large deterministic battle. Two factions, Omega and Epsilon, reside on opposite ends of the 256x256 tactically designed battlefield, with one goal: destroy the other faction's HQ. Two players take the role of Generals for each faction (for a total of 4 players).
At the start of the game, players select one of 12 uniquely classed General units:
Sniper, Bio-Tech, Mech, Infantry, Technology, Nuclear, Black Ops, Pyro, Plasma, Psi, Disease, BombardmentABILITIESEach class has an average of 3 or 4 abilities in addition to a radically different gameplay style. For example, the Sniper General is usually dependant on it's sniper rifle ability, accessable at any time by moving an automatically centered observer off the General...
Sniper Rifle AimingSniper Rifle Firing + Returning...This ability also has 4 types of ammo, .50 Cal, .65 Cal, Neutron Shell, and an undecided type
(see my request for suggestions below).
There are eight abilities available to all the Generals:
Normal- Capture, a single nearby neutral
(P12, found in excess around the map) structure or unit, or already captured command point is captured by your General.
- Item: MedSynth, fully heals a 3x3 square centered on your General.
- Item: Mine, deploys a mine from your inventory.
- Undetermined slot(s).
Reinforcement- Ground Assault, a squad of men are deployed from the faction HQ towards your location.
- Drop Pod, after loading a 2x8 area with units in your
Troop Deployment area, an automated dropship is launched from your HQ and arrives with your men.
- Carpet Bomb, a heavy bomber (BC most likely) is deployed to your location and drops a series of kill-all explosions in a line.
- Undetermined slot.
RANKThe Generals can progress through 30 ranks, though it is not expected for a player to reach full level unless the game progresses for a relatively long time. Each rank increase affects these things:
- Salary, a set amount of mineral income per couple seconds.
- Authorization, an auto-resetting gas amount that dictates various game aspects.
- Types of troops you can call in for reinforcement. (This is also affected by your General's class. Ex. Mech General can recieve a small amount of Goliaths whereas the Infantry General can recieve a horde of Marines.)
- Structures and technology. More on this later...COMMAND POINTSThe battlefield is speckled with variously sized bases and fortifications, known as
Command Points. Each Command Point base has a beacon and various structures.
Each faction starts with a handful of small outlying Command Points, and many more await in the battlefield. Once a General (and only a General) captures a Command Point, they recieve a bonus, and the Command Point goes under their faction's control. Units will now spawn on intervals at the Command Point and attack towards the enemy faction's base. (I'm considering a tech-deterministic building system where the structures that are near a Command Point affect what units are spawned for attack waves.)
BUILDINGSThere are a limited amount of buildings you can enter and walk around inside in the game.
At your Faction's Main Base:- HQ Building (CC). Provides radical strategic options such as superweapon deployment and mass-suicide

)
- Mothership Bay. At high levels, around 20 and above, your General can invest in a Mothership. A powerful air unit (or even a ground unit in some cases) is purchased here. You can only have one Mothership. A small set of extremely powerful abilities become available when you own one of these units, and are a method of bringing a long game to a definite end. (Things like onboard superweapons or stat-modifying fields around the unit achieve this)
- Armory. Purchase items like MedSynths, Ammo Cartridges (for gun abilities), Mines, AA Autoseeking Missles, Grenades, and more.
On the Battlefield:- Bridgepoint Mall. (There is a large urban environment in the center of the map.) Civilians have taken cover in this structure and various shops and resources can be found here.
- Abandoned Army Base. Third party guerilla forces have taken over this abandoned base and are using it as an indoor third faction HQ.
- More.
MORALEMorale is a custom score of 0-100 for each player displayed in the top left. Various things, such as kills, ability usage, and losses can modify the number. If you General dies, the number decreases by 10 and he respawns. If the number ever reaches zero, you lose.
Other LeaderboardsYes, the leaderboard is a switcher. Sorry if you think it's cluttered, but there are 4 stats displayed:
Morale, Kills, Troops, and
Rank. You are alloted 50 men in your Troop Deployment area, and the
Troops leaderboard shows "X / 50 Troops Ready for Deployment." The rest are self explanatory.
SUGGESTIONS NEEDEDAt the time of this posting, map version is 0.3 and is in Alpha. At version 0.9, a testing beta will be released, then version 1.0 will be completed based on review and testing. This map is not intended for the hordes of mindless B.Net kiddies, but instead for the select few who enjoy long, complicated strategy. Enjoy.If you have an idea,
post it!! Things to think about: abilities, items, large scale concept changes, structures, new features. Let the inspiration flow! If you idea is incredible and makes a big impact, I'll mention you in the credits.
If you need to talk with me personally, my AIM is PsiShock3 and my e-mail is thewards@sbcglobal.net