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Staredit Network -> Concepts -> TRIGGERS OF GOD
Report, edit, etc...Posted by hynk on 2005-08-04 at 10:17:10
Psi, maybe you should have mention that it only works for Windows Users and not Mac Users. Also you could have requested that Blizzard make a patch, for Macs, to fix the crashing. Oh, well. Good job on the notification to Blizzard.
Report, edit, etc...Posted by Deathknight on 2005-08-04 at 11:06:41
You can do both, EzDay.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-08-04 at 11:15:49
QUOTE(SiKawticPaladin @ Aug 3 2005, 03:19 PM)
So, wireframes are controlled by Unit ID, which we cannot change... correct?

About the sounds it makes... can we change that? or is that also non-modify-able?
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I'll make a map and post it later changing these. I posted vaguely on how to achieve it earlier, but the reason it is not done a lot is it is not practical. Although RPG's might be able to use it.


QUOTE(DT_Battlekruser @ Aug 3 2005, 05:34 PM)
Err, yeah you need to set the flingy speed there on hte ultralisk...  Yes, what is the offset for flingy speed? *glances at discipleofadun*
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Flingy speed is an interesting variable. You need to set it before you create the unit. When SC makes a unit, it reads the movement control of a unit(flingy or Iscript), and if it is flingy it will set that value into the units individual data. So, your triggers should do this before creating the unit.

Change Ultralisk Movement Control to Flingy
Change Flingy Speed and Acceleration for the Ultralisk

QUOTE(Psi @ Aug 3 2005, 06:16 PM)
Because the Probe Subunit Attack range is 0, which would make the Probalisk sit there until I order it to attack.
You are correct, it does matter.  However after switching to Flingy MovementType, the Ultralisk is directed to use it's speed and accel values from the Flingy.dat, which are both 1.  StarCraft usually ups these "1" values to their actual amounts during the Ultralisk Iscript execution, which is now disabled.
The problem is not with AI's, it is with the attack range being less than the physical buffer around the Ultralisk, because the Probe flingy makes the unit smaller, whereas the buffer is remaining the same.  He can't touch other unts at all.
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That buffer is the Units.dat dimension variables. I know, not well named. A brief description of how it is used should be at the bottom of my list. On it, the entries go Marine X1, Marine Y1, Marine X2, Marine Y2, Ghost X1, so on...
Report, edit, etc...Posted by DaMiNaToR on 2005-08-04 at 11:40:31
Hey, Disciple. Where's your uber SCR siggy? Btw, this stuff pwns, I think SI should add a RetroGRP plugin to SCMDraft. biggrin.gif
Report, edit, etc...Posted by hynk on 2005-08-04 at 11:54:42
Okay, I'm trying to edit the SubUnit Range of Tassadar and the Zerg Hydralisk, but it says its a P9-12 death trigger, so I can't edit it. Then I tried editing the weapons range they have, which are Psionic Storm, for Tassadar, and Irridate for Hydralisk. I got the numbers and all, but what do I put in here, the one in " ":
QUOTE
I want to modify a  4 byte value starting on byte 1 of deaths of unit # -29282 for player 1,  I want to Set this value to "?"  (Value was entered in Decimal)
Do I insert the number of tiles the range is or what? Say I wanted it to be 5, what do I put in?
Report, edit, etc...Posted by Snipe on 2005-08-04 at 12:04:00
How do people figure out these type of triggers and like make them up. How do you come up with everything to make somthing to original like wow i think its amazing that he thought of these triggers.You must be like a next level map maker to understand everything so much that you can invent somthing so amazing. He should get like an award or somthing..
Report, edit, etc...Posted by DaMiNaToR on 2005-08-04 at 12:06:34
I also enjoy easy cheese! tongue.gif
Report, edit, etc...Posted by hynk on 2005-08-04 at 12:36:37
QUOTE
How do people figure out these type of triggers and like make them up. How do you come up with everything to make somthing to original like wow i think its amazing that he thought of these triggers.You must be like a next level map maker to understand everything so much that you can invent somthing so amazing. He should get like an award or somthing..
Snipe.. it isn't hard to understand this stuff. Heres a tutorial by DT-Battlekruiser.
Report, edit, etc...Posted by Kow on 2005-08-04 at 12:48:47
QUOTE(SuperToast @ Aug 4 2005, 12:27 AM)
You can't do it, it's a p11 one.

Memcalc - Unit.dat->animation height->terran dropship
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It does for Shuttle though. *Hopes this works* Nope =\

Wait, how would you change the height? it has no instructions

http://www.clandt.org/cgi-bin/memcalc.py?o...%0D%0A-u&go2=Go
Report, edit, etc...Posted by hynk on 2005-08-04 at 12:52:02
Okay, I'm trying to edit the SubUnit Range of Tassadar and the Zerg Hydralisk, but it says its a P9-12 death trigger, so I can't edit it. Then I tried editing the weapons range they have, which are Psionic Storm, for Tassadar, and Irridate for Hydralisk. I got the numbers and all, but what do I put in here, the one in " ":
Do I insert the number of tiles the range is or what? Say I wanted it to be 5, what do I put in?


Someone help... please?
Report, edit, etc...Posted by Kow on 2005-08-04 at 12:56:58
One would think you'd choose the range, and then compute it into the hexbyte.

say you wanted 6, and it was the second byte, 6*256
Report, edit, etc...Posted by EzDay281 on 2005-08-04 at 13:52:33
QUOTE
You must be like a next level map maker to understand everything so much that you can invent somthing so amazing. He should get like an award or somthing..

Actualy, now that I learn it was as simple as using a memory checker, I'm surprised it hadn't been done before now.

Another question:
How do units, when stored in other units, act? Can they fire out, Bunker style, or are they just in there, Dropship style?
If there's a way to make them fire out, can you make recursive load-ins, with a Marine in a Marine in a Marine in a Marine, and have it be able to shoot four times as fast and four enemies at a time?
Report, edit, etc...Posted by Kow on 2005-08-04 at 13:55:06
I'm sure they act like their respective unit. A Drone Dropship (I say this because i know it's true) when picking up units is like a dropship.

I havent tried bunkers, but I'm sure it does shoot out (I wonder if you can assign a bunker to a rine sprite and have it move.
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-04 at 14:32:46
QUOTE(hynk @ Aug 4 2005, 08:54 AM)
Okay, I'm trying to edit the SubUnit Range of Tassadar and the Zerg Hydralisk, but it says its a P9-12 death trigger, so I can't edit it. Then I tried editing the weapons range they have, which are Psionic Storm, for Tassadar, and Irridate for Hydralisk. I got the numbers and all, but what do I put in here, the one in " ":
Do I insert the number of tiles the range is or what? Say I wanted it to be 5, what do I put in?
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Yes, you enter what value you wish it to be, no complicated stuff involved.

QUOTE
Change Ultralisk Movement Control to Flingy
Change Flingy Speed and Acceleration for the Ultralisk


You convienently forgot to provide the memory offset for flingy speed...
Report, edit, etc...Posted by blizter on 2005-08-04 at 15:14:07
Can someone tell me how to unresearch a tech

I tryed


Trigger
Description:
EMP AUTO-UNRESEARCH TRIGGER
Players:
¤ p1
Conditions:
¤ Deaths(P85, Exactly, 65536, 227);
Actions:
¤ SetDeaths(P85, Subtract, 65536, 227);
¤ PreserveTrigger();


Plz help me bangin.gif

I know u can

QUOTE
[...]
• Modify Players' Technology availability, technologies researched, upgrades max, current upgrades.
[...]

posted by Dk in Trigger of God accomplishement
Report, edit, etc...Posted by Vibrator on 2005-08-04 at 15:17:13
Is it just me or is memcalc having a problem with converting to SF triggers, it keeps giving me the spliced values error on everything.
Report, edit, etc...Posted by hynk on 2005-08-04 at 15:32:29
How would I go about changing the attack damage of Irridate and Psionic Storm?
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-04 at 15:38:03
GRR! I think I fixed the spliced problem finally.

Psi storm - weapons.dat damage amount is the damage it will do per second.
I don't think you can change Irridate.
Report, edit, etc...Posted by hynk on 2005-08-04 at 15:41:45
Why can't you do it for Irridate, its not a P9-12 death count?
Report, edit, etc...Posted by EzDay281 on 2005-08-04 at 16:02:19
QUOTE
Psi storm - weapons.dat damage amount is the damage it will do per second.

Per second?
All I know is that the damage is broken up into 8 parts.
Irradiate I don't know though. Cooldown seems to effect how long it lasts, so if you want a short, one second cool down, try changing it to 25 or something.
Report, edit, etc...Posted by roule on 2005-08-04 at 16:20:04
I want to know if theres a list of all know memories locations and what they does(for the memcalc)
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-04 at 16:24:56
http://www.staredit.net/index.php?tutorial=240

QUOTE(hynk @ Aug 4 2005, 12:41 PM)
Why can't you do it for Irridate, its not a P9-12 death count?
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Changing the Damage Amount doesn't change it. I think it might be hardcoded.


QUOTE(EzDay281 @ Aug 4 2005, 01:02 PM)
Per second?
All I know is that the damage is broken up into 8 parts.
Irradiate I don't know though. Cooldown seems to effect how long it lasts, so if you want a short, one second cool down, try changing it to 25 or something.
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Well, damage per damage interval...
Report, edit, etc...Posted by roule on 2005-08-04 at 16:28:14
I dont see any pause detection or player name detection in your tutorial...
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-04 at 16:30:13
It's the most complete list of offsets available.
Report, edit, etc...Posted by Clan_D on 2005-08-04 at 16:39:21
Actrually DT, I'm still getting the ERROR: MemCalc is not yet configured to handle spliced values and also,can someone tell me a trigger that can change psionic storm damage to 50 or 500?
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