Staredit Network

Staredit Network -> Concepts -> TRIGGERS OF GOD
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-04 at 16:46:36
You must have done something wrong. This would add 34 to psi strom dmg/sec, raising it to 50.

http://homework.f2o.org/memcalc.py?mem=&va...type=dec&go3=Go
Report, edit, etc...Posted by Clan_D on 2005-08-04 at 16:52:11
Thanks,DT For that trigger but for players in that starforge trigger it had no player for it only has p so i can choose for what player?
Report, edit, etc...Posted by blizter on 2005-08-04 at 16:59:51
Plz Dt help me with my post O.o

QUOTE(Clan_D @ Aug 4 2005, 03:52 PM)
Thanks,DT For that trigger but for players in that starforge trigger it had no player for it only has p so i can choose for what player?
[right][snapback]278894[/snapback][/right]


SetDeaths(P -29262 , Add , 34 , 5 );

lol its

SetDeaths(P5 , Add , 34 , -29262 );

Major bug wink.gif

There
Report, edit, etc...Posted by Tearshed on 2005-08-04 at 17:59:16
Ugh I'll Im hearing here is help me this..help me that... can we please hear new concepts or post maps with new concepts in them? Thats why we REALLY need two threads and possibly a very easy tutorial.
Report, edit, etc...Posted by Kow on 2005-08-04 at 18:07:35
Two threads would be awesome. EUD Help and EUD Theories?
Report, edit, etc...Posted by Urmom(U) on 2005-08-04 at 18:51:17
yea, that thing for the corsair didnt work. so i have to change the distription web to a weapon now?
Report, edit, etc...Posted by Kow on 2005-08-04 at 18:57:48
That makes sense.

DTBK Should make the SF trigger converter have no spaces because it's spacing between every single value (I'm sure it wouldn't be a problem if the P and the # were not seperate)
Report, edit, etc...Posted by hynk on 2005-08-04 at 20:05:45
How would I go about changing ones graphics?
Report, edit, etc...Posted by Frozen-rpg on 2005-08-04 at 20:21:59
i have a question

can i change a units death graphics with these new triggers?

example:

i was going to try to make an area spawn psionic storms and i was wondering if i could have a unit such as an observer or something similar spawn there and die and the psionic storm be the result of its death instead of the little blue cloud thing and the noise it makes
Report, edit, etc...Posted by DT_Battlekruser on 2005-08-04 at 20:28:57
QUOTE(Clan_D @ Aug 4 2005, 01:52 PM)
Thanks,DT For that trigger but for players in that starforge trigger it had no player for it only has p so i can choose for what player?
[right][snapback]278894[/snapback][/right]


Oops I typed player and object ID backwards.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-08-04 at 20:49:12
I was in a hurry to make this map, which took much longer than expected. Often, it was corrupted by new units. And, since it was in the original list, I figured that he could go get it.

Anyway, here's a map that does a bunch of unit data structure examples. It's not the best map, but it should work. I left it unprotected so you guys could look at the triggs, but don't try using them without... never mind, don't try using them. They are dependant on when the unit is placed on the map. So, while not practical, this does show some intereting effects that EUD triggers have that I haven't seen yet.
Report, edit, etc...Posted by Kow on 2005-08-04 at 20:49:15
QUOTE(hynk @ Aug 4 2005, 08:05 PM)
How would I go about changing ones graphics?
[right][snapback]279065[/snapback][/right]

Read the topic you lazy person.

http://www.staredit.net/index.php?act=Atta...e=post&id=12463
Any unit spawning after that will be that graphic.

Edit: Sorry, I had to post a link, attachment ID wasnt working. =\
Report, edit, etc...Posted by hynk on 2005-08-04 at 20:54:49
I don't get it..
Report, edit, etc...Posted by yoni45 on 2005-08-04 at 20:59:17
QUOTE(DiscipleOfAdun @ Aug 4 2005, 06:49 PM)
I was in a hurry to make this map, which took much longer than expected.  Often, it was corrupted by new units.  And, since it was in the original list, I figured that he could go get it. 

Anyway, here's a map that does a bunch of unit data structure examples.  It's not the best map, but it should work.  I left it unprotected so you guys could look at the triggs, but don't try using them without... never mind, don't try using them.  They are dependant on when the unit is placed on the map.  So, while not practical, this does show some intereting effects that EUD triggers have that I haven't seen yet.
[right][snapback]279095[/snapback][/right]


disciple, u should really get DT those Flingy speed offsets, I'm sure many people other than myself could use them tongue.gif

as well, when u mentioned editing a unit's Movement Control to set it to Flingy so that Flingy speed/acceleration would affect it, under the units.dat the only thing resembling that is Movement Type, which i believe sets movement type to fly, walk, hover, etc., but under Flingy.dat, theres MoveControl, which i'm not sure what it does, which is the value we need to edit to set a unit's "Movement Control" to Flingy, and what kind of values does it expect? (numbers i'm assuming, but what do the numbers represent, specificly which is flingy and iscript...)
Report, edit, etc...Posted by scwizard on 2005-08-04 at 21:16:57
What is the highest range of memory we can acess? What is the lowest range of memory we can access? What is in those exstreem ranges? What section of memory denotes button actions? Where in the memory would you find something such as "lockdown duration"? What section of the memory is the rez folder put into? Are there any strings in the memory ranges we can access?

Could someone make a mod with custom strings (change "terran marine" to "light infantry"), and tell me in what range the changed section offalls in memory to?
Report, edit, etc...Posted by hynk on 2005-08-04 at 21:18:01
How do I change unit graphics? pinch.gif
Report, edit, etc...Posted by scwizard on 2005-08-04 at 21:21:55
http://www.staredit.net/index.php?tutorial=240
And use memcalc advanced mode.

The only problem is they have this whole "Object ID" thing, which I don't get. I liked the old verson better.
Report, edit, etc...Posted by Ultimo on 2005-08-04 at 21:38:25
The problem with this thread is there is too much people asking for help and there isn't enough people to help everyone. >.> Not sure how that is going to be solved though.
Report, edit, etc...Posted by Yoshi da Sniper on 2005-08-04 at 21:40:55
The problem is, people are retricting themselves to one topic instead of making more.
Report, edit, etc...Posted by MapUnprotector on 2005-08-04 at 21:49:22
Yea I've complained to Legacy many times saying how crowded this topic is, I'm glad the new topic with all the info/downloads needed was created. I couldn't find a damn thing in this all-in-one topic with people posting new discoveries, while others were asking a million questions.
Report, edit, etc...Posted by DeF_ on 2005-08-04 at 21:57:58
Sorry for the stupid question...
On the EUD tutorial, i don't understand how you find the number of death on the trigger... any one can explain me in a easier version for me? i'm french so it's make it much hard....
Report, edit, etc...Posted by Doodle77(MM) on 2005-08-04 at 22:09:02
this is the largest thread on sen that is not in Null!
Report, edit, etc...Posted by Kow on 2005-08-04 at 22:44:00
QUOTE(DeF_ @ Aug 4 2005, 09:57 PM)
Sorry for the stupid question...
On the EUD tutorial, i don't understand how you find the number of death on the trigger... any one can explain me in a easier version for me? i'm french so it's make it much hard....
[right][snapback]279165[/snapback][/right]

Can you explain yourself further? What exactly are you trying to do?
Report, edit, etc...Posted by hynk on 2005-08-04 at 22:49:32
How do I change unit graphics? pinch.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2005-08-04 at 22:53:10
THIS TOPIC HAS BEEN LOCKED!

Reason: Its too restricted to one topic.

If you have concepts (even old ones), create a new topic in the Concepts Forum to share them, and more people will see it if you name it properly.

If you have a question for help, create a new topic in the Assistance Forum so people can easily find the topic and assist you.

Important: Don't be afraid to make new topics! It makes searches easier and answers everyones questions!
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