QUOTE(DiscipleOfAdun @ Aug 4 2005, 06:49 PM)
I was in a hurry to make this map, which took much longer than expected. Often, it was corrupted by new units. And, since it was in the original list, I figured that he could go get it.
Anyway, here's a map that does a bunch of unit data structure examples. It's not the best map, but it should work. I left it unprotected so you guys could look at the triggs, but don't try using them without... never mind, don't try using them. They are dependant on when the unit is placed on the map. So, while not practical, this does show some intereting effects that EUD triggers have that I haven't seen yet.
[right][snapback]279095[/snapback][/right]
disciple, u should really get DT those Flingy speed offsets, I'm sure many people other than myself could use them

as well, when u mentioned editing a unit's Movement Control to set it to Flingy so that Flingy speed/acceleration would affect it, under the units.dat the only thing resembling that is Movement Type, which i believe sets movement type to fly, walk, hover, etc., but under Flingy.dat, theres MoveControl, which i'm not sure what it does, which is the value we need to edit to set a unit's "Movement Control" to Flingy, and what kind of values does it expect? (numbers i'm assuming, but what do the numbers represent, specificly which is flingy and iscript...)