Macs freeze when trying to put the triggers/conditions into action.
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when changing the unit to 35748 so that the firebat can have shields, starforge just crashes from "overflow", is it too high of a value that starforge can't read or is there just no existing unit of that type?
None of these "units" exist. It's a starforge limitation. Let me fix the numbers:
2. I'm afraid the firebat can't be given shields-- unless the deaths of unit -29788 for player 11 can be set to 1.
The firebat hero can though, if you set the deaths of unit -29788 for player 5 to 65536.
You know the location thing is really amazing. You can subtract and add the position and change the size, or do some stretch thing with center location and the continuous setting of the other sides.
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-since we're using extended units, the wuill probabally all be data-scrabled with the next patch.
Not everything. Some things won't change. But a lot will. I think it's safe to say this will replace the idea of an "automodder". See, if an automodder was made, it would have to be updated every patch as well, and would also only be for PC users. The superior thing about the trigger thing is that all players in the game do not require to download a mod to play. What's also superior about the triggers is all the information that can be changed, can be altered during the game. The triggers also can change things modding can't.