Staredit Network

Staredit Network -> Campaigns & Team Projects -> SEN Quilt Bound
Report, edit, etc...Posted by Pure_Jeenyus on 2006-11-18 at 00:53:22
QUOTE(Other @ Nov 17 2006, 05:24 PM)
You realize that when a unit dies it doesn't add to the total anymore?  I think you meant locations tongue.gif.  As siegecop said we have to reuse the locations with mobile grids.
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no, i meant unit max cause when ur making a bound and u dont want to use excessive locations u use preplaced burrowed units and centre the locations on them, so u use several burrowed units per bound, i think i used like 20. if everyone has 20 to start with thats too much...
Report, edit, etc...Posted by NightKev on 2006-11-27 at 20:16:33
D'oh, forgot to tell you guys, I'm not doing one now ... (I can't even get to my level to test it, the mutalisk one is too hard ... and the triggers already on there are confusing... comment your triggers better so we/I know what they do). I think I'll stick with modding, it's easier.
Report, edit, etc...Posted by roryfenrir on 2006-12-07 at 17:37:17
hurry up its been a week or more
Report, edit, etc...Posted by Mini Moose 2707 on 2006-12-07 at 18:55:18
Just do your #%*&ing squares already. They'll have to move theirs.
Report, edit, etc...Posted by roryfenrir on 2006-12-11 at 09:50:58
ugh how do you download it? all i get is a bunch of crazy text stuf
Report, edit, etc...Posted by CheatEnabled on 2006-12-11 at 15:35:25
Right click and press save as. Then write .scx at the end of the file.
Report, edit, etc...Posted by roryfenrir on 2006-12-11 at 17:27:45
ugh this whole trigger thing is....weird.

I get that you move locations around the the burrowed units to save locations but i dont get the timer/counter triggers and where yopu get the level kills. You could have just used switches? anyway i dont think im quite up for all that :/
Report, edit, etc...Posted by Laser_Dude on 2006-12-17 at 01:14:44
Well, goes to show how much I suck at bounds. I got banned before I even got to the end of what we have now, I'm sure glad that it isn't real SEN.

If levels are determined by deaths, perhaps add a unit we can kill to raise the deaths, or some kind of trigger method to skip levels, that can later be removed.
Report, edit, etc...Posted by mobomojo on 2007-01-09 at 01:34:19
I think you guys shouldve started small, and see how this worked out first, instead of jumping in with 200+ squares.
Report, edit, etc...Posted by Mini Moose 2707 on 2007-01-09 at 11:14:14
It seemed a lot of people wanted in.
http://www.staredit.net/index.php?showtopic=34389
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