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Question: So, we make a mod and compare it to a non-mod? We find the adress and value of the changed code (in the mod) then seach for that address in the 00500000 and 008000000 range in the non-mod? If we find it we then figure out how many deaths and for what player we make the trigger for?
You can make a mod, run it, search for the value of the thing you're looking for, then close SC and get on a non-modded SC, then search for the changed value. The address range to search in should be the same. And yes, if you find the address and know what the value does, I can then use a calculator to calculate which unit for which player is needed to read/modify the value.
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now what should I search for?
That's up to you.
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1. the unit you said to put in doesn't exist so SF won't accept it, is there a way to go around this?
2. how many deaths need to be set for these?
3. how do we know which unit these triggers are for, like ghosts, goliaths, tanks, etc?
1. I'm not sure how to "convert it", but you could use a hex editor.
2. Depends on many things.
3. Open up Starforge or something, and look at the unit ID. The unit ID order is the same for almost everything.