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Staredit Network -> Modding Chat -> DatEdit: new/old SC modding tool
Report, edit, etc...Posted by Darktossgen(MM) on 2005-12-29 at 16:48:49
Yes but sometimes I like to play around and see what I get.. particularly if it crashes :/
Report, edit, etc...Posted by Voyager7456(MM) on 2005-12-31 at 16:49:47
I've come to report another bug. sad.gif

Any modifications to sprites.dat with DatEdit crashes ingame with the error: "The program issued a command but the command length was incorrect."

I tried making the same modifications in Arsenal III, and they worked fine. I went back to DatEdit and saved the default sprites.dat. It crashed as well.

On a positive note, this has been the first time since the release of DatEdit that I've touched Arsenal III. tongue.gif
Report, edit, etc...Posted by BroodKiller on 2006-01-01 at 13:03:22
Voyager>Ouch!
Most probably this is caused by the variable length of properties in sprites.dat. Will look into this right away.

thedarktossgen>I don't think you actually realize what are you asking me to pull out. It seems that you want a fast little check whether the changes that you create work ingame or not, right?
Now, such an thing would require me to do two things:
1)Rewrite the SC engine onto a "mini" version, that would run for the 'check'
2)Violate Blizzard's copyrights to SC and probably get sued in effect ;|

Sorry, mate - this ain't gonna work out, 8)
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-01-03 at 20:12:20
Could you give the new release--some release--the ability to load an entire arr folder instead of one file at a time? If you can't, that's fine, but it would make my life that much easier if it's possible. Thanks.
Report, edit, etc...Posted by BroodKiller on 2006-01-09 at 07:02:03
Ok, here's what you've been all waiting for...

#####DATEDIT 0.93 Update#####
(0.92 was only a small fixup to the sprites.dat bug. I didn't even care to release it)

Hello everyone,
A new build of DatEdit is ready for all of you interested, being a yet another step that brings us forwards to the magic "v1.0" release that will -hopefully- happen quite soon. smile.gif

This one, of course, fixes the reported errors and bugs, but I've also put in a few new toys for you to play with 8)

Fixes:
-Resizing problems (check it out now)
-Sprites.dat corruption (1 additional byte removed)
-Saving error (loading of an unsupported name)
-Displaying error (lack of display update in certain situations)


New stuff in 0.93:
-Directory Loading (per Lord Agamemmnon's request smile.gif)
The program will load to the editor any DATs located in the selected directory. It may be 1, it may be 5, it may be all 11 of'em - the program will load any existing files.

-MPQ Exporting/Multiple DAT Exporting
Instead of selecting a DAT in the "Save As" dialog, select an MPQ archive and the current DAT file will be exported right into it (Overwriting the existing file, mind you!). You can also type in a name with the ".mpq" extension and a new MPQ archive will be created with your DAT inside.

You can also export multiple DAT files at once, using the "Multiple DAT Export" ability. Note: The program WILL NOT save your changes before exporting. You have to do this yourself prior to performing the MPQ export.

Importing from MPQ archives is not yet available.

-Backward reporting (per Taeradun's request)
In certain editors you'll see in the right-hand bottom corner a new area entitled "Used By". As you may guess it, it displays the entries from other DAT files which reference to the currently selected entry. In other words, it works the opposite way the Jump buttons do - it takes you back to whatever DAT entry which uses the entry you're currently viewing.
For example, for the images.dat entry #5 (Broodling) it says:
"(S133) Broodling"
Which you should read:"Sprites.dat entry #133, named 'Broodling'"
The capital letter indicates the DAT file:
S-sprites.dat,
F-flingy.dat,
W-weapons.dat
and U-units.dat.

-Copy/Paste entry (finally!)
No need to explain anything here, I presume. It worked all nice'n'fine for me, so I think there is no bug in this routine (which makes me happy because I spent a whole day coding this =)

-Doodad Information Box
Added in case someone may wonder about those strange numbers before the tilesets in sprites.dat and images.dat.

Enjoy!
Any reports and comments are welcome, as always 8)

Yours truly,
-BK

The DLDB link:
http://www.staredit.net/index.php?download=4668
Report, edit, etc...Posted by petphot on 2006-01-09 at 14:48:40
brood killer... our SAVIOR from arsenal III's tyranny
Report, edit, etc...Posted by Voyager7456(MM) on 2006-01-09 at 15:05:49
Thank you!

QUOTE
-MPQ Exporting/Multiple DAT Exporting


wub.gif
Report, edit, etc...Posted by nirvanajung on 2006-01-09 at 15:26:17
good job brood ~!

Modding will be easy and fast in this DatEditor(i want say this "SCmod wizard" )

especially i like to jump btn and reporting box cool.gif
Report, edit, etc...Posted by TheEvilBeaVer on 2006-01-09 at 15:56:17
yay thumbup.gif

btw at weapons you could replace "hero 1" stuff with hero names,it will be much easyer than looking at "used by"
especaly when u are on units/basic

this may be an extra:) : u know the program "unit resizer" where the unit size is visualized and u can easly edit it-dhy dont u integrate it into datedit?
Report, edit, etc...Posted by Doodle77(MM) on 2006-01-09 at 17:41:18
Really the most important part of this is that now there is a SC dat editor that is being actively maintained.
Report, edit, etc...Posted by Darktossgen(MM) on 2006-01-09 at 17:44:43
Somethings not right here. Maelstrom//other spells seem to be mixed up. when I first selected Maelstrom, it said it was labeled as '' Venom '' and I looked at tormentor missiles... it copied it right into maelstrom without me hitting it! THE COPY TOOL IS SCREWED UP! But its only for the spells, thankfully...
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-01-09 at 19:42:24
NEW DATEDIT RELEASE MAKES ME HAPPY! And it even loads directories...sigh...I think I'll go edit my old mod (note that statement, darktossgen) with something that won't corrupt every other time I save! BRILLIANT!...That's the end of all discussion on the matter: BroodKiller is henceforth nominated for prehumous sainthood. Whether he likes it or not. tongue.gif
Report, edit, etc...Posted by BroodKiller on 2006-01-10 at 11:10:25
Ok, DatEdit 0.93b is ready, with the needed Weapons Editor fix incoming (which is a ridiculous story, if you wanna know biggrin.gif) and a few working and speed improvements. Nothing really new, just a fixup =)
I can't however upload it right now - gotta wait a day or two (accesibility issues :/)
Report, edit, etc...Posted by TheEvilBeaVer on 2006-01-10 at 13:19:17
hay my harddisk is devided in C:\ and D:\ section ,i installed Datedit in D:/ but the files i wanna open are in C:\ so i cant open directory
Report, edit, etc...Posted by BroodKiller on 2006-01-12 at 05:30:11
Oh...sorry. I didn't think about such a possibility. Will fix it ASAP =)

ADDITION:
#####DatEdit 0.93b Fix-up#####

Fixes:
-Now displays the lables in Weapons Editor correctly

New:
-Added a disk-selection box to the Open Directory dialog.
A small note here - if you select a non-existing source, for example the floppy or an empty CD-drive, DatEdit will give you an error message. There is nothing I can do with it, so don't ask wink.gif

Get it, check it, and -as always- explode in your pants smile.gif
http://www.staredit.net/index.php?download=4668


One last major implementation (I think) that is left before a full "v1.0" release will be the Hint system: You click a label, text-box or a dropdown-box, and you get the description of this particular property in the text-box near the bottom of the window.

Is there anything else you can think of that may be of use?
Report, edit, etc...Posted by Lord_Agamemnon(MM) on 2006-01-12 at 14:29:26
QUOTE(BroodKiller @ Jan 12 2006, 04:30 AM)
Is there anything else you can think of that may be of use?
[right][snapback]403503[/snapback][/right]

Err...yes. Could you label the weapon targeting flags? You know, 0x01 is ground, 0x02 is air, but what about 0x04, or 0x08? Or, for that matter, any of them? I presume that someone knows what they are, and I for one don't want to root around on the Internet trying to find them. Just stick labels on each one--like "player-controlled" or "organic" or whatever they may be--and I'll be as happy as a very happy thing.
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-01-12 at 15:09:14
QUOTE(BroodKiller @ Jan 12 2006, 05:30 AM)
Is there anything else you can think of that may be of use?
[right][snapback]403503[/snapback][/right]

Well, you might could set it up so it doesnt load up the same size every time so that if someone resizes it and opens it again, it will use the size it was resized to and not the default size
Report, edit, etc...Posted by Darktossgen(MM) on 2006-01-12 at 17:43:49
Maybe its just me but it takes a minute after I double click for DatEdit to pop up. I use Windows 98 and XP's I think suck so please fix that biggrin.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-01-12 at 18:31:48
You sure it takes a whole minute?

For me it takes about 4 seconds tongue.gif
Report, edit, etc...Posted by nirvanajung on 2006-01-12 at 19:16:19
4 me it takes in like a flash~!( supercomputer~!! wink.gif )
Report, edit, etc...Posted by petphot on 2006-01-12 at 19:26:54
QUOTE(nirvanajung)
4 me it takes in like a flash`!( supercomputer`!!  wink.gif )


Ditto
Report, edit, etc...Posted by TERRAINFIGHTER on 2006-01-12 at 22:39:18
QUOTE(thedarktossgen @ Jan 12 2006, 05:43 PM)
Maybe its just me but it takes a minute after I double click for DatEdit to pop up. I use Windows 98 and XP's I think suck so please fix that biggrin.gif
[right][snapback]404030[/snapback][/right]

If it actually takes a minute and not just a few seconds to load then it might be worth him trying to fix, but otherwise I dont think he should try if its only a few seconds since he would have to re-program it completely tongue.gif
Report, edit, etc...Posted by Kookster on 2006-01-13 at 00:01:16
How do you change the amount of interceptors carriers can hold same with reavers, and can you make other units do that? if you can which section is it in, cause ive looked but i dont know.

Also Props to you BroodKiller, DatEdit is awsome, do you plan on making any other revolutionary programs? cause the quality and easy understanding is great for those who are new to modding like me sortof.
Report, edit, etc...Posted by BroodKiller on 2006-01-13 at 05:54:58
QUOTE(LA)
Err...yes. Could you label the weapon targeting flags?

Ah...I always forgot to do this. Will certainly do this in the next update.
QUOTE(TF)
Well, you might could set it up so it doesnt load up the same size every time so that if someone resizes it and opens it again, it will use the size it was resized to and not the default size

I already tried doing this, but I encountered some problems with external config files, so I left this. I may try this again, but I can't grant anything...
QUOTE(thedarktossgen)
Maybe its just me but it takes a minute after I double click for DatEdit to pop up. I use Windows 98 and XP's I think suck so please fix that

That's strange...what CPU do you use? And do you run many applications simultanously? There is really little space for optimization during the launch of the application...:/
Also - can everyone report about their CPUs. OSs and time it takes to load DatEd?
QUOTE(kookster)
How do you change the amount of interceptors carriers can hold same with reavers, and can you make other units do that? if you can which section is it in, cause ive looked but i dont know.

This values are EXE-kept, if I remember correctly.

QUOTE(kookster)
Also Props to you BroodKiller, DatEdit is awsome, do you plan on making any other revolutionary programs? cause the quality and easy understanding is great for those who are new to modding like me sortof.

Thanks for positive feedback, but I wouldn't call DatEd a 'revolutionary' application. That's why I entitled it a "New/Old" program, because even though it is written from scratch, it's basically just an enhanced version of Arsenal3, so the design and conceptual credits belong to King Arthur from CS rather than to me.

As for my other projects, I participate in the FireGraft development together with DiscipleOfAdun. I do also have in mind another SC-modding project, which I don't want to reveal as of now and which is currently at the design stage of development. You will know about it right away if I manage to get things going fine, but don't ask before...=)
Report, edit, etc...Posted by nirvanajung on 2006-01-13 at 11:51:09
QUOTE(Broodkiller)
As for my other projects, I participate in the FireGraft development together with DiscipleOfAdun. I do also have in mind another SC-modding project, which I don't want to reveal as of now and which is currently at the design stage of development. You will know about it right away if I manage to get things going fine, but don't ask before...=)


i suggest 2 u about improvement in function of ICE or basis Windows ICECC
Also animaition preview function 2 like macromedia's Flash or other GIF animations Tools and jacs animationshop

and i have another suggestion of DatEdit
that is about user preferences default ( *.dat ) setting options
if that options can as user intention, will be more conveniently

in my workstyles, i always set my *.dat files every time so i have to load my *.dat files continually

hre is my ideas image
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