Ok, here's what you've been all waiting for...
#####DATEDIT 0.93 Update#####
(0.92 was only a small fixup to the sprites.dat bug. I didn't even care to release it)
Hello everyone,
A new build of DatEdit is ready for all of you interested, being a yet another step that brings us forwards to the magic "v1.0" release that will -hopefully- happen quite soon.

This one, of course, fixes the reported errors and bugs, but I've also put in a few new toys for you to play with 8)
Fixes:-Resizing problems (check it out now)
-Sprites.dat corruption (1 additional byte removed)
-Saving error (loading of an unsupported name)
-Displaying error (lack of display update in certain situations)
New stuff in 0.93:-
Directory Loading (per Lord Agamemmnon's request
)The program will load to the editor any DATs located in the selected directory. It may be 1, it may be 5, it may be all 11 of'em - the program will load any existing files.
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MPQ Exporting/Multiple DAT ExportingInstead of selecting a DAT in the "Save As" dialog, select an MPQ archive and the current DAT file will be exported right into it (Overwriting the existing file, mind you!). You can also type in a name with the ".mpq" extension and a new MPQ archive will be created with your DAT inside.
You can also export multiple DAT files at once, using the "Multiple DAT Export" ability. Note: The program WILL NOT save your changes before exporting. You have to do this yourself prior to performing the MPQ export.
Importing from MPQ archives is not yet available.
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Backward reporting (per Taeradun's request)In certain editors you'll see in the right-hand bottom corner a new area entitled "Used By". As you may guess it, it displays the entries from other DAT files which reference to the currently selected entry. In other words, it works the opposite way the Jump buttons do - it takes you back to whatever DAT entry which uses the entry you're currently viewing.
For example, for the images.dat entry #5 (Broodling) it says:
"(S133) Broodling"
Which you should read:"Sprites.dat entry #133, named 'Broodling'"
The capital letter indicates the DAT file:
S-sprites.dat,
F-flingy.dat,
W-weapons.dat
and U-units.dat.
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Copy/Paste entry (finally!)No need to explain anything here, I presume. It worked all nice'n'fine for me, so I think there is no bug in this routine (which makes me happy because I spent a whole day coding this =)
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Doodad Information BoxAdded in case someone may wonder about those strange numbers before the tilesets in sprites.dat and images.dat.
Enjoy!
Any reports and comments are welcome, as always 8)
Yours truly,
-BK
The DLDB link:http://www.staredit.net/index.php?download=4668