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Staredit Network -> UMS Showcase -> Rush - Episode 1
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-16 at 10:09:24
QUOTE(Jammed @ Jul 16 2006, 09:00 AM)
Oh crap... OK, now I understand taht the templars are nothing compared to the Caverns... tongue.gif

To Tuxlar: Isn't this a bug - I see that ultralisk in the caves (taht has 110 DMG), shoot hiw with automatic level 3, and he doesen't teleport away from me and kills me sad.gif

About the Plains: I've found a "glitch" about the rush. It seems like when it starts, you center location on the heroe, and order Suicide Terrans to attack it. So, if you move away after it (the rush) starts, they will stay where you were some time ago, and you can shoot them down from the distance.

But still, I can't pass the Plains sad.gif
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The gargula teleport should work whenever you "kill" the gargula. I didn't modify those triggers (only the behavior of what happens when it "dies") so you just didn't kill it is all.


Heh, you found out. Yeah a bit of lazy triggering, but use it to your advantage now that you've found it. I woulda tried to fix that but I figured if anyone noticed that much then they should probably use it.
Report, edit, etc...Posted by JaFF on 2006-07-16 at 10:16:21
QUOTE(Tuxedo Templar @ Jul 16 2006, 05:09 PM)
The gargula teleport should work whenever you "kill" the gargula.  I didn't modify those triggers (only the behavior of what happens when it "dies") so you just didn't kill it is all.

... but how much "HP" does it have ?
QUOTE(Tuxedo Templar @ Jul 16 2006, 05:09 PM)
Heh, you found out.  Yeah a bit of lazy triggering, but use it to your advantage now that you've found it.  I woulda tried to fix that but I figured if anyone noticed that much then they should probably use it.

You could change (recenter location, attack command) when you make a shot, for example, or once every N time.
Report, edit, etc...Posted by Kumano on 2006-07-16 at 10:18:12
QUOTE
... but how much "HP" does it have ?


A lot, it takes 2 hits from a fully upgraded magnum to take it out.
Report, edit, etc...Posted by Zeratul_101 on 2006-07-16 at 11:19:43
a fully upgraded auto, full health, and at least 11 armor upgrades should be enough to take it out.
Report, edit, etc...Posted by JaFF on 2006-07-16 at 11:30:08
QUOTE(Zeratul_101 @ Jul 16 2006, 06:19 PM)
a fully upgraded auto, full health, and at least 11 armor upgrades should be enough to take it out.
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Auto... no thanks. It will kill me until the barrels get spinning - it takes too long between you swarming and the actual shots.
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-16 at 11:52:44
You guys are using the flairs, aren't you?
Report, edit, etc...Posted by JaFF on 2006-07-16 at 12:34:55
QUOTE(Tuxedo Templar @ Jul 16 2006, 06:52 PM)
You guys are using the flairs, aren't you?
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Yes, but when I come into a new area to place the flair, that RAWR either comes out of the cave near me, either just comes up to me crazy.gif

ADDITION:
But note, that I used the Minigun, I will go try to use the Magnum now.

ADDITION:
You're right. I used the magnum and caution, and it helped. And I understood how it's better to act in the Plains - When the rush comes, don't even try to kill them, just move to the other side of the valley, and use the magnum to kill all SCI and Archons.

I passed the first Plains part within a minute, but can't pass the second... I'm trying, and I will win it, with time. smile.gif
Report, edit, etc...Posted by NuTs_ on 2006-07-16 at 12:46:13
Are u going to do A&O becuz i saw a trailer of it.
Or are you done becuz i want to play it.
Report, edit, etc...Posted by SelfPossessed on 2006-07-16 at 13:03:46
This is a great game, and I say game because this is the first Starcraft usemap I've played that felt like a real standalone game (if it wasn't for the hotkeys). This is undoubtedly by far the best Starcraft usemap I've played thus far. That being said, you were also looking for criticism, so I'm going to nitpick a bit. This is all my opinion, and most people probably won't agree with me anyways. Take it as you will.

Note that the following is in NO PARTICULAR ORDER; it's what comes to my mind first while I'm typing, so it's a jumbled mess.

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1) Weapon switching and reloading

It would be better if you could keep track of the ammunition supply of each weapon. What I mean is, say the rifle was at 3 minerals and you switched to the shotgun and back. When you switch the second time back to the rifle, your minerals should be at 3 rather than your maximum amount. I've been abusing this by use switching instead of reloading, as now I can "reload" while moving. Besides, saving the actual values for the ammunition seems more realistic.

Now, I do realize that this becomes problematic when you are constantly switching weapons, say in the plains area between the shotgun and the minigun/magnum. Having to reload before or after switching each time can be extremely tedious.

Whether or not you feel it's worth doing is up to you.

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2) List prices

Although this is something small, it would be nice if the list prices only listed what you could buy and NOT include what you've purchased already. For example, if the first weapon upgrade was 18 and the second at 30 and you purchased the first upgrade, unloading the probe will now only display the 30 gas requirement. That way, the player doesn't have to memorize which purchases have already been made.

In addition, whenenver a player attempts to purchase something but lacks the gas to do so, the display should indicate how much gas is required in order to purchase that.

It's small and doesn't matter all that much, but it's nice to have.

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3) Error in text

Previous posters have probably mentioned this, but some things are spelled wrong (flairs), some things still have their original names on them (Protoss Shield Battery), and others have incorrect values (prices). On the subject of prices, when you purchase something, it tells you the amount for the next purchase, some of which is incorrect (I don't remember which ones).

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4) Gargula in the cave

This is the one area of the game that I severely disliked. It doesn't belong in a shooter in the first place and is not enjoyable or rewarding at all. I hope episode 2 won't have anything remotely like this.

Mind you, it is quite possible to do. I got all 7 detonators (didn't realize I only needed 5) without dieing once, no cheats, and had 1:46 left on the clock. I just had to use a ridiculous amount of saves.

It's also incredibly annoying that you have a burrowed unit created under you (I think), which slows your defiler down. This really isn't needed against a speeded ultralisk. I managed to survive with 11+ armor (prevents 1 hit KO) and using the escape and heal immediately upon seeing the minimap ping as to avoid death and the 15 second countdown.

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5) Gargula at the turret

Once, during the cutscene, Gargula attacked the photon cannon and just...stopped. He didn't go and kill ANY of the zealots (he stayed in the photon area), which resulted in a stall. It only happened once, and thankfully I saved prior to that. It still is a problem though.

For the actual gameplay here, there's a few times where the minimap ping and sounds were delayed until he showed up right next to the high ground. I'd stare at the minimap, and suddenly he'd pop up at the high ground. I doubt I just missed it as I saved just before that and ran it through several times until the minimap ping showed up first.

Also, the scourge is an incredibly annoying targeter. I know there isn't much you can do about it, but when I kill the first charging ultralisk, and the other one charges from the opposite direction, I usually can't make it in time. Even if I leave the scourge at the very edge of the high ground to kill the first clone and immediately run to the opposite side, I only make it about 50% of the time, depending on whether or not the Gargula clone got slowed running around the northern high ground edges. I managed to beat it without healing on my third try, so it's still possible, especially due to the reason below.

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6) Damage system

This is a truly ingenius invention here, and I absolutely love it. However, there ARE cases where after the enemy is given to another computer, it just stops attacking. Why this happens could be the fault of Starcraft instead of yourself, but it would be nice if you figured out a way around it.

The main area where this becomes problematic is the turret area. The automated defenses would switch the enemy colors, who become docile, thereby blocking other incoming enemies from attacking the turret. This is also true for the Gargula clones that spawn at the turret. This saved my behind several times over, but it felt more about luck than skill due to this.

The easy way to just fix that area would be to order all units in the high ground to attack the turret in a preserved trigger, but you're Tux and can probably find a better way. =P

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7) Use of the magnum

What is the use of this weapon? I can see the use of the rifle (melee abilities), the shotgun (wide area of effect), and the automatic (speedy high damage attack), but the magnum doesn't appear to have a place. Note that I'm discluding the BFG here, because it's meant to be the most powerful weapon.

The magnum appears to be meant for a single enemy. However, the automatic surpasses it here, mainly because each shot will slow the enemy down, thereby giving you more shots an damage in the end. That and it can hit multiple enemies if the previous ones die first. In the plains area, I initially attempted using a fully upgraded magnum against the archons, but usually got hit at least once each time. Upon using the automatic, I didn't get hit at all due to the slow factor.

The magnum just feels like it needs a purpose. If there is one that I happened to miss (maybe against Gargula in the cave? The automatic did drive him away), do tell.

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8) Windy area

This was a truly annoying area, being the second worst area of the game right after the cave sequence. I could deal with it though, as there was some actual shooting involved.

I watched the trailer first, and in that, the marine would be moved via locations as if he was actually being blown around. Although it would take a lot of locations to do so, if you could add it here, it would look a lot nicer, and thereby provide me amusement each time I die. =P

Although it would also be annoying to play in, an idea for the windy area is to have a suction effect, similar to that of the boss. The wind would "suck" you in one direction and you'd have to order move in the opposite to move straight. The wind can also shift directions, forcing you to shift as well. This would make it even more realistic, but even MORE annoying, so I wouldn't actually suggest doing it unless you really wanted a windy area...

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9) Shield Battery

It's initially blocked off by the crystals. I therefore connected the dots when the second set of crystals blew up and assumed the first set did as well. Unfortunately, when the second set blew up, my defiler energy was set to 0.

Apparently, the first set of crystals blow up around when you defeat the nydus canal. I would've preferred if the first set blew up only after the second set did first, as it would make more logical sense. I'd therefore prefer if the defiler energy was left at it's normal amount rather than at 0 immediately after the second set blew up.

It's small, but it did tick me off in that I had to load a previous save and walk back to get to the battery and attack it...

Did it actually do anything? My guess is that it gave me control of the bunker, but I wasn't sure. *shrugs*

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10) Firing animation

In the trailer, there were dieing dts (or something with similar animation) in front of the marine indicating the gun burst. I'd really like if you added that into the actual gameplay. It's an aesthetic thing, but it would make Rush seem that much cooler. I guess some form of gridding could work for it, but I don't know much about that.

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11) Co-op Mode

I never actually looked for the password for this, but I heard from others how buggy it was. Please have a working versions in Rush episode 2. =) How you're going to do it is beyond me, as swarm isn't owned by the player who cast it...unless you're using a corsair, but that would nullify the terrain and any melee attackers.

You're Tux, I'm sure you'll think of something. =)

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12) The timer

I'd prefer if there was a reward for finishing each area faster. For example, if you finished with 2 minutes on the clock, the next area should have its time added to that rather than set to its time (unless I'm incorrect). It would promote the "rush" factor, as most of the time I'd sit in the area killing things for gas until the timer reached about 40 or so seconds.

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13) Latency

In multiplayer, it just lags like nothing else. Mind you, I wasn't even playing co-op; I just wanted to watch a friend play it. However, it just lagged and lagged and lagged...if there's any way to prevent it, please do. It's fun watching a friend get blown up by suicidal infested. =P

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14) Plains

Two glitches of sorts here, both revolving around the suicide rush.

First, running a ways back from the infested causes them to go dumb and patrol to the area where you last were. It then becomes like shooting fish in a barrel.

Secondly, during the suicide wave, all science vessels become dumb and won't suck you in or recall troops on top of you. They'll still follow you though, and then use that ability once the rush is over. It would be better if they could still use their ability DURING the rush; that would make the plains even MORE entertaining with TWO evil combos. =P

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15) Sounds

My only complaint in sounds is the meteor-like attacks. The little circle that shows up below you isn't enough if an indicator when you're shooting like mad close enough that the explosions mask the circle. The prepatory sound's volume is too low, and the explosion sounds override it. Having it louder would help immensely.

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All in all, an excellent game. I thoroughly enjoyed playing through most of it (damn cave). I hope to play episode 2 in the near future. =)
Report, edit, etc...Posted by Fwop_ on 2006-07-16 at 13:28:59
Killing the shield battery gives you the BFG. You just might have missed the text that you got it for free, instead of paying 3500 gas.
Report, edit, etc...Posted by r[s]t on 2006-07-16 at 16:26:50
The turrent level boss is impossible to finish. He just keeps charging at you and then turning into miltiples. When does it end? How come he wont die?

I've been at that areafor around half an hour (without dying and restarting).

Whats going on?
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-16 at 17:28:47
Sorry to say it, but that boss is almost pure reflexes. You need to watch that minimap as well. When it starts coming in, IMMEDIATELY move to intercept it on the low ground.

Otherwise though, you could just get ahold of the final area password if you don't want to struggle with him. That's basically what comes up next after you beat him, anyway.
Report, edit, etc...Posted by Kumano on 2006-07-16 at 19:42:36
I tried killing the shield battery once, but it just got given to me and it didn't blow up. If it gave the BFG, I guess it didn't really matter considering I got it by the end anyway (although it would probably have helped immensely against the bio-guardian).

QUOTE
I'd prefer if there was a reward for finishing each area faster. For example, if you finished with 2 minutes on the clock, the next area should have its time added to that rather than set to its time (unless I'm incorrect). It would promote the "rush" factor, as most of the time I'd sit in the area killing things for gas until the timer reached about 40 or so seconds.


It is like that, with a few exceptions such as after the first boss, entering Gargula's cave and after the turret (obviously though considering turret part doesn't have timer)

QUOTE
First, running a ways back from the infested causes them to go dumb and patrol to the area where you last were. It then becomes like shooting fish in a barrel.


I guess that's true, but I personally wouldn't bother doing that, it wastes time.

Also about the magnum, I found it only useful for the Gargula's Cave and it (might) be better for the Bio-Guardian, I used it on Bio-Guardian also because I thought the minigun wasn't doing anything, but it might have just been that I wasn't using the minigun long enough because he has A LOT of health.
Report, edit, etc...Posted by fritfrat(U) on 2006-07-16 at 20:12:45
The only time I was able to get next to the shield battery I had 0 energy, as well. That's only after running from archons and crap I couldn't attack smile.gif

SelfPossessed, you may think that no one would agree with you, but I agreed with you on every single point you made, excluding aesthetics points 10 and 15.
Report, edit, etc...Posted by Rantent on 2006-07-16 at 21:42:57
I <3 Katana.

I've spent the past week or so, on and off, playing rush saving at intervals.
Great shootemup game.
Anyway, the changes I've seen in it since testing are wonderful.

Only thing I'd change is make the turret boss a little shorter, other than that, it was great.
Report, edit, etc...Posted by Tuxedo Templar on 2006-07-16 at 22:00:57
Wow, someone finally noticed the katana.

Lots of fun ain't it?
Report, edit, etc...Posted by Endarire on 2006-07-17 at 02:59:22
Rush has been quite a rush, and I see that you prevented players from powerleveling near the beginning. I have a few concerns.

1: As stated before, something that burns to create light is a flare, not a flair.
2: There is normally no s in "1 minute."
3: The highway boss required me to have the level 3 automatic to beat it. Even if I made no mistakes with a level 2 auto, I needed level 3 to win.
4: While I realize you want to prevent cheats, it's bloody annoying and sometimes deadly only able to save every 2 minutes. I would like to have single player only capability in a patch or future installment.
5: Maybe it's me, but having only reached the cave, I believe the game needs more "blast the crap out of everything without getting Pwned" scenes. I felt the game was fun until the woods were it was a bit spooky then highly annoying, then the first real boss was the right difficulty, but aside from one part with the ultralisks, it only got worse from there.
6: If possible, make the intro cinematic only play if someone views the tutorial.

-EE
Report, edit, etc...Posted by RIVE on 2006-07-17 at 04:05:25
That was fun. I just finished it at like hmm 2:54AM, sleepy. Took me three hours and five minutes. It's just to damn hard to pick up with a password, so I just saved. Ok a couple things. Did I mess up somewhere, because I didn't get any secert passwords like 2 player, unlimted time or ammo. The secert gun (not spoiling a name) was the crap because I owned the final final boss(the final boss was hell without it) Finally, I loved the rush guys(Infested Terrans) throughout the game. Those guys were funny, yelling at the top of there lungs and such. Amazing work man. Oh one more thing... What kind of woman's name is Cal?
Report, edit, etc...Posted by Who-the-hell-ru on 2006-07-17 at 04:13:04
Nice TT! Loads of fun, and indeed hard. The only thing is that the story could use a little work, but the triggering and everything else is perfect. w00t.gif

I'll look forward to EP2!
Report, edit, etc...Posted by IDontChat on 2006-07-17 at 05:52:50
QUOTE(RIVE @ Jul 17 2006, 01:05 AM)
Oh one more thing... What kind of woman's name is Cal?
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Their names spell Apocalypse. Apoc, Cal, and Lypse.
Then again, I might be wrong since I had to look into the triggers, thanks to the steep learning curve, which pisses off my need of killing to no end.

Edit: I STILL LOVE THIS MAP LIKE A CREEPY FANBOY, THOUGH!
Report, edit, etc...Posted by Kumano on 2006-07-17 at 07:30:58
QUOTE(RIVE @ Jul 17 2006, 12:05 AM)
The secert gun (not spoiling a name) was the crap because I owned the final final boss(the final boss was hell without it)
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The secret gun really isn't a secret, just hard to get (3500 gas), or you need to find the secret way to get it (but the gun itself isn't a secret).
Report, edit, etc...Posted by JaFF on 2006-07-17 at 08:04:42
Please someone help me. I can't pass the second part of the Plains. That stupid Rush+Archons are taking away a lot of my time, and when I get to the Spawner, I have too little time to kill it sad.gif I'm using the Shotgun agains Rushes and Zerglings, and the Magnum agains Archons. When I get to the Spawner, I use the Automatic level 3 to take out his HP, and if somebody spawns near it, it (automatic) will automatically kill most of them, and who survive are killed by my granedes. But all I got to is damage the Boss to 65%, not much sad.gif

How to save time while getting to the spawner ?
Report, edit, etc...Posted by Heegu on 2006-07-17 at 08:15:32
QUOTE(Jammed @ Jul 17 2006, 07:04 AM)
Please someone help me. I can't pass the second part of the Plains. That stupid Rush+Archons are taking away a lot of my time, and when I get to the Spawner, I have too little time to kill it sad.gif I'm using the Shotgun agains Rushes and Zerglings, and the Magnum agains Archons. When I get to the Spawner, I use the Automatic level 3 to take out his HP, and if somebody spawns near it, it (automatic) will automatically kill most of them, and who survive are killed by my granedes. But all I got to is damage the Boss to 65%, not much sad.gif

How to save time while getting to the spawner ?
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Get armor ups and ingore colonies.. Try to "sneak" past archons so you don't waste time killing them/dying. Move in the right side of the map. And at the boss.. Just shoot with autom. lv3. like crazy! Only shoot lings and infesteds.(no colony) If archon is following you shoot it few times or use grenade to change it's color/owner and it will usually stop chasing you. This is how i made it...
Report, edit, etc...Posted by JaFF on 2006-07-17 at 11:24:36
QUOTE(Heegu @ Jul 17 2006, 03:15 PM)
Get armor ups and ingore colonies.. Try to "sneak" past archons so you don't waste time killing them/dying. Move in the right side of the map. And at the boss.. Just shoot with autom. lv3. like crazy! Only shoot lings and infesteds.(no colony) If archon is following you shoot it few times or use grenade to change it's color/owner and it will usually stop chasing you. This is how i made it...
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I had about 13 armour... how much did you have ?

ADDITION:
Oh yes, I won the Plains. smile.gif

The turret part seemed easy even when fighting the ultralisk mass attack. But I changed my mind when that boss began attacking me. I got the hang of it, but then he started splitting into 4 instead of 3 copies, and I didn't get gas fast enough to heal my turret.

When does this boss battle end ? How many times must I kill him ?

ADDITION:
I've found a bug (if it really is one) :

I loaded the game from the Plains, killed the Spawner, and found that the wind didn't push me back, and I went to the previous level (blew up the door from the caverns again, without having any explosives, of course), and got some more gas, when I returned to the plains, the I only found the SCI's there again. But it didn't cast the Archon spell on me.
Report, edit, etc...Posted by LazyCoder on 2006-07-17 at 11:26:20
That part was irritating. You have to kill it alot for it to die. (Which sounds very strange).

I don't think that is a bug that you can go back. I'm pretty sure it is a bug that you can keep getting gas. The reason you can go back is if you kill all the colonies, the crystal formations die. If you go back to the chasm level, I think you can go up past where the crystals were, and kill the 'protoss shield battery' and get the BFG (Bio force gun, or Big F***ing Gun). I haven't tried that yet, but I think it will work.
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