Staredit Network

Staredit Network -> Concepts -> Gunner System v2 Prototype
Report, edit, etc...Posted by LazyCoder on 2006-08-30 at 18:35:22
Me? Worry? I'm not making a map for that.

So you're still using the 8 direction method? That could get very irritating.

BTW, I think you should make the machine gun have some spread, instead of EXACTLY where you shoot.
Report, edit, etc...Posted by Tuxedo Templar on 2006-08-30 at 23:15:04
Well with the basic detection prototype in place I can use almost any swarm-based method I want. 8 directional, classic, unlimited, etc. That's seperate.

I'll have the directional system cleaned up so that it works like it's supposed to, by the way. The earlier prototype I posted had bugs preventing it from working correctly.
Report, edit, etc...Posted by LazyCoder on 2006-09-01 at 18:57:45
Sounds good.

Will the 'grumpy' gargula be returning in rush 2? Hope not, or atleast under different circumstances. You should actually name the units in rush 2.
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-01 at 21:52:34
Different circumstances. wink.gif
Report, edit, etc...Posted by Heegu on 2006-09-02 at 02:45:52
QUOTE(LazyCoder @ Sep 1 2006, 05:57 PM)

You should actually name the units in rush 2.
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Yeah since the new patch destroys invicible unit names and turns to red....
Report, edit, etc...Posted by Kenoli on 2006-09-02 at 03:03:13
QUOTE(Heegu)
Yeah since the new patch destroys invicible unit names and turns to red....
You can just type a space, or a color mark, or some combination thereof.
Report, edit, etc...Posted by Tuxedo Templar on 2006-09-02 at 08:14:07
Aw jeez, I hope you guys realize relative to the map's gazillion other aspects unit name text color amounts to pretty much nil in the scheme of things. tongue.gif

Yeah, I'll give them proper names though.
Report, edit, etc...Posted by LazyCoder on 2006-09-09 at 15:26:25
Are you going to make another prototype, or just go ahead and start rush 2?

ADDITION:
Hooray! I killed the topic! tongue.gif
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