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Staredit Network -> Concepts -> TRIGGERS OF GOD
Report, edit, etc...Posted by pimpinelephant on 2005-07-26 at 19:03:19
i was fooling around with the game speed trigger, i set the deaths to 18 and the units looked like flys zooming across the screen, lol, go ahead check it out yourself, i haven't tested any other numbers yet, i found out that 0=slowest and 6=normal, even though DK already pointed that out.

the SF trigger would be:

SetDeaths(P6, SetTo, 18, -29092);
Report, edit, etc...Posted by LegacyWeapon on 2005-07-26 at 19:15:03
The unit IDs are sometimes negative because of signed numbers. Something to do with hex. Just don't worry about it tongue.gif
Report, edit, etc...Posted by pimpinelephant on 2005-07-26 at 19:29:55
lol, smart words from a smart man!
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-26 at 19:33:55
We should have a seperate thread for just the triggers, rather than having one for the triggers + the discussion... it would make it easier for people who want a reference.

Well, I guess its moot when Legacy's UberEditor comes out... but it would be nice to have in the mean time.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-26 at 20:36:09
Maybe theres a way to detect if the player is on a mac.
Report, edit, etc...Posted by Loser_Musician on 2005-07-26 at 20:36:49
QUOTE(Voyager7456(MM) @ Jul 26 2005, 06:33 PM)
We should have a seperate thread for just the triggers, rather than having one for the triggers + the discussion... it would make it easier for people who want a reference.
[right][snapback]271190[/snapback][/right]


Good Idea.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-26 at 20:41:22
QUOTE(Gradius @ Jul 26 2005, 06:36 PM)
Maybe theres a way to detect if the player is on a mac.
[right][snapback]271240[/snapback][/right]


Yes, they use this and they drop. tongue.gif

That pretty much will reveal it. Perfect mac user detection!

j/k... there's probably some way... but DKs the genius, not me.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-26 at 20:54:16
DK - Did you actually test all those numbers or did you find a pattern. Or did you just type in numbers like 256 and 65536.

PS: If you go into hyperspeed or megaslow speed then you cant restart the mission. =/
Report, edit, etc...Posted by Moogle on 2005-07-26 at 20:57:01
Very useful stuff ere DK, Just hope if people add this stuff into maps no mac users in the game others will do odd stuff to them, i guess people should add warning label at start of map may effect mac users differently to PC Users. I'll try out some of this stuff and see how it goes =) anywoot i hope see more stuff from ya later DK thxs for this info.

\\Moogle
Report, edit, etc...Posted by Voyager7456(MM) on 2005-07-26 at 21:39:45
Welcome to A&O RPG. This is a Windows only Map.

Warhammer: NOOOOOOOO!

This could be a common sight if this catches on... but oh well. The benefits > drawbacks.
Report, edit, etc...Posted by ShinRa_Soldier on 2005-07-26 at 22:30:10
Ok Im a little confused so If you can explain this to me that would be great.

Im confused on the sheild giving death triggers.

Lets start with an example

6B6740 - deaths of unit 35748 for player 4

#1. What does the 6B6740 part mean?
#2. What would the death trigger look like for this?

Would it look like this?:
? SetDeaths(P4,SetTo,6B6740,35748); ?

If you can kind of clear this up for me it would be nice thx

happy.gif If thats how ur supposed to do it, it won't work for me !!

Off Topic:

Damn look how many ppl are reading this:

9 User(s) are reading this topic (0 Guests and 1 Anonymous Users)
8 Members: ShinRa_Soldier, Grouty, Ninebreaker123, o-0, phatdiddy, Rantent, Min, l)ark_13
Report, edit, etc...Posted by pimpinelephant on 2005-07-26 at 22:34:55
is there a list of some sort that shows how to give each unit shields, cuz frankly i don't get most of this stuff cry.gif
Report, edit, etc...Posted by Ninebreaker on 2005-07-26 at 22:36:59
Yea i know, so many people. I'm just waiting for sumthing nice and cool to respond to. This is all so confusing like i don't get how "calculate" which units will make a unit have sheilds n such. A list would be very helpful, or at least a way to calculate it all. TY Anyways.

EDIT: No fair... Elephant beat me to the question sad.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-07-26 at 23:00:00
QUOTE(ShinRa_Soldier @ Jul 26 2005, 10:30 PM)
6B6740 - deaths of unit 35748 for player 4

#1. What does the 6B6740 part mean?
#2. What would the death trigger look like for this?

Would it look like this?:
? SetDeaths(P4,SetTo,6B6740,35748); ?
[right][snapback]271348[/snapback][/right]
Ok the shield post is here:
http://www.staredit.net/index.php?showtopi...ndpost&p=270929

6B6740 - deaths of unit 35748 for player 4
6B6744 - deaths of unit 35748 for player 5

See how it's 6B6740 - 6B6744 which is a range of 4 bytes. Each one of those bytes alters a different unit's shield availability.

BTW the shield availabilities start here:
6B673C - deaths of unit 35748 for player 3

So to add shields for a unit (with the ID 1), you will need this trigger:
SetDeaths(P3, Add, 1, 35748);
If you wanted to add shields for a unit (with the ID 2), you will need this trigger:
SetDeaths(P3, Add, 256, 35748);
If you wanted to add shields for a unit (with the ID 3), you will need this trigger:
SetDeaths(P3, Add, 65536, 35748);
And if you wanted to add shields for a unit (with the ID 4), you will need this trigger:
SetDeaths(P3, Add, 16777216, 35748);

Now to add shields for a unit (with the ID of 5), you will need this trigger:
SetDeaths(P4, Add, 1, 35748);

etc. I think you should get it now...
Report, edit, etc...Posted by qPirateKing on 2005-07-26 at 23:01:12
ok, just for this im comin back.

time to remake LoH!
Report, edit, etc...Posted by Urmom(U) on 2005-07-26 at 23:31:18
YES THANK U SO MUCH qPirateking! nice find DK
Report, edit, etc...Posted by Ninebreaker on 2005-07-26 at 23:48:20
I think i might get it now...

So if u did the triggers for 6B6740 and 6B6744 there would be 4 units with sheilds added to them? Hopefully i get it this time blink.gif

EDIT: 12 users this time, 9 members blink.gif
Report, edit, etc...Posted by Cole on 2005-07-26 at 23:55:13
Im confused on how you matched the address with the unit number...
But whatever..
I found out the address that holds the info on how much health the unit your clicking on has... Not sure if it changes by player... though im just messign around with Artmoney like I did with other memory programs back in the days of diablo...and well goldeneye if you include the gameshark..
Report, edit, etc...Posted by ShinRa_Soldier on 2005-07-26 at 23:56:28
Urgh, When I try to put the trigger in I get this:




Run-time Error '6':

Overflow




A crash is followed shortly after this msg, Anyway to fix this?


Off-Topic:

12 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
10 Members: ShinRa_Soldier, Ninebreaker123, pimpinelephant, SpaceBoy2000, l2k-Warrior, Dr.Sh0tgun, Oo.Br0sT.oO, Min, Wilhelm, Nozomu

Damn !
Report, edit, etc...Posted by Rantent on 2005-07-27 at 00:08:00
QUOTE
ok, just for this im comin back.
w00t!
But, if I were you I'd wait until dk gets his text triggers finished. I was playing aroundwith the idea and got some cool results.
Report, edit, etc...Posted by Dr.Shotgun on 2005-07-27 at 00:08:24
This is probably the most :censored:ing outrageously awesome thing . Lucky thing i barely started the triggers for Neo Seventh tongue.gif.
So when will this UberEdit idea become a reality?
Report, edit, etc...Posted by SpaceBoy2000 on 2005-07-27 at 00:14:36
First of all:

DK, you're crazy.

Secondly:

What?! You're younger than me???

Third:

Here's some things for people to take a look at:
- Permanently cloaking units
- Uncloaking permanently cloaked units (Observer, Dark Templar)
- Changing unit type (as in mechanical, biological, etc)
- Changing unit build time on the fly
- Changing (individual) unit speed

Eh, that's all I can think of right now. Time to learn how to use a memory searcher...
Report, edit, etc...Posted by Rantent on 2005-07-27 at 00:17:06
Man, I just want to see something be found in changing terrain tiles and adding sprites on the fly.
Report, edit, etc...Posted by ShinRa_Soldier on 2005-07-27 at 00:17:25
QUOTE(SpaceBoy2000 @ Jul 26 2005, 11:14 PM)
First of all:

DK, you're crazy.

Secondly:

What?! You're younger than me???

Third:

Here's some things for people to take a look at:
- Permanently cloaking units
- Uncloaking permanently cloaked units (Observer, Dark Templar)
- Changing unit type (as in mechanical, biological, etc)
- Changing unit build time on the fly
- Changing (individual) unit speed

Eh, that's all I can think of right now. Time to learn how to use a memory searcher...
[right][snapback]271448[/snapback][/right]


-Changing which spells a unit can use.
-Changing up the graphics and unit weapons.
-Changing unit into a ground unit into "Flyers" (that would be cool)
-Changing unit attacks.
Report, edit, etc...Posted by l2k-Warrior on 2005-07-27 at 00:19:46
Wow didnt expect anyhting like this when I logged onto the forums today
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