On that note, I have been working every day since Christmas, making sure that all of the additional waited time was worth it. Now without further ado, I give you the first official Generals Demo, version 0.4D.
Included in the demo is the very simplest workable version of the game, including all 12 Generals, a reinforcements system with 5 levels of generic reinforcements (of 30, and minus General-specific reinforcements), the completed command point system with capturability for each General, sounds (kept them pretty small), the medkit ability, and a few other features, but for the most part this is a "hollow" version of Generals. There are many things you will notice are missing.
In order to appropriately create the best map I can for everyone, I intentionally left out all of the General-specific abilities, so that everyone could review the core concept of the map and not get too fussy about abilities for this demo. The focus of this release is to give everyone the general "feel" of the map, the environment that this game takes place in.
Here is a list of things that are vital to the game, but are not present in this demo:
- The Armories. These are the "General Stores" of each side, providing ammunition, medkits, and weapon upgrades. Expect this in the next release.
- Interactive game world. The battlefield is also home to a neutral player, who controls various towns around the map. They are designed to be interactive later on, but not in this demo.
- Air units. You aren't going to see a single air unit in this demo. Sorry. (Actually there is one exception... if you get to rank 11, you can use the Drop Pod ability, which is actually installed. However, getting to rank 11 will be very, very boring seeing as you have almost no abilities.)
- And many other things.
Think of this as the skeleton of the game, a base from which to work upon. All of the hard work is over, and it's all downhill from here, sort of. Maybe I'm just being dillusional because I've been working on this for so long. Anyways.
This release is unprotected.There are 3 reasons for this: 1) you guys can see the triggers you've all been wanting to see, 2) no one is going to bother re-releasing a map this complex, nor will it matter, and 3) I don't feel like waiting 4 hours for a map-protector to encrypt such a f*cking large file.
Remember to post your reactions in this thread, or give me a visit on AIM. My username is PsiShock3.
Enjoy the demo!
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DOWNLOAD DEMO 0.4 HERE[/center]