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Staredit Network -> Melee Chat -> Is there a way to popularize melee at SEN?
Report, edit, etc...Posted by wesmic da pimp on 2005-05-17 at 16:39:23
QUOTE(devilesk @ May 16 2005, 04:55 PM)
Wesmic flames the most while contributing the least in this topic.
He is credible, but I never said UMS was harder than programming, I said that a long time ago.
I never kicked him in the nuts. I also use logic as well, but in response to his illogical crap especially when you say "he doesn't spend time on UMS" which basically makes him not credible at all.
No wonder you have no idea what is going on.
I don't see why you take ihatett's side if you say that both are equally hard to make, do you not understand what he is arguing about? Rofl.
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first of all, i dont flame the most, ive only posted 4-5 times in this topic whereas youve posted 45 times.... and you dont use logic u just say pointless comments that have nothing to do about anything other than some word errors in others posts... I DO think melee and ums mapmaking are equal in difficulty and skill, and ive at least seen some good maps from ihatett, and ive never ever seen any map made from you. That's what I'm saying. I don't like to pick sides, but i haven't heard anything said about you that i can truly 100% agree with you on
Report, edit, etc...Posted by MapUnprotector on 2005-05-17 at 18:06:27
QUOTE
4-5 times


That doesn't matter, you pack a lot of content in those posts wink.gif
Report, edit, etc...Posted by Deathknight on 2005-05-17 at 18:17:11
Ok, I'm replying a little late, didn't read most of the thread.

First of all:

What kind of dumbass tries to compare melee with UMS?
They are two COMPLETELY different game types.

Now we'll take a moment to flame those quotes:
QUOTE
Why the  do we care about the korean map making team elite. We are elite UMS in the US. In Korea they can be elite Melee. We don't need to mix. Unless they plan to make UMS there is no real challenge and we should remain unaffiliated with them.

Well aparently, I am elite UMS in the Canada. I say we need to mix, just because ignorant people like you don't understand the concept of melee. Melee and UMS have equal challenges, it's a fact and there's no way you can say it isn't.

QUOTE
better yet, who cares for sure? WHy the hell is this forum sagging down to the melee maps of other countries for news? How can you even be elite in making melee? You just describing an area where a small battle is to occur. In UMS, however, you can far surpass anything made in melee. Eventually there isn't anyhting more you can do with melee. UMS will keep going.

Oh yea, you need to do more than just describe it, you need to make it, and test it, then say how well balanced the terrain is with TvP, TvT, TvZ, PvP, PvT, PvZ, ZvZ, ZvP, ZvT, making sure no specific race or area of the map has extreme advantage over another. Let's redifine this; In UMS, however, you can far surpass anything in made in melee by having zero build time, 255 upgrades, triggers that create units in masses, and labelling your map "UNIT MASSER v29.4 BETA!". Anyway, you're comparing melee to UMS dumbass. If melee dies out, UMS will die out. One will not keep going, unless you can prove to me it will, and right now, more people play melee than UMS, so think of that.

QUOTE
Yes I feel making melee maps requires no where near the skills it does to make a good UMS map but that doesn't mean we should ignore them or look down on them. This is a mapmaking site not just a UMS mapmaking site so it very well deserves to be in the news. If you don't like it you can just look somewhere else.

The eliteness in Melee mapmaking relies almost solely on creativity in my opinion. and the ability to make a visually appealing map. Of course we can have all the melee fans talk about how differant types of maps allow for differant stadagys of game play and create differant styles of games all together but thats not my zone.

First part: false. I would believe UMS takes far less skill than it takes to make melee maps. All you do is import sounds, make some triggers(click and drag), and come up with some bullshit terrain. I rarely see any good terrain in UMS maps, with the exception of what we call "extended terrain", which can actually be used in melee as well. More than visually appealing, it must be balanced. Well it's funny how I'm a UMS only guy, but it's true that it does require different strategies.

QUOTE
I disagree Clokr... I think UMS take more skills due to the balancing required, as in melee of course it's already balanced by Blizzard. However, let us embrace the international community. Like my good friend once said, "Welcome to America; we speak English here." J/k for those of you who don't realize it. And SI, in Call of Duty, I'm always German : )

As I've stated above. And no it has not been balanced by Blizzard. Different races require different strategies, and different strategies are carried out on the different terrain. These people make terrain more balanced than any Blizzard maps. I like the assumption that everybody here only lives in the United States and Korea.

QUOTE
Technically, all u need for a melee map is just...well...2 start locations. And all u need for a ums maps is 2 start locations AND 1-2 units. Let me ask you this:

In a melee map, can you have music?
In a melee map, can you have a storyline?
In a melee map, can you change the stats?
In a melee map, can you have your own CUSTOM gameplay?
In a melee map, can you have mods?
In a melee map, can you have spells?
In a melee map, can you have items?
In a melee map, can you have day/night time?
In a melee map, can you have the ability to walk into buildings? (other than bunker of course)
In a melee map, can you have a password system?
The list goes on.

And ALSO, I've seen people take 6-11 months to make 1 UMS maps. I've never heard of any melee guy doing that. And the melee maps made today, are maybe I'm guessing half as good as they can be period. maybe 1/4 or 1/5 for the sake of arguement. UMS have such a larger limit, you're able to make a PW RPG that can be so big, that it takes like 50 hours to beat it, and it spreads up into like 5 diff maps.

I got some respect for Melee map makers, but don't dare compare it to UMS like that. Ums has no limit, except the human limit.

This post his censored.gif ing sad and funny at the same time. A) Learn some grammar, B) Learn the aspects of maps in different game types. C) Get the censored.gif off a Starcraft website if you're listing Warcraft III bullshit. And ALSO, I've seen people take about ONE month to make UMS maps, whoever needs 6-11 are lazy. Melee maps need to undergo various tests and modifications in terrain to get it perfectly balanced, thus taking just as--or even longer than making UMS maps. Ok, so you want to compare melee and UMS maps this way dumbshit? Melee maps are about 70% of its limit for making it look pretty. UMS maps however are at about 50% or less of its limit for what's possible for it, considering the maps played on Battle.net are at about 30% of Starcraft's limit. Let's rephrase that last line! UMS has such a larger limit, even though I'm a censored.gif ing dumbass for comparing UMS to melee this way, you're able to make a shitty RPG that can be so big, that it takes like 50 hours to beat it, 50 hours to download it, and for Single Player only! Love the connectivity.

QUOTE
You know, I'm all for this, but I will personally castrate anyone WITH MY BARE HANDS who says ANY melee map is harder to make than this bastard of a map I call Rush that I'm doing right now. Four months and counting, and I'm barely even half way!!!

And to think I was naive enough to think I'd have it done in a day... lol

Melee maps just require more testing than UMS maps, and you have to put more time in testing, using different strategies, then modifying the map to balance it more. But comparing UMS to Melee is just retarded.

QUOTE
Melee maps are very hard to make, as the same as UMS. If you compare the same quality of maps, like one of the best melee maps to one of the best UMS maps ( Rush!  ) then there's a large difference in skill required still. I doubt a person like Rose.Of.Dreams(?) could just learn how to trigger and attempt a map like Rush!, but it'd be much eaiser for Tuxedo-Templar to attempt to make a melee map, since Melee maps are missing one large portion that makes up Starcraft maps. Triggers. I don't think you'd ever run into a string limit or a character limit with a melee, but you have to make sure you don't screw up so many things in a UMS. Melee maps take skill, but no, not more so then a UMS sorry to say. UMS still require a large portion of realistic terrain, so you can probably go to a UMS map maker > melee map maker, but it'd be much harder to go from melee map makers > UMS map maker.

Excuse me, but have you even played Rush!? Oh wait... IT WASN'T EVEN RELEASED AND YOU'RE SAYING IT'S THE BEST MAP? Excuse me but that's just stupid. God... This is just beyond pathetic, saying something is the best before it's even released. There is no difference in skill. They are completely different skills. Whoever that is doesn't have to, and shut the censored.gif up about "Rush!". I extremely doubt Tuxedo-Templar could create a melee map that was balanced in all areas, and had creativity and originality in the terrain. Melee maps aren't missing triggers, and technically it HAS three triggers. One giving the player 50 minerals at start, one for Victory, and one for Defeat. UMS... realistic terrain... HELLO! Don't forget that 50% of all UMS maps contain SQUARES ONLY, and you're calling it realistic? Again comparing UMS to Melee in such a way that makes you... an IDIOT! Again it's harder for UMS only to attempt a melee map, because that person wouldn't know how the censored.gif to make a balanced melee map.

QUOTE
I don't care anymore. You guys can just keep saying mapping terrain is harder than putting together locations, sounds, and sometimes 1000+ triggers. I've been reading the forums a lot, and I can barely recall many people having the balls to admit that they're wrong on something. So, what's the point? ya know? We're not gonna get anywhere with this. I say drop the topic, and let us just focuc on the main topic of this thread.

Mapping terrain is harder than placing locations, each location requireing one click, sounds, each sound one click, and 1000+ triggers which is bullshit, requiring those triggers to be created with a program automatically instead. What is the main topic to you? Saying UMS is better than Melee? Dumbass...


Oh, and the one major question people might just ask me is...
Why am I doing this?
I'm defending an interest... Starcraft: Broodwar
Report, edit, etc...Posted by MillenniumArmy on 2005-05-17 at 18:28:24
Good point(s) DeathKnight, but that's extreme flaming... Lol
Report, edit, etc...Posted by Ultimo on 2005-05-17 at 19:47:27
I don't doubt the crediblity of Tuxedo-Templar, since he's proved many times that's he is one of the best, if not best, UMS map makers around.

QUOTE
Don't forget that 50% of all UMS maps contain SQUARES ONLY, and you're calling it realistic? Again comparing UMS to Melee in such a way that makes you... an IDIOT! Again it's harder for UMS only to attempt a melee map, because that person wouldn't know how the  to make a balanced melee map.


Hmm...I'm comparing the elite UMS to the elite melee, not the crappy bounds to the elite melee. That's not fair is it? Why don't I just compare the best UMS maps to money maps? Since you have to have the same skill level in each type. Calling me an idiot is really furthering your arguement that you can't hold up a decent point without insulting anyone. And the same goes for melee map makers, they only know terrain ( which includes all the misc. melee stuff that goes with making melee maps. ) unless they extensively study triggering.

QUOTE
I'm defending an interest... Starcraft: Broodwar


So, if you're defending your "interests", that gives you the right to bash people since they don't share the same viewpoints as you? Good logic there.

I wouldn't of replied, but DeathKnight insulted me.



[sarcasm]IDIOT![/sarcasm]
Report, edit, etc...Posted by Deathknight on 2005-05-17 at 20:27:46
It doesn't matter who made -- er, sorry... is CURRENTLY making that map. It doesn't mean you can assume a map that DOESN'T EVEN EXIST is the best, because as of now that is false, even as an opinion, it would be false.

Ok, let's compare the "elite" UMS map makers and the "elite" Melee map makers for a second... Oh wait, that's generally impossible because both work with two completely different game types.

QUOTE
Calling me an idiot is really furthering your arguement that you can't hold up a decent point without insulting anyone.

Then I guess I can't, which doesn't make a difference because the points would be the same. Dumbshit.

The UMS map makers would have to extensively study terrain to make a melee map, so I fail to see how a UMS map maker is superior.

QUOTE
So, if you're defending your "interests", that gives you the right to bash people since they don't share the same viewpoints as you? Good logic there.

No, it gives me the right to bash people since they create completely "retarded" arguments on how "UMS MAPS CAN HAVE TRIGGERS MELEE MAPS CAN'T LOLOL YOU SUCK LOLol UNITED STATES OWNS YOUL OLOL!1!!!11".

[NOTsarcasm]Retard[/NOTsarcasm]


If you really want to bring up dumbshit arguments on why "UMS maps are superior", then don't post in the censored.gif ing melee section, or better yet, hit ALT+F4 and don't come to SEN.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 20:30:21
I wish I could find a salute smiley for Deathknight.


Here is what I think will be the cure for all the hold-outs:

Download a some VODs (video-on-demand) of pro starcraft matches. Think about how intense what's going on is. Think about how difficult it is to balance for every matchup at every starting position. Think about how much pressure is on someone who has to balance for a televised match, and at the same time make sure that enjoyable-to-watch games are played on it.

This is the site, but read on first.

For a truly legendary game on a legendary map (Hall of Valhalla), view game 1 of the 2001 Coca-Cola Ongamenet Starleague Finals between SlayerS_'BoxeR' and [NC]..Yell0w. Game 5 (I hope that's the one, if not it doesn't matter) of [Oops]Reach vs SlayerS_'Boxer" on Neo Forbidden Zone is an unbeleivable game as well. The quality of the videos is very poor, but it is 100% worth it to watch. If you watch game 1 between boxer and yellow then you will have to sit through the introduction to the players, and because of the nature of the video compression the quality in that part of the movie is astoundingly poor, but you absolutely must watch the game.

I believe all videos have an intro of some sort, and you must sit through those before you can watch the rest of it because they are ASF files. But if you don't watch the games you are seriously missing out. Boxer's game with Garimto are top-notch as well.

There are more fantastic games on that site, and if you still show interest I can show you where recent VODs of games are (like last week recent). Get some popcorn, sit back, and have fun.

And think about how complex and stressful the process is for making maps for matches like those must be.



I could finally edit it. TT
Report, edit, etc...Posted by Ultimo on 2005-05-17 at 21:19:45
QUOTE
It doesn't matter who made -- er, sorry... is CURRENTLY making that map. It doesn't mean you can assume a map that DOESN'T EVEN EXIST is the best, because as of now that is false, even as an opinion, it would be false.

Ok, let's compare the "elite" UMS map makers and the "elite" Melee map makers for a second... Oh wait, that's generally impossible because both work with two completely different game types.


If this is impossible, why was the topic created in the first place? Especially with the first quote stating the opinions of other people being obviously ignorant and wrong.

QUOTE
Then I guess I can't, which doesn't make a difference because the points would be the same. Dumbshit.

The UMS map makers would have to extensively study terrain to make a melee map, so I fail to see how a UMS map maker is superior.


As I said, I don't see what's so hard to resist the urge to keep your insults to yourself, as calling me an idiot isn't helping your side at all. It only shows that you disrespect other members since of their opinions are different from yours.

QUOTE
And the same goes for melee map makers, they only know terrain ( which includes all the misc. melee stuff that goes with making melee maps. ) unless they extensively study triggering.


QUOTE
Again it's harder for UMS only to attempt a melee map, because that person wouldn't know how the  to make a balanced melee map.


This is what I said, as you can see, in reply to the second quote, I said "THE SAME" goes for melee map makers, as I never stated that UMS map makers were superior in that reply. I merely stated that melee map makers go through the same trouble as UMS map makers.

QUOTE
No, it gives me the right to bash people since they create completely "retarded" arguments on how "UMS MAPS CAN HAVE TRIGGERS MELEE MAPS CAN'T LOLOL YOU SUCK LOLol UNITED STATES OWNS YOUL OLOL!1!!!11".

[NOTsarcasm]Retard[/NOTsarcasm]


If you really want to bring up dumbshit arguments on why "UMS maps are superior", then don't post in the  ing melee section, or better yet, hit ALT+F4 and don't come to SEN.


Wow, again, I am completely retarded since my arguement says that UMS is harder, yet I don't see you bashing people that are saying melee is harder to make, maybe I sense a bit of prejudice?

I didn't start the arguement, as I am appauled by the fact that someone has the nerve to state that opinions of others are ignorant and aggorant just since he doesn't UMS map make. I don't see why you're not telling other people to "f off" since they bring up "stupid" arguements about how melee map making is harder. I said harder, not superior. Try looking it up sometime.

If ihatett would of simply stated "Is there a way to popularize melee at SEN" without all the insulting posts, we would of been on our dandy way.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 21:28:06
You'll change your mind if you watch the videos.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-17 at 21:30:45
ALL of you guys are lucky none of the admins are viewing this topic, otherwise all of ya'lls asses would be banned/suspended for flaming closedeyes.gif
Report, edit, etc...Posted by Ultimo on 2005-05-17 at 21:32:59
QUOTE(MillenniumArmy @ May 17 2005, 06:30 PM)
ALL of you guys are lucky none of the admins are viewing this topic, otherwise all of ya'lls asses would be banned/suspended for flaming  closedeyes.gif
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I suppose there isn't a difference between arguements and flaming.
Report, edit, etc...Posted by wesmic da pimp on 2005-05-17 at 21:35:55
Deathknight, great post, and great way of putting the words... That's the post i believe 100%, i just couldn't find the words myself. Once you know the triggers, there's really not a whole lot more to ums mapmaking (although there is still some other stuff). Plus, after playing MANY games with deathknight (AKA: The GLITCH MASTER), I've seen him glitch up and mess up damn near every UMS game, yet... there's no way to glitch up a melee game (yea yea, u can float drones, but that's not going to give you much of an advantage in a real melee game). UMS maps may take people months to make, but it goes the same way for melee maps, sometimes even longer because they need MUCH more testing...

Ultimo, don't even try to argue this... if you do, your just showing yourself as ignorant as Devilesk...
Report, edit, etc...Posted by Ultimo on 2005-05-17 at 21:40:30
I think you meant to say ihatett there wesmic wink.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2005-05-17 at 21:41:38
QUOTE(MillenniumArmy @ May 17 2005, 08:30 PM)
ALL of you guys are lucky none of the admins are viewing this topic, otherwise all of ya'lls asses would be banned/suspended for flaming  closedeyes.gif

Um, hi? I already said I'm going to lock this if the flaming keeps up.
Report, edit, etc...Posted by MapUnprotector on 2005-05-17 at 21:45:42
QUOTE(wesmic da pimp @ May 17 2005, 09:35 PM)
Deathknight, great post, and great way of putting the words... That's the post i believe 100%, i just couldn't find the words myself.  Once you know the triggers, there's really not a whole lot more to ums mapmaking (although there is still some other stuff).  Plus, after playing MANY games with deathknight (AKA:  The GLITCH MASTER), I've seen him glitch up and mess up damn near every UMS game, yet... there's no way to glitch up a melee game (yea yea, u can float drones, but that's not going to give you much of an advantage in a real melee game).  UMS maps may take people months to make, but it goes the same way for melee maps, sometimes even longer because they need MUCH more testing...

Ultimo, don't even try to argue this... if you do, your just showing yourself as ignorant as Devilesk...
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That's just a retarded post, of course you can't really glitch a melee map, if there's no triggers cause a glitch, such as in a UMS map. Glitching depends on the triggers and the map.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-17 at 21:48:22
QUOTE(Ultimo @ May 17 2005, 08:32 PM)
I suppose there isn't a difference between arguements and flaming.
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There aint a difference, but what im seeing is flaming, not arguments. Calling people names and saying they're idiots isnt what i call arguing
Report, edit, etc...Posted by Deathknight on 2005-05-17 at 21:49:43
QUOTE
If this is impossible, why was the topic created in the first place? Especially with the first quote stating the opinions of other people being obviously ignorant and wrong.

The topic was created to point out how some people were being ignorant and treating melee map makers like dirt. You can't form an opinion of something that doesn't exist and you havn't seen.

QUOTE
It only shows that you disrespect other members since of their opinions are different from yours.

Alright, I'll try respecting your opinion quoted below:
QUOTE
that UMS is harder,



QUOTE
just since he doesn't UMS map make.

I make UMS maps only.

QUOTE
I don't see why you're not telling other people to "f off" since they bring up "stupid" arguements about how melee map making is harder.

I havn't seen them.

QUOTE
Try looking it up sometime.

I will.

QUOTE
Glitching depends on the triggers and the map.

Or the Starcraft engine.
Report, edit, etc...Posted by wesmic da pimp on 2005-05-17 at 21:50:36
QUOTE(Ultimo @ May 17 2005, 08:40 PM)
I think you meant to say ihatett there wesmic wink.gif
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No, you along with devilesk (especially dev) keep saying that all the better mapmakers are UMS mapmakers, thats not the case. Your being ignorant in the fact that you say comments like "tux-temp has proven time and time again that hes one of the best UMS mapmakers out there"

That doesn't mean he can make a melee map they are totally different: One requires balancing skills and proper terrain and doodad placement along with symmetrical and race balances and dont forget about strategical unit knowledge and counterability knowledge....


And the other contains trigger know-how and fancy colors and nice wav's


Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 21:57:02
Dev, why did you single out only on that one statement by wes?

edit: And ignore everything that he (and Deathknight for that matter) wrote?
Report, edit, etc...Posted by wesmic da pimp on 2005-05-17 at 22:01:21
QUOTE(devilesk @ May 17 2005, 08:45 PM)
That's just a retarded post, of course you can't really glitch a melee map, if there's no triggers cause a glitch, such as in a UMS map. Glitching depends on the triggers and the map.
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Actually there's three triggers in melee, i thought that's been said... if the UMS map was made good, you wouldn't have to worry about glitches, but whatever


Ihatett, look at his posts on the last three pages, he single's me out in every post, part of the reason is because i beat the man he worships in melee, the second reason is Deathknight is giving perfect reasoning, and he knows that even though he thinks hes the smartest censored.gif ing person on earth, he knows he can't lie to outsmart deathknight because now he knows the truth.
Report, edit, etc...Posted by MapUnprotector on 2005-05-17 at 22:01:33
QUOTE(wesmic da pimp @ May 17 2005, 09:50 PM)
No, you along with devilesk (especially dev) keep saying that all the better mapmakers are UMS mapmakers, thats not the case.  Your being ignorant in the fact that you say comments like "tux-temp has proven time and time again that hes one of the best UMS mapmakers out there" 

That doesn't mean he can make a melee map they are totally different:  One requires balancing skills and proper terrain and doodad placement along with symmetrical and race balances and dont forget about strategical unit knowledge and counterability knowledge....
And the other contains trigger know-how and fancy colors and nice wav's
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Yea sure, I really said all better mapmakers are UMS mapmakers, wow you have been following this argument the whole time haven't you? Also a UMS map can have the same balancing skills, proper terrain and doodad placement, symmetry, and race balances and all that as with a Melee map.

QUOTE
Ihatett, look at his posts on the last three pages, he single's me out in every post, part of the reason is because i beat the man he worships in melee


I'm sure that's the reason, why I thought my reason was because you are a complete idiot. Thanks for explaining my reason was, you sure know me more than I do.

Also, part of the fact that Melee is different from UMS is that when making a melee map you are already basing it on the actual game using the 3 races and you have to balance the terrain for them, in a UMS you create your own game however you want and balance it however you want to, you can't compare that. If you somehow created a new "melee" type game out of UMS, and created other maps with different terrain based on it, then you could compare it more.
Report, edit, etc...Posted by wesmic da pimp on 2005-05-17 at 22:02:52
Moose, don't lock this thread... there may be some small flaming and whatnot, but for the most part, its good arguments and explanations
Report, edit, etc...Posted by Ultimo on 2005-05-17 at 22:16:39
QUOTE
The topic was created to point out how some people were being ignorant and treating melee map makers like dirt. You can't form an opinion of something that doesn't exist and you havn't seen.


Funny how you say that since people form opinions about God and the end of the Universe. Can you prove they exist, have you seen them? No, yet people still make an opinion on them.

QUOTE
I havn't seen them.


QUOTE(ihatett)
But since programming isn't hard, it's time consuming, and UMS map making is just watered down programming, then melee maps are certainly harder to make.


QUOTE
No, you along with devilesk (especially dev) keep saying that all the better mapmakers are UMS mapmakers, thats not the case. Your being ignorant in the fact that you say comments like "tux-temp has proven time and time again that hes one of the best UMS mapmakers out there"

That doesn't mean he can make a melee map they are totally different: One requires balancing skills and proper terrain and doodad placement along with symmetrical and race balances and dont forget about strategical unit knowledge and counterability knowledge....



I suppose my sarcasm and wink didn't help you realize I was joking. I'm sure he could make a melee map if he really wanted to, he had the determination and motivation to learn UMSing, why not melee?

QUOTE
And the other contains trigger know-how and fancy colors and nice wav's


S-t-e-r-e-o-t-y-p-e.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-17 at 22:23:11
QUOTE
Also, part of the fact that Melee is different from UMS is that when making a melee map you are already basing it on the actual game using the 3 races and you have to balance the terrain for them, in a UMS you create your own game however you want and balance it however you want to, you can't compare that. If you somehow created a new "melee" type game out of UMS, and created other maps with different terrain based on it, then you could compare it more.


Stop giving hypotheticals, it's lame and serves no purpose. That doesn't happen, and for it to be as balanced as broodwar it would take 7 years of millions of games on it.

Anyways, anyone can design units for an RTS, but that doesn't mean it takes anywhere near the effort as making a balanced low-money map. It takes almost no effort, actually. But to make it balanced and the least bit complicated makes it extraordinarily hard, which is why it's never been (and never will be) done using the starcraft UMS engine.
Report, edit, etc...Posted by MapUnprotector on 2005-05-17 at 22:39:58
QUOTE
Anyways, anyone can design units for an RTS, but that doesn't mean it takes anywhere near the effort as making a balanced low-money map


Lol do you not see the difference between UNITS and TERRAIN? Melee mapmaking you are manipulating the terrain to balance it for the units and races. In melee you are manipulating everything to create what you want. First you can design the units, then you would have to create balanced terrain in the map for it to be good.

QUOTE
But to make it balanced and the least bit complicated makes it extraordinarily hard, which is why it's never been (and never will be) done using the starcraft UMS engine.


Which is why UMS is harder.

QUOTE
Stop giving hypotheticals, it's lame and serves no purpose


It does serve a purpose, it's to show the possibilities in UMS and melee. Melee you have control over terrain, minerals, start locations, and doodads, in UMS you have control over everything else.

But really, melee is a map made to be played with the already established races, and UMS is a map that is based on what the creator wants to do with all the units. You can't say one is harder. Each has a differen't purpose and objective when creating the map.
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