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Staredit Network -> Melee Chat -> Is there a way to popularize melee at SEN?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 15:23:45
I was looking through the mapdori news post, and I become furious.

Apperently some of the UMS makers here are whiny little script kiddies who think making fun UMS maps require more skill than making balanced melee maps.

Here are some noteworthy quotes, some more reasonable than others but all are wrong:

QUOTE
Why the censored.gif  do we care about the korean map making team elite. We are elite UMS in the US. In Korea they can be elite Melee. We don't need to mix. Unless they plan to make UMS there is no real challenge and we should remain unaffiliated with them.


QUOTE
better yet, who cares for sure? WHy the hell is this forum sagging down to the melee maps of other countries for news? How can you even be elite in making melee? You just describing an area where a small battle is to occur. In UMS, however, you can far surpass anything made in melee. Eventually there isn't anyhting more you can do with melee. UMS will keep going.


QUOTE
Yes I feel making melee maps requires no where near the skills it does to make a good UMS map but that doesn't mean we should ignore them or look down on them. This is a mapmaking site not just a UMS mapmaking site so it very well deserves to be in the news. If you don't like it you can just look somewhere else.

The eliteness in Melee mapmaking relies almost solely on creativity in my opinion. and the ability to make a visually appealing map. Of course we can have all the melee fans talk about how differant types of maps allow for differant stadagys of game play and create differant styles of games all together but thats not my zone.


QUOTE
I disagree Clokr... I think UMS take more skills due to the balancing required, as in melee of course it's already balanced by Blizzard. However, let us embrace the international community. Like my good friend once said, "Welcome to America; we speak English here." J/k for those of you who don't realize it. And SI, in Call of Duty, I'm always German : )


QUOTE
Technically, all u need for a melee map is just...well...2 start locations. And all u need for a ums maps is 2 start locations AND 1-2 units. Let me ask you this:

In a melee map, can you have music?
In a melee map, can you have a storyline?
In a melee map, can you change the stats?
In a melee map, can you have your own CUSTOM gameplay?
In a melee map, can you have mods?
In a melee map, can you have spells?
In a melee map, can you have items?
In a melee map, can you have day/night time?
In a melee map, can you have the ability to walk into buildings? (other than bunker of course)
In a melee map, can you have a password system?
The list goes on.

And ALSO, I've seen people take 6-11 months to make 1 UMS maps. I've never heard of any melee guy doing that. And the melee maps made today, are maybe I'm guessing half as good as they can be period. maybe 1/4 or 1/5 for the sake of arguement. UMS have such a larger limit, you're able to make a PW RPG that can be so big, that it takes like 50 hours to beat it, and it spreads up into like 5 diff maps.

I got some respect for Melee map makers, but don't dare compare it to UMS like that. Ums has no limit, except the human limit.


QUOTE
You know, I'm all for this, but I will personally castrate anyone WITH MY BARE HANDS who says ANY melee map is harder to make than this bastard of a map I call Rush that I'm doing right now. Four months and counting, and I'm barely even half way!!!

And to think I was naive enough to think I'd have it done in a day... lol


QUOTE
Melee maps are very hard to make, as the same as UMS. If you compare the same quality of maps, like one of the best melee maps to one of the best UMS maps ( Rush!  ) then there's a large difference in skill required still. I doubt a person like Rose.Of.Dreams(?) could just learn how to trigger and attempt a map like Rush!, but it'd be much eaiser for Tuxedo-Templar to attempt to make a melee map, since Melee maps are missing one large portion that makes up Starcraft maps. Triggers. I don't think you'd ever run into a string limit or a character limit with a melee, but you have to make sure you don't screw up so many things in a UMS. Melee maps take skill, but no, not more so then a UMS sorry to say. UMS still require a large portion of realistic terrain, so you can probably go to a UMS map maker > melee map maker, but it'd be much harder to go from melee map makers > UMS map maker.


QUOTE
I don't care anymore. You guys can just keep saying mapping terrain is harder than putting together locations, sounds, and sometimes 1000+ triggers. I've been reading the forums a lot, and I can barely recall many people having the balls to admit that they're wrong on something. So, what's the point? ya know? We're not gonna get anywhere with this. I say drop the topic, and let us just focuc on the main topic of this thread.


Melee maps are seen as inferior here. First of all: I understand this being mainly a UMS forum, and most of the melee players visiting other sites such as teamliquid, pgtour, or gosugamers. Still, if they realized there was infinitely more to melee map making than putting start locations and scattering minerals around the map, and if they realized that there was more to playing starcraft then... well, I don't even know what they think the game is like... but if they became more knowledgable about melee and it's nuances then possible the influx of new players could possible solidify starcraft as the new chess: a timeless game.

How could we popularize melee here?



Sorry for all of the errors, I have to go.
Report, edit, etc...Posted by MapUnprotector on 2005-05-09 at 15:30:22
Actually, to all those people who were quoted, I would like to see them actually make a good, original, and balanced melee map. tongue.gif

To popularize melee, I think we should enlighten everyone about the wonders of starcraft and how melee is a great game mode smile.gif

Also it really has to get popular on Bnet first, and then they will want to discuss strategies and mapmaking about melee, once the people like melee.

Also, if yoshi or IP would allow this, put some kind of incentive for posting and being an active melee person wink.gif Like awards for good melee maps, a hall of fame, or more minerals for posting good topics here biggrin.gif
Report, edit, etc...Posted by MillenniumArmy on 2005-05-09 at 18:49:19
What discourages many people from making melee maps is the fact that there is no way to show players that they made the map in the game. You cannot put it on the force names, you cannot put it in the briefing, and you cannot even put it in triggers.

That why i seriously think battle.net needs to make it so that in the game lobbys we can see the map descriptions because they're right now pretty much obsolete and useless
Report, edit, etc...Posted by Ultimo on 2005-05-09 at 21:02:56
QUOTE(devilesk @ May 9 2005, 12:30 PM)
Actually, to all those people who were quoted, I would like to see them actually make a good, original, and balanced melee map.  tongue.gif

To popularize melee, I think we should enlighten everyone about the wonders of starcraft and how melee is a great game mode  smile.gif

Also it really has to get popular on Bnet first, and then they will want to discuss strategies and mapmaking about melee, once the people like melee.

Also, if yoshi or IP would allow this, put some kind of incentive for posting and being an active melee person wink.gif Like awards for good melee maps, a hall of fame, or more minerals for posting good topics here  biggrin.gif
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Wow, an incentive to being an active melee person, what a prejudice towards melee. As said, you should treat both maps fairly, just since one isn't as "popular" as the other, doesn't mean it's not better. You're going have to realize most of the B.net population is people who log on to play fun games that they enjoy and don't require much thinking. Very unlikely that you spend hours playing a melee game against a complete stranger. It won't get popular on B.net, ever. If Battle.net was composed of mature people, it would, but as of now, it isn't.

QUOTE
They're ignorant slug heads who never really got into the competition of melee, even after 7 years. Pay no heed to them. A lot of them really just don't understand melee at all.


I could counter this, but I'm not gonna sink down to your level and refer to people to such lowly animals as slugs, since that's just disrespectful. Just since people don't have the same tastes as you doesn't mean they're ignorant. You probably make fun of people who don't wear "cool" clothes, just from the way you post.

QUOTE
If you only make maps to become "famous" then you shouldn't be making them, no one wants to see your name spammed throughout the game. You can see game descriptions when you browse through games, that's where they're needed.

I seriously doubt most of you map make for the fun of it, and for yourself. If you did, you would never show anyone else your map. You want recogintion or a pat on the back for your hard work, it's the same with all map makers. You want to someone that it's cool, therefore you want some sort of attention. If everyone mapped for themselves, then they wouldn't bother showing anyone. If you map for the good of the community, you wouldn't bother putting your name on your map, in which you can't do anyways in Melee. But you still post a thread and say you made it, and you expect no one to steal it. You can't deny it it, since it's true.

QUOTE
Actually, to all those people who were quoted, I would like to see them actually make a good, original, and balanced melee map.


Hey, you make me a good, original, and awesome UMS like Rush! and I'll respect melee map makers more. Till then, I advise you refrain from such comments as "UMS IS ALL TRIGGERS WTF MATE!"

QUOTE
Melee maps are seen as inferior here. First of all: I understand this being mainly a UMS forum, and most of the melee players visiting other sites such as teamliquid, pgtour, or gosugamers. Still, if they realized there was infinitely more to melee map making than putting start locations and scattering minerals around the map, and if they realized that there was more to playing starcraft then... well, I don't even know what they think the game is like... but if they became more knowledgable about melee and it's nuances then possible the influx of new players could possible solidify starcraft as the new chess: a timeless game.


Wow, can you say hypocrite? People do realize that it's more then placing minerals and start locations, but you and alot of other people don't realize what kind of skill it takes to make a good UMS map. All you think it is triggers, maybe you should try opening your eyes, and make a good UMS map before you start talking. Just since people don't have the same tastes as you doesn't give you the right to call them "inferior." Better is very subjective, if you didn't notice.

The ignorance of melee "map makers" is surprising at times.
Report, edit, etc...Posted by MapUnprotector on 2005-05-09 at 21:28:17
QUOTE
Wow, an incentive to being an active melee person, what a prejudice towards melee. As said, you should treat both maps fairly, just since one isn't as "popular" as the other, doesn't mean it's not better. You're going have to realize most of the B.net population is people who log on to play fun games that they enjoy and don't require much thinking. Very unlikely that you spend hours playing a melee game against a complete stranger. It won't get popular on B.net, ever. If Battle.net was composed of mature people, it would, but as of now, it isn't.

Pfft, I was just giving ideas for making it more popular, please if you could think of better suggestions go right ahead. The incentive part was just to try to gain popularity, like highlighting our melee section. You don't have to say it's because the melee section and it should get more attention, you could say it is a relatively slow forum and you are trying to gain more support by, for a limited time, putting up some kind of incentive. Hell, even a melee mapmaking spotlight showcase would be a step in the right direction for "incentive". At least just a little recognition, if you want melee maps to be more popular.

And about people being a bad judge of melee maps, we could set up some kind of judging team made up of people here that play melee regularly. It doesn't really matter if they are the BEST at judging, but it's just a start.

Also, I never said it would be easy to popularize it on bnet, hell if some one asked me for 1v1 I would decline. But it IS probably the best way to gain interest, if they like playing melee then they might be interested in talking about strategies, and mapmaking. Or at least on bnet find some melee people who would like to join a forum.

To make the forum popular, you have to find SOME people that want to talk about melee. Battle.net should be the place you should be looking for people who enjoy melee, where else would you find them? Even if its not bnet, how bout trying like PGT or some other server.
QUOTE
Hey, you make me a good, original, and awesome UMS like Rush! and I'll respect melee map makers more. Till then, I advise you refrain from such comments as "UMS IS ALL TRIGGERS WTF MATE!"

Ultimo I'll show you a UMS map I'm working, but thats not the point. I'm not saying UMS is so much easier to make than melee. I'm just saying that those people quoted make it sound like UMS is way harder to make then melee.

QUOTE
I seriously doubt most of you map make for the fun of it, and for yourself. If you did, you would never show anyone else your map. You want recogintion or a pat on the back for your hard work, it's the same with all map makers. You want to someone that it's cool, therefore you want some sort of attention. If everyone mapped for themselves, then they wouldn't bother showing anyone. If you map for the good of the community, you wouldn't bother putting your name on your map, in which you can't do anyways in Melee. But you still post a thread and say you made it, and you expect no one to steal it. You can't deny it it, since it's true.

I agree with what MA said about how you shouldnt make maps to become famous. My god, its not only about how its fun for yourself, but how it might be fun for OTHERS, and "some" people like to gain satisfaction through that. Not the fact that they get popular and have people stalk them through bnet. People do mapmake because they enjoy making maps and triggering, and being able to play it with other people.

Ultimo, why don't you make a melee map? I don't think a melee mapmaker here has said that omg UMS maps are so easy to make. They are just saying that melee maps are EQUAL to UMS maps. Melee mapmakers just want a little bit more credit in the fact that it takes more skill than UMS mapmakers think it takes to create a melee map. Also, what the hell are you talking about calling "them" inferior. He said that here MELEE maps are seen as inferior. Your reply made it sound like he was saying he called UMS maps inferior.
Report, edit, etc...Posted by Ultimo on 2005-05-09 at 21:57:36
QUOTE
I agree with what MA said about how you shouldnt make maps to become famous. My god, its not only about how its fun for yourself, but how it might be fun for OTHERS, and "some" people like to gain satisfaction through that. Not the fact that they get popular and have people stalk them through bnet. People do mapmake because they enjoy making maps and triggering, and being able to play it with other people.

Ultimo, why don't you make a melee map? I don't think a melee mapmaker here has said that omg UMS maps are so easy to make. They are just saying that melee maps are EQUAL to UMS maps. Melee mapmakers just want a little bit more credit in the fact that it takes more skill than UMS mapmakers think it takes to create a melee map. Also, what the hell are you talking about calling "them" inferior. He said that here MELEE maps are seen as inferior. Your reply made it sound like he was saying he called UMS maps inferior.


If you make maps for others, you should try appealing to them then. You'd be surprised how much people map make for recoginition, but they won't openly admit it, since that makes you a bad person doesn't it?

Here, I'll get some quotes stating that UMS are NOT equal to Melee, but "harder."

QUOTE
Make a melee map is harder and requires more skills than making an UMS map


QUOTE
then listen to this.

Try and make a melee map. Pass it through the melee forum and see how it does.

There are MANY things you have to keep in mind including even terrain, expansions and all that stuff. Then after that, you have to think of balance. Here are the things you have to keep in mind:
Would there be any advantages between diffrent races?
PvT
PvZ
PvP
TvT
TvZ
ZvZ


QUOTE
Alpha, I would have to disagree. UMS maps take patience and lots of time. You don't need skill to make a UMS map. Melee on the other hand, you need to be good at to make good melee maps. You need to understand so many things. As opposed to UMS is just... Triggering, and placing units. Its more like programming, sure its a pain in the ass, but is it hard?


Wow, there is a bunch of quotes in that same topic that imply or directly say that UMS is eaiser to make. I mixed up the inferior concept. Melee map makers don't deserve more credit unless it took more skill.


QUOTE
Ultimo I'll show you a UMS map I'm working, but thats not the point. I'm not saying UMS is so much easier to make than melee. I'm just saying that those people quoted make it sound like UMS is way harder to make then melee.


And the people I quoted made it sound like UMS was eaiser to make. Double-edged sword buddy.

You make something that is equal to the required amount of skill that would make Rush! and we'll talk, as in the infamous words of Clokr_ Make me that, and I'll make you a melee map.

As you can see, the concept of "skill" is subjective, so you can't really say who's right or wrong. But please don't go prancing around saying "UMS is eaiser" to make, since it isn't. I'll agree that it could take equal skill, but not more.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 22:37:19
Ultimo, Ulltimo, Ultimo

lol

QUOTE
Wow, can you say hypocrite? People do realize that it's more then placing minerals and start locations, but you and alot of other people don't realize what kind of skill it takes to make a good UMS map. All you think it is triggers, maybe you should try opening your eyes, and make a good UMS map before you start talking. Just since people don't have the same tastes as you doesn't give you the right to call them "inferior." Better is very subjective, if you didn't notice.


I'm almost surely a better programmer than you are UMS map maker, and UMS map making is script kiddy pseudo programming. As a programmer, I know that it's for the most part a mechanical task, and once you manage to grasp your mind around a subject there is very little challenge in it. There are exceptions when talking about some of the more advanced design patterns, but UMS map making has nothing even remotely resembling that.

Making melee maps are completely different. You have to worry about balance for six matchups all at once (pvt, tvp, zvp, pvz, zvt, tvz), while using new concepts in the map and making sure it will be fun to play on. Plus, at the end you have to decorate it. I don't know what UMS map decorating is like, but in melee the decorations can affect gameplay (unbuildable terran, doodads), but they still have to look good.


Melee maps can gain fame if they create good maps. There are famous map makers, but the bar is higher for melee maps because more is on the line (money in many instances).

And if you think that most people play UMS maps, you are seriously out of touch. There are probably more korean (and chinese now) LT games on battle.net alone than there are UMS games, and you still have the PGTour and WGTour ladders, and other various tournaments.

Plus, there is the progaming scene in Korea, which would take too long to explain to someone who probably thinks Starcraft is dead except for UMS maps.

It's the opposite. The UMS community is the fringe one, I hate to break it to you.
Report, edit, etc...Posted by MillenniumArmy on 2005-05-09 at 22:47:19
I remember saying this in the MapDori news thread but i'll say it again:

To make really good UMS maps, the maker usually should have an inventive mind
To make really good Melee maps, the maker usually should have an artistic mind.

And most people here in the starcraft world aren't that artistic so i guess that's why people also prefer making ums.

but that isnt not always the case. Just how i see it sometimes
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 22:53:44
I disagree MA. Melee requires an artistic and critical mind, and UMS is only artistic.
Report, edit, etc...Posted by MapUnprotector on 2005-05-09 at 22:57:27
QUOTE(Ultimo @ May 9 2005, 09:57 PM)
If you make maps for others, you should try appealing to them then. You'd be surprised how much people map make for recoginition, but they won't openly admit it, since that makes you a bad person doesn't it?

Here, I'll get some quotes stating that UMS are NOT equal to Melee, but "harder."
Wow, there is a bunch of quotes in that same topic that imply or directly say that UMS is eaiser to make. I mixed up the inferior concept. Melee map makers don't deserve more credit unless it took more skill.
And the people I quoted made it sound like UMS was eaiser to make. Double-edged sword buddy.

You make something that is equal to the required amount of skill that would make Rush! and we'll talk, as in the infamous words of Clokr_ Make me that, and I'll make you a melee map.

As you can see, the concept of "skill" is subjective, so you can't really say who's right or wrong. But please don't go prancing around saying "UMS is eaiser" to make, since it isn't. I'll agree that it could take equal skill, but not more.
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Rofl? I never said UMS was easier to make buddy, I was saying that its equal. It depends on how much effort you put into each. Also I never really put my opinion into any of this, I was just explaining that the UMS people quoted were not giving enough credit to how hard it is to make a melee map. I never said melee maps were HARDER to make than UMS maps. I was referring to the quotes, and how they make it look like UMS is harder to make than melee.
QUOTE
I don't think a melee mapmaker here has said that omg UMS maps are so easy to make. They are just saying that melee maps are EQUAL to UMS maps. Melee mapmakers just want a little bit more credit in the fact that it takes more skill than UMS mapmakers think it takes to create a melee map.


Thats what I said, read it over more carefully dude.

Also about all this Rush! crap you are talking about, thats an extreme of UMS mapmaking. You could compare that to the Pro Melee maps out there that are used everywhere. Also why would I have to make a map such as Rush! just for you to show me a crap melee map? That doesn't seem equal to me.

No I wouldnt be surprised at how many people mapmake for recognition, because those maps they make are probably crap, and can never compare to a map that is made from a person who truly wants to create a map that people will like to play and not just spread their name around. Getting "famous" is just an added bonus to making an actual GOOD map, but to make a good map you must actually want to make something that people like.

Ihatett, UMS requires a critical mind as well. Stringing together triggers and systems are pretty hard to do.

Also I don't see why all of you brought up melee vs UMS, this topic has nothing to do with UMS, its a topic for suggestions on how to POPULARIZE MELEE, UMS shouldnt be brought into this.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 22:58:44
Don't give in to his main point.

Good melee maps are harder to make.
Read my previous post.

Report, edit, etc...Posted by MapUnprotector on 2005-05-09 at 22:59:52
Ihatett it's all subjective, but UMS mapmakers and melee mapmakers should at least respect eachother on how much skill it takes to make either type of map. Both are equally hard to do.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 23:00:54
I forgot to mention the testing of melee maps. Pro melee maps go through actual testing, not "test my map plz!!!!!" threads.

ADDITION:
QUOTE(devilesk @ May 9 2005, 09:59 PM)
Ihatett it's all subjective, but UMS mapmakers and melee mapmakers should at least respect eachother on how much skill it takes to make either type of map. Both are equally hard to do.
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No, they really aren't. Not all things have to be equal.
Report, edit, etc...Posted by Ultimo on 2005-05-09 at 23:02:31
QUOTE
And if you think that most people play UMS maps, you are seriously out of touch. There are probably more korean (and chinese now) LT games on battle.net alone than there are UMS games, and you still have the PGTour and WGTour ladders, and other various tournaments.


Ah, you got me there. I completely forgot about them, but I was merely referring to the general populace of Battle.net, not the "elites" of Starcraft.

QUOTE
Plus, there is the progaming scene in Korea, which would take too long to explain to someone who probably thinks Starcraft is dead except for UMS maps.


I suppose you're referring to me. Never did I say Starcraft survived on the pure basis of UMS, you assumed I implied that. Yes, both melee and UMS keep Starcraft alive. The general populace is composed more of UMS map makers then melee map makers, the more casual gamers.

QUOTE
Ultimo, Ulltimo, Ultimo


The most decent thing you could of done was spell my name right at least 3 times in a row. wink.gif

You're right about there is new challange after you've learned the "language," but that's with everything. Understanding literature doesn't seem as hard once you under the concepts behind it, it's common with everything. However, new systems are being invented in UMSing, so it still requires you to have a fair knowledge of already advanced concepts.

QUOTE
It's the opposite. The UMS community is the fringe one, I hate to break it to you.

That got me right in the heart, I can't stand to live anymore.
Report, edit, etc...Posted by MapUnprotector on 2005-05-09 at 23:02:51
I don't support either side, but I would be surprised if any of you could come to a conclusion of which is harder to make.

Is this topic going to be discussing melee vs ums maps? Will you continue to go Off Topic? Or will people start actually giving suggestions on how to popularize melee maps on SEN without getting UMS involved.
Report, edit, etc...Posted by Ultimo on 2005-05-09 at 23:06:35
QUOTE
Here are some noteworthy quotes, some more reasonable than others but all are wrong:


I only said all that since of this, then he quoted me. Calling me wrong just since he thinks UMS is easier, psh. Opinions and opinions, can't live with them, can't live without them.

QUOTE
I don't think a melee mapmaker here has said that omg UMS maps are so easy to make. They are just saying that melee maps are EQUAL to UMS maps. Melee mapmakers just want a little bit more credit in the fact that it takes more skill than UMS mapmakers think it takes to create a melee map.


And yes, a melee mapmaker here has said that UMS maps are eaiser to make. I have two in mind actually. smile.gif
Report, edit, etc...Posted by MapUnprotector on 2005-05-09 at 23:10:13
Even though Ihatett said he thinks Melee is harder to make than UMS, based on that quote it doesn't show that at all. It's just saying that those people were making comments that said UMS is way easier to make than melee, and not giving credit at all to how hard it is to make a melee map. That quote doesn't say how melee maps are easier to make than UMS maps. It says the quotes are wrong, but only because it says UMS maps are easier to make than melee maps, it doesn't have to mean melee maps are harder to make than UMS maps.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 23:11:48
QUOTE(Ultimo @ May 9 2005, 10:02 PM)
Ah, you got me there. I completely forgot about them, but I was merely referring to the general populace of Battle.net, not the "elites" of Starcraft.
I suppose you're referring to me. Never did I say Starcraft survived on the pure basis of UMS, you assumed I implied that. Yes, both melee and UMS keep Starcraft alive. The general populace is composed more of UMS map makers then melee map makers, the more casual gamers.
The most decent thing you could of done was spell my name right at least 3 times in a row. wink.gif

You're right about there is new challange after you've learned the "language," but that's with everything. Understanding literature doesn't seem as hard once you under the concepts behind it, it's common with everything. However, new systems are being invented in UMSing, so it still requires you to have a fair knowledge of already advanced concepts.
That got me right in the heart, I can't stand to live anymore.
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I that it's agree it is hard to compare.

But since programming isn't hard, it's time consuming, and UMS map making is just watered down programming, then melee maps are certainly harder to make.

About the time concerns: I'm sure the first release of a UMS map takes longer than the first release of a melee map, but after the rigorous testing serious maps go through I wouldn't be suprised if they took longer. Most melee maps here probably took 45 minutes, but the good ones took days-weeks, and if they were ever taken seriously they would go through weeks more of intense testing.




And that comment wasn't supposed to hit you in your heart, it was supposed to remind you (meaning the UMS community, not just you) to keep their egos in check.
Report, edit, etc...Posted by Ultimo on 2005-05-09 at 23:12:59
The quote means it that melee maps has to be either equal or more skill then UMS maps if he thinks that UMS maps being harder then melee maps is wrong. And we already know what he thinks about the comparsion. It's implied.

QUOTE
And that comment wasn't supposed to hit you in your heart, it was supposed to remind you (meaning the UMS community, not just you) to keep their egos in check.


You were trying to break me. sad.gif The melee map making community should be keeping their egos in check too. You still shouldn't act like UMS is all but time and patience though.

Maybe we should agree to disagree wink.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 23:13:17
read my above post
Report, edit, etc...Posted by MapUnprotector on 2005-05-09 at 23:13:47
I would also like to say that because UMS map triggers is just "watered down programming" it makes it even more of a challenge to do a relatively simple task. That is how it requires a little bit of thought.

Ihatett have you ever tried making a very complicated UMS map with original trigger systems? I haven't really seen you as ever making a UMS map.

Ultimo have you ever tried making a balanced and good Melee map? Do you even melee and know how to balance a map?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 23:17:14
tedious tasks are not difficult ones unless you are stupid
Report, edit, etc...Posted by MapUnprotector on 2005-05-09 at 23:19:39
They aren't tedious, but to figure out how to trigger something in SC does require thought
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 23:20:43
assuming that it does require thought, once you have figured it out it's done

it's a mechanical task
Report, edit, etc...Posted by Ultimo on 2005-05-09 at 23:20:56
QUOTE(devilesk @ May 9 2005, 08:13 PM)
I would also like to say that because UMS map triggers is just "watered down programming" it makes it even more of a challenge to do a relatively simple task. That is how it requires a little bit of thought.

Ihatett have you ever tried making a very complicated UMS map with original trigger systems? I haven't really seen you as ever making a UMS map.

Ultimo have you ever tried making a balanced and good Melee map? Do you even melee and know how to balance a map?
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I have, but I haven't publicly showed anyone. I'm not much of a terrain UMS person, more of a triggester. I've read up on your melee forums for quite a bit and the comments maps recieve, aware of the fact that the map has to be very balanced for each race, as not to be unbalanced, not giving a large advantage over another race. If I tried to learn, I probably could. Wouldn't be good, but it'd take some time to get use to it. tongue.gif
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